Tag: Champ of the Week (Page 3 of 7)

Champ of the Week: Shaco Wrapup

jester_splash_2

I’m a little surprised and bit more embarrassed to say that I was glad for the end of Shaco week. It wasn’t good. In fact, it was disturbingly not good. I can’t stand feeling like a non-factor in a game, and for most of Shaco week, that’s exactly how I felt. I’ve also never been in love with the pet controls in League of Legends, and I had more than a few frustrating encounters with my own clone. I’m worried for Shaco’s future, mostly because he has such a great ganking kit. A slight buff in the wrong direction and he could become a big problem.

As one forum-goer mentioned this week, players don’t really have a reason to pick Shaco when Nocturne is on the board. While their kits aren’t exactly the same, they do perform similarly, it’s just that Nocturne is the much stronger of the two. I know some of you have said that Shaco is really designed as a split pusher, but I have to disagree.

In my experience, Shaco requires much more farm to effectively split-push than many of the other characters in the game. For one, he does not clear creeps well, even with a Madred’s. That’s pretty much the bread and butter of any split pushers kit – can they burn down creep waves to amass a little pushing army behind them. Shaco can’t until mid-late game. Master Yi can do it by level seven. Many of the best split pushers also have an attack damage or attack speed modifier to help them push. Again, Yi is a great example, but so is Sivir, Ezreal, Nasus and as mentioned above, Nocturne. All of those characters also have creep clearing ability, which makes them infinitely better than Shaco at the split push. If he has one thing going for him, it’s that he can escape gank attempts better than many of the others, but that doesn’t really make him a good split pusher so much as a safe one.

I think Shaco’s biggest problem is that his Deceive and his Jack in the Box no longer work well together. Some time ago, Shaco was able to drop JitBs from stealth, which made him excellent at ganking. He could deceive in, drop a box behind the unsuspecting enemy, and still get the crit bonus from Deceive. Now, though, he’s forced to decide between that Deceive damage or planting a box. The box is pretty much always the better choice, but it gives away your position and allows the enemy a chance to make an escape.

That said, Deceive can be extremely frustrating to play against, especially if the Shaco gets fed. For every complaint I have about Shaco, I’m certain I could find someone who loathes him the way I loathe Mordekaiser. I get it. Fed Shaco is like fed Eve, but he’s more escapable. Still, I think Shaco is overdue for some love, and from the look of Guinsoo’s Twitter feed he’s about to be getting some, along with some bug fixes.

If I could change one thing about Shaco, I think it would be to remove Jack in the Box and replace it with something else. While I think JitBs are great little gag additions to a jester’s kit, they serve very little purpose beyond Shaco’s early jungle and ganks. They die far too easily to AoE, get accidentally triggered by minions entirely too often, and deal pitiful damage. He needs another skill that gives him a more reliable jungle or more reliable lane. He already has a poison, so my suggestion would be some kind of attack speed or attack damage modifier or possibly another AoE style skill to help him plow through the jungle.

That doesn’t really address his survivability problems, but I think with more consistent damage and more utility out of his W, he could scale much better and be able to purchase a bit more survivability along the way. Shaco was fantastic once, but he hasn’t kept up with the bruisers and he can’t possibly withstand deathcap mages.

Check back soon for this week’s Champ of the Week!

Champ of the Week: Gangplank Wrapup

pirate_splash_3

The Gangplank Champ of the Week was definitely the most contested to this point, but that really didn’t surprise me. Gangplank is one of those champions that gets out of control in a way that is extremely frustrating to play against, but he’s also difficult to use to maximum effect. I think a lot of players feel like Gangplank is usually terrible to play against and terrible to have as a teammate. While I think Gangplank can be a strong toon, I think his big problem is the fact that his skills rely on random procs to be effective.

I’ve covered most of the problems with his design in earlier posts, so I thought it would be good to wrap up the discussion about Gangplank with what I think would be a good design direction for the champion. He needs more than just one simple change, for sure – he needs a few of them to really be a reasonable presence in the League.

