Tag: call of duty (Page 3 of 3)

The world can’t get enough Modern Warfare

Modern Warfare 2: Prestige Edition.Now that Modern Warfare 2 is less than a week away, it seems the world is obsessing over any aspect of the game it can find. We’ve had offensive ads and offensive content, but that doesn’t seem to be stopping the masses of Call of Duty fans from flocking to stores to pre-order. Gamestop told Game Hunters that MW2 is now the most pre-ordered game it has ever sold.

Activision has really pulled out the stops to get people interested in the game. Sure Modern Warfare was great, but it’s more than just the game. Walmart, for example, will be selling copies of the game that have been autographed by the dev team to the first 20 people at each of its stores. Details like that really get the nerdy blood flowing, almost as much as the prospect of knife throw kills. If I had the chance at an autographed copy of the game if it meant cutting out the knife throw, you can bet I’d stick with the knife throw.

Infinity Ward Is Too Committed To Call Of Duty

Infinity Ward Logo.As the release date for Modern Warfare 2 creeps ever closer, gamers and game journalists (mostly the latter) are starting to wonder what Infinity Ward’s next game will be. The developer has made a killing out of killing in the Call of Duty franchise, and it doesn’t look like it’s ready to change.

When we feel like we can’t innovate any further in the Call of Duty franchise, then we’ll do something else. A lot of that mentality went into Modern Warfare 2. That’s why it’s Modern Warfare 2. It is Call of Duty: Modern Warfare 2, but you’ll never see that in game. We never call it that. It’s because we think of this as a new IP. This is our Modern Warfare 2 game. So we are constantly doing new stuff.

That’s according to community manager Robert Bowling. I find the company’s stance pretty disappointing, especially considering the quality products it has turned out so far. Yes, Call of Duty is a lot of fun, but why not some new IP? Obviously the answer is in the numbers; as long as people keep buying the product, why change?

Loyalty to the consumer, that’s why. Consumers obviously buy franchise material, but the industry is mature enough to support growth for new IPs. The real reason behind these perpetual franchises is loyalty to the investor, a business model I wish someone in the industry were willing to abandon. I’m not saying developers shouldn’t make money, but that they should be willing to take more risks to make that money because the risk is actually fairly small.

And yes, I realize this is all very unrealistic. It doesn’t hurt to dream, though.

Why WWII: My Take On Things

Hunting down the nazis.There’s a lot of buzz today around an article on 1UP that dissects the market for war games. The study, which 1UP calls a “casual census,” shows that developers focus heavily on WWII when they’re looking to make a war game, so much so that WWII games outnumber all the other wars combined by nearly 5 to 1 since 1980.

The article goes on to ask why. Why so many WWII shooters? To me the answer seems obvious enough, and the article does get to it at length. WWII is an easy choice because of the simple narrative of pure war. There is good, and there is evil, and we are pitted against the evil. That’s plain enough. What’s unfortunate, though, is that this type of game development, while fun and obviously lucrative, keeps war games from being the interesting social devices they could be.

More often than not, war just isn’t cut and dry. Even World War II, though it’s easy to vilify the Nazis (I’m not saying that wasn’t justified in most cases), was no simple war from psychological perspective. If you’ve read Vonnegut’s Slaughterhouse V you have a pretty basic perspective on what that means. The backdrop of WWII is such that we don’t get to see the secondary perspective. It just doesn’t make for good gaming.

But it could, with some effort. Unfortunately games that have made an attempt at this, like Six Days in Fallujah, have been met with so much criticism that they can’t even get off the ground. Publishers won’t even touch that game, mostly because of claims that the wounds from the war are still too fresh.

It seems to me that this is the perfect time to address the issues raised by a war like our most recent in Iraq. This is why films like Jarhead get released when they do. To be certain, that movie was not about this war, but its timing could not have been more perfect. People want a chance to understand, or at least experience, the nature of war in all its moral ambiguity. Reducing our world’s greatest conflicts to a fight against Nazi zombies pushes our ability to understand the concept of “other” right out the window.

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