Tag: bungie (Page 2 of 2)

Microsoft hiring for Project Natal and Halo

Halo Reach.A couple of interesting job postings went up for Microsoft this week, including positions for both Project Natal and Halo development. Don’t worry, fanboys, those are separate positions. No one’s diluting your competitive gameplay just yet.

The Halo listings are for designers, AI developers, animators, and a multiplayer game design lead. The Natal listings didn’t specifically mention a game or IP for the position, but at least one mentions “a large franchise.” That could mean, well, anything. Another of the Natal positions is for “an excellent next-generation” type thing, which again could be anything, just probably not something we would have seen or heard anything about.

Joystiq got in touch with Major Nelson to confirm that the posts are real. They are. That’s all he would say.

Ex-Bungie vets form Moonshot Games

Moonshot Games logo.As Halo nears the end of its Bungie-led storyline, it looks like the team behind the series is looking toward their own futures. Three of those guys decided to jump ship prior to the release of Halo: Reach and form their own studio, Moonshot Games.

The company is brand new – they haven’t even tweeted yet! – so all they’ve got is an impressive resume and a reasonable mission statement. “Led by a small team of experienced industry veterans, Moonshot is pledged to the exploration and development of high-quality downloadable games.” Lofty ideals indeed. Whatever the firm’s first project, I think it’s safe to guess it won’t involve space marines, alien zealots, or ancient-ring-like-planet-destroying-weapons. Yeah, none of those.

Halo 3: ODSTOST Releases Next Week

Halo 3: ODST.The release for Halo 3: ODST is quickly creeping up on us, but you may have forgotten about the soundtrack. Halo has one of the most recognizable themes in gaming today, and certainly one of the most celebrated. Bungie’s new game comes with more mood-defining melodies from composer Martin O’Donnell, the guy responsible for the entire series.

“I’m happy to be able to share all new compositions and recordings created for Halo 3: ODST,” O’Donnell said. “The music reflects the new mood, new heroes, and new story of the game. I worked with the Northwest Sinfonia for the orchestral recordings and also added some nice alto sax solos and some new guitar solos. The piano sneaks back in again a few times too, but I can’t seem to help that.”

The soundtrack will release on the 22nd along with the game.

Bungie Isn’t Talking “Reach” Just Yet

Halo: Reach.It’s hard not to think of Halo 3:ODST as the expansion it was first billed as. Sure they’ve added a load of features, and there’s even a mini-game now. But the game is really just an extension of a story that’s already been finished, a tale with an ending. Bungie’s committed to the title – in fact, they’re not even willing to talk about Halo:Reach.

Bungie’s community leader Brian Jarrard spoke at PAX this year regarding both releases. “Obviously right now what we’re excited about is the impending launch of ODST, so we don’t want to totally start talking about next year’s model before this one’s even off the assembly line.” Alright, so he doesn’t sound that committed to the current title, does he?

I don’t blame the guy. I realize Halo:Reach has the same problem I mentioned above – a story that’s already done – but it’s far enough removed from what I consider a trilogy’s timeline that it’s also entirely different.

Halo 2 Matchmaking Was A Big Risk According To Bungie

Master Chief in Halo 2.It’s hard to think of anything Bungie has done in the last, oh, eight years as a risk. They’ve got what is easily one of the most successful game franchises of all time spread all over the globe. At any given time you can find more than 200,000 players looking for a game in Halo 3‘s matchmaking – a system that was largely based on the Halo 2 experience, which is a system Bungie’s calling “a big risk.”

In speaking with OXM, Bungie’s Brian Jarrad had a lot to say about the middle child of the current franchise. “I remember matchmaking, when we rolled that out with Halo 2 it was such a big risk,” Jarrard said. “We walked away from the established norm, there were no server lists – we turned the whole thing upside down and it was a big leap of faith.”

I don’t know about turning the whole thing upside down, but they certainly changed the way players look for games as compared to a PC, and it worked. And it continues to work. Pretty well, for the most part. There are still boosters ruining games, and people who just won’t seem to stay banned, but my own experience has been mostly positive when it comes to playing Halo online. Sure, I prefer the LAN experience, but I’d bet most people do. For my part, I’m still happy Bungie took the risk.

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