I think the idea of a ranged physical nuke is fine for a melee character like Gangplank. Several other melee DPS share that trait – Jarvan, Pantheon, Mundo, Lee Sin, Nocturne all have one – but none of theirs have the ability to crit. The crit function needs to go away, plain and simple. I think an armor penetration debuff would be perfect for the skill. It would allow him to rely more heavily on a Trinity Force build, which gives him improved survivability, something he desperately needs. It would also give him a little extra teamfight utility, which, with the removal of his crit potential, would be pretty much necessary.

His ultimate also needs to become the kind of skill that deals reliable damage. Part of what makes a champion competitive quality is that the damage and utility they provide is predictable. That’s important for both sides of battlefield. If my teammates can’t reliably expect a slow or a stun when its needed, I probably need to pick a different champion. Similarly, opponents need to be able to predict incoming damage and slows. Obviously, Gangplank is problem in both cases. His ultimate and his Parley deal unreliable damage and his ultimate isn’t always a reliable slow. That has to change, either by making his ultimate slow anyone in its range and deal predictable damage over time – think Crowstorm – or by completely redesigning the skill.

The long and short of the Gangplank issue is that he needs to be a predictable force on the field. Until that happens, he will continue to frustrate players by underperforming and overperforming depending on how the dice fall.

Champ of the Week: Akali Wrapup

Nurse Akali

I wrapped my Akali Champ of the Week with four losses, none of which made me particularly happy. Two of the games featured serious trolling by my teammates, once in the form of AP Pantheon, once a Singed who intentionally fed. In another, the enemy team had Orianna, Janna, and a hugely farmed Irelia, not to mention a very farmed Gangplank. If I remember correctly, the final game my team had a leaver. In short, it was not a fun way to wrap what had been a mostly enjoyable week, but it did highlight some of Akali’s weaknesses.

I’ll start by saying that I think Akali is almost always a strong pick for a team. She has incredible burst and, provided your teammates can provide a little initiation, she can bring down a carry faster than anyone else in the game. She has a very strong laning phase, thanks to the cover provided by Twilight Shroud and the burst from Mark of the Assassin. With boots at level one, she can almost always get in range to nuke off some enemy health while staying healthy in the cover of Shroud.

That said, she can be countered, but that counter often leaves a team vulnerable to their own counter strategy. Akali does struggle against teams that can mitigate her burst. It isn’t healers – it’s the shielders that give her trouble. Orianna, Lux, Janna and Jarvan can all eat a significant chunk of her burst up front, which means she needs to slowly wear them down over the course of a fight. That’s okay in lane, where there’s plenty of time to set up a kill, but in a teamfight someone else needs to nuke those shields so that Akali can get down to business. If your team can’t do that for you, it’s going to be a tough game.

In my game against Janna, Orianna, and Irelia, there was so much shielding on their melee carry that it was impossible to burn her down. Also, Orianna does quite well against Akali, thanks to the combination of her shields and the AoEs she can use in Twilight Shroud. It takes some very careful play to outlane Orianna.

On the whole, though, I think Akali is among the strongest champions in the game. Once farmed, she absolutely melts anyone with less than 3000 health, and even those targets drop alarmingly fast. If I could change one thing about her, it would be to limit the refresh mechanic on Shadow Dance. As it stands, Akali refreshes her Essence of Shadow every time she gets a kill. I’d like to see it have some sort of activate, something like Master Yi’s Highlander. The skill could refresh Essences only while active, maybe for a period of 15-20 seconds. It would force Akali players to carefully plan an attack, instead of freely dashing all over the map. It would also limit situations in which Akali can get a kill, duck into brush to wait on a Shroud cooldown, and then blow anyone up that comes to find her. She wouldn’t snowball nearly as hard, which I think is exactly the kind of thing she needs.

Champ of the Week: Mordekaiser Wrapup

Mordekaiser Wrapup.

