Is champion selection a barometer of balance?
There’s a post on the forums right now citing the champions that are “mained” by the top 50 players in ranked solo queue. It’s interesting to see what those players use most, but I’m not so sure what sort of conclusions we can reasonably draw from the information.
The most played champions among the top 50 players are Shaco, Pantheon, Kassadin, and Ezreal, each with four players who main the given character. You have to remember, these are just the characters those players play most often. Also, they don’t represent a huge majority over other characters. The original poster said this:
– Only 28 of the game’s 69 champions are represented in the Top 50 as someone’s Main.
– Only 2 tanks, Singed (3) and Alistar (1). I guess if you count Nunu (1) it’s three.
– Only 5 Ranged AD carries… and only 1 of those is high on the list. I guess six if you build AD Ez
The fact that 28 characters out of a possible 50 (remember, only the top 50 players were recorded) are represented actually seems really good. To me, that points to player skill as more important than champion choice, but even that is hard to qualify.
Zileas also posted in the thread, giving overall stats for champion choice. The window between the most played champion and least played champion is surprisingly small. Ashe is played in 3.8 percent of games while the least played champion is .4 percent of all picks. Again, this doesn’t really say much about balance. Riot has said that players over 1200 ELO make up roughly the top 25 percent of the player base. Basically, there are a lot of low-skill players affecting those numbers, players that don’t really factor in to the balance discussion.
Also, among all of this, it’s important to remember that not all champions are free. As Zileas pointed out, it’s not really surprising that Ashe is the number one pick. She’s 450 IP and very easy to play. When you consider the champion rotation and the way that players unlock different champions, it’s tough to say that the number of games played per champion mean a whole lot. It’s probably fair to assume that a crazy OP champion would be purchased right away, at least at the higher tiers, but I don’t know how much that matters to newer players. I would imagine that new players don’t see the full potential of a character very often, particularly if they’re new to the MOBA scene.
There are definitely some interesting stats in the thread, but I don’t think we can take much more from them than that free champion rotations keep more champions in play. Since players have limited access to champions, the free rotation makes us more likely to try someone new when they’re available, which is a good thing. Other than that, all I can say is that I wish Riot made more stats like this available. It’s a really interesting look at the player base and how all the different aspects of the game affect player choice.
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Posted in: Current Affairs, Editorial, league of legends
Tags: best champion, best pick, best ranked carry, best ranked champions, champion selection, first pick, most played champions, top 50 champions, top 50 players