Tag: champion balance

Has the power creep gotten out of hand?

Arnold muscles

I already know what most of your answers will be on this question, but I participated in a situation so bizarre today that I knew I had to write a post. For anyone who may not know, power creep is essentially the process by which a game becomes unbalanced, often by the continual addition of powerful features and mechanics. In the case of League of Legends, power creep can be seen in the amount of AP on an average late-game carry, or the health/damage ratio of a bruiser, just to name a few examples. On with the story.

I decided to play a quick game before bed, as I often do. I was playing Vayne, planning to run the build I used when she first came out (Sheen -> Wit’s End – > Trinity – not sure I’m in love with it). I ended up in our bottom lane with my ally, Kennen. We were up against a Graves and an Amumu, which went really well for us. Well enough that Kennen was unstoppable within 12 minutes. It was a solid game. What baffled me, though, was Kennen’s rapid AP increases. I hadn’t looked before the game started, but suddenly he was level 7 with more than 100 AP. It wasn’t long before he was over the 300 mark, which is when I attempted to do a little mental math.

Kennen was sitting on something like 365 AP with just a Deathcap and a Will of the Ancients. That’s it. At first I thought, my god, he only has 190 AP in items and yet I’m seeing 365. I had forgotten about the aura from WotA, which brought him up to 220 base. Even with the bonus from Rabadon’s and the 5 percent mastery, that would still only be 297. Shortly thereafter, Kennen bought another Needlessly Large Rod, bringing his base up to 300. His shown AP: 535. Yup. He had 535 AP with just 300 AP in items. What the hell is going on there?

That’s power creep, and it’s totally out of hand. One of the biggest problems I see is that it can be difficult to understand and difficult to predict. Players are already dealing huge amounts of incoming information for an average game. Do we really need to be performing this kind of math while playing, too? Trust me, I don’t think things are going to change; Riot has been using the additive method of problem solving for far too long. I do wish we could go back to a slightly simpler time, though, when a player’s items and his numbers lined up in expected ways.

LoL: What’s the Nidalee consensus?

Nidalee.Phreak dropped by the forums today to ask for a little feedback on Nidalee. I was pretty interested in the topic, mostly because I think Nidalee occupies a very weird spot in the LoL spread of champions. She’s definitely a support toon, but she’s capable of carrying a team to victory and utterly terrifying in any 1v1 situation. The most surprising part of the discussion? People think she’s balanced.

I don’t have huge gripes about Nidalee, just minor issues that I think could be tweaked. The real problem I see is that Nidalee can fill every gap a team may have. She heals (one of the most mana efficient in the game), has map awareness, provides a great pushing buff, has incredible escapability and, as such, is one of the best chasers in the game. Add to it all that cat form is excellent for farming with virtually zero consequence and you have a champion that feels far from balanced. It’s not that any of these in and of itself is OP, but that giving them all to a single character results in a team slot that heavily tips the scales. Consider a well played Nidalee versus a well played Nasus (support DPS) or Morgana (support DPS/CC) and I think you’ll find she offers most of the other’s benefits, with the exception of snare/slow, plus a whole lot more.

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