As I write this post, I’m in the process of wrapping up my final Mordekaiser game for the week. It’s a doozy. I was 2-0 at level two, and godlike shortly thereafter. The Twisted Fate that went mid for my team had a Deathcap and a nearly completed Lichbane at 20 minutes. Somehow, though, it is a joyless experience.

It may be that I’ve reached critical League of Legends exposure for the weekend. I watched most of the Dreamhack streams, often while playing a game of LoL myself. I spent more time on Twitter this weekend than I probably have since opening my account. But I think it was more than that. I think the real issue was that there wasn’t ever a competitive moment in the game, and that’s when Mordekaiser really seems to shine. I know he can be strong in certain comps, but for individual play, I think he’s the first champion I would seriously advise against.

Riot’s development staff often talks about the “feast or famine” nature of certain characters, a trait that I think perfectly describes Mordekaiser. If left to his own devices, he can get a huge farm going, to the point that he’s virtually unkillable. With the right target under his Children of the Grave control, he can effectively solo three or four enemies, generating massive shield and dealing huge damage with his minion. On the reverse side, if he doesn’t get a minion and doesn’t get a solo lane, he has a hard time staying relevant over the course of a game.

If I could change one thing about Mordekaiser, it would be his ultimate. That spell is just too polar and the poles are too far apart. Mordekaiser’s minion solves all of the problems that face a team after a tough team fight, and I just think it’s too strong. The minion functions as a full life champion, especially if you can get a ranged AD character. It also gains huge health from Mordekaiser’s own pool and it holds turret aggro, meaning a narrowly won teamfight quickly turns into a push. No other character, with the possible exception of Annie, can provide that for a team. Giving him some sort of CC skill in place of the ultimate could be interesting.

If I could change two things about Mordekaiser, I would make the second his shield mechanic. It just isn’t interesting. It allows him to be too aggressive and punishing against newer players and it’s underwhelming against veterans.

On the whole, I’m glad to be done with Mordekaiser week. I tried a wide array of rune pages and mastery builds to deal with his shortcomings, but nothing really seemed to work. Onward to next week. I think I’m going to have to treat myself to someone I really enjoy.

Champ of the Week: Click once, fool

Mordekaiser splash.

It hasn’t been an easy week for the Champ of the Week. I’ve tried looking up some guides, watching a couple Mordekaiser streams, and even cranked a little In Flames up to 11 but nothing seems to help my Mordekaiser game. I really don’t like playing that has no crowd control, and I like even less how dependent he is on positioning to make sure that he doesn’t take a lot of damage in the early game. That said, I’ve had a couple good games, but they really had nothing to do with my own playing. They had everything to do with my opponents.

From what I can tell, most of playing Mordekaiser is trying to bait your opponent into getting close enough for a Siphon of Destruction to land. The spell has a pretty high base, especially against the softer toons in the game, and generates quite a bit of shield. Unfortunately, players can walk out of it, and the smartest players just let you push them and wait for a jungler to come gank. If your team has a great counter jungler and your opponent can’t clear creeps very well, push and push hard. Unfortunately that situation is pretty rare, so you can either push your creeps to keep shield up in lane or you can struggle to stay alive without the shield. I had particular trouble against a Ryze the other day, though he also had Amumu coming out of the jungle regularly to keep me down. It was rough.

As I think more on Mordekaiser’s lane style, he seems relatively balanced, so long as the opponent is someone with decent lane presence. There are quite a few champions without very good early presence who require a big farm to be relevant late in the, and those champions fare very poorly against Mordekaiser. Mordekaiser also snowballs terribly in lane. If he can get an early kill, he’s off to the races. That extra level/level-and-a-half puts him at a huge advantage with ult/ignite combo. His shield also gives him the early ability to tower dive with impunity, which is never fun for anyone.

To be honest, I almost had fun in a game with him today, but it was because the Ashe I was laning against fed me two early kills and I was able to get Sorc Boots and a Sunfire before anyone on their team had completed a solid mid-game item. It’s hard not to enjoy crushing strong champions like Ashe and Warwick, but that situation has been a rarity for me so far.

Check back later in the week for more impressions.

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