A Shocker, but Crysis 3 Apparently Looks Really, Really, Good

Every developer naturally hypes up their releases. Most of the time though, the hype is just that, and ends up being completely unjustified (see Molyneux, Peter).

When it comes to the developers of the “Crysis” series hyping the graphical prowess of their next title though, you can usually take that guarantee to the exceptionally well rendered bank, as the series continues to produce the most jaw dropping titles available. True to form then, Crytek’s CEO Cevat Yerli is promising that “Crysis 3” is going to be stunningly beautiful. How good looking? Apparently they have maxed out the capabilities of the current generation of consoles, and are promising that no game released in the current gen will look as good as “Crysis 3”. He goes on to stay that the consoles will still have nothing on the PC version, which at max specs will supposedly rival or exceed the early batch of next gen titles for graphical prowess.

Do we believe these impressive claims? Well considering “Crysis 2” is over a year old and looks like this:

I’d say they have a pretty good chance. And while it would have been more intriguing if we were promised the most incredible gameplay of the generation, I can’t wait to see what the peak of the current hardware looks like in motion, and maybe even a preview of what to expect from the true debut of the next generation.

Oh, ummm….Sorry Wii U


Hitman Absolution’s New Multiplayer Mode Encourages Death by Design

I always love it when a franchise that you wouldn’t think is equipped for multiplayer introduces it in a surprising and innovative way that maintains the ideas and style of the single player experience. Examples would be the always brilliant, always fun Merc vs Spy gameplay from “Splinter Cell: Chaos Theory,” or the brilliant Assassins vs Assassins mode in “Assassins Creed: Brotherhood.” It’s a tough road to go down though, as it requires some real thought and commitment to making the mode work. The other option is to just go the candy bar route of games like “Max Payne 3,” “Uncharted,” or “Bioshock 2” and just tack on a shanty deathmatch mode.

I say candy bar because it’s a route that’s often satisfying, but rarely filling (Snickers non-included).

As a fan of the “Hitman” series, I was thrilled then to read about the new multiplayer mode in “Hitman Absolution,” which puts players in a dungeon master type role by allowing them to design a contract assassination challenge for other players. The creator can take one of the game’s single player levels, and modify it to include the targets (of which they can set the number) and other parameters that may include things like no disguises, or a limited number of kills, or even a rough guideline of certain NPC actions.

Touting their own cleverness, though, the developers have assured everyone that even the most seemingly complex and limiting contracts will have several ways to be completed, even if some are better than others, just as in the main game. Even better is the expansive leaderboard system which keeps track of three different rankings (richest assassin, most skillful assassin, and a running ranking of the most popular contracts).

“Assassin’s Creed” may be the darling silent killer franchise at the moment (and “Assassin’s Creed 3” is looking to do nothing to tarnish that reputation) but the de facto assassin series will always be “Hitman.” It’s encouraging then to see that the flag bearer of the genre is working on creating the definitive multiplayer mode as well (even if it isn’t PvP style).

Between that and the previously announced “Crysis 3” multiplayer mode, it’s also promising that the new trend in even the most established of franchises seems to be thinking outside of the box when it comes to multiplayer expansion, instead of slapping a deathmatch option on said box, and calling it a sequel.

I guess that’s my awkward way of saying, hint, hint Rockstar and “GTA: V.” Hint, hint.


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