Tag: balance (Page 2 of 2)

LoL: Short on news

iphone-4-gamesI’ve been short on LoL news for the past few days, mostly because there isn’t much happening. I’ve also been a bit busier than usual, so I’ve not been able to give as much thought to the state of the game (or even play all that much).

Today, the iPhone 4 announcement pulled me away from my typical coverage. I really like the iPhone, and the latest version is a nice little upgrade. I’ll likely pick one up and sell my 3GS along the way to cover the cost of the new phone and the $18 pittance they call an upgrade fee.

The official LoL boards are still down, despite the announcement that gave a 2-3PM PST maintenance schedule. I’d like to think Riot is rolling out some new features in preparation for Season One but I have my doubts. You gotta figure we’re getting close, though. Changes to existing champions get smaller and smaller week by week, which points to some acceptable level of balance on the part of the developers.

LoL: State of Shen

Shen.If you’ve played ten games over the course of the last week, you’ve probably seen Shen in nine of them. He’s one of the most popular toons in the game, and probably the best tank around. It seems timely to give some discussion to his strength and the path development around him will likely take.

First off, Shen’s a tank. Anyone who tells you otherwise is nuts. I played a game recently in which the Shen on my team got a malady. Malady for god’s sake. His passive gains more damage the higher your health pool, so you’re best off building for health. Building items like Sunfire Cape and Aegis can give you the health you need along with resistances to beef up your tanking.

Shen’s real strength a this point comes from his ability to avoid damage. His W skill can reduce huge amounts of incoming damage. Pop it when you’re about to take damage from multiple sources and you can laugh as your health goes nowhere. With the ability to both taunt with Shadow Dash and run from a fight, it’s pretty easy to escape death.

On top of his ability to avoid/mitigate damage, Shen has surprisingly high damage output. His Ki Strike hits hard, and the fact that you can dash to catch/taunt a running target gives you unparalleled chase.

From a development standpoint, Shen poses a unique problem. The shield design went from being a static shield to blocking damage from all incoming sources. It took his shield from being next to worthless to extremely overpowered. I could see Riot reducing the amount of damage blocked, or turning it into a percentage damage block. The percentage seems to be the best fix, but I’m guessing it will probably going back to a static shield. I think Shen’s biggest problem, though, is that he works on the energy system. With a passive heal and his incredible ability to mitigate damage he has virtually unlimited laning potential, giving him the farm required to become unkillable. He needs to lose one of those benefits – the infinite spell casting, the healing, the damage mitigation, the dash – in order to fall in line with other champions, or he’ll still be sitting head and shoulders above every other tank in the game.

LoL: Snowballing on Twisted Treeline

Snowballing on TT.I decided to stay up last night and grab a few solo queues on TT to see how I would fare with Kennen. The first game went pretty well. I was holding my own, not necessarily dominating (they had a Shen/Poppy/Warwick so it was tough to burst a target down) but I wasn’t dying and I was picking up the occasional kill. Our own Shen wasn’t using his ult early enough, though, and we ended up losing a long game after some intense teamfights. Overall it was a lot of fun.

Unfortunately that kind of game isn’t the norm for Treeline. Most games I see are landslides in either direction, even if they take 30-40 minutes to finish. It’s a problem I think will be hard to balance if only because 3v3 is much less forgiving to players prone to making mistakes. In the next game my opponents weren’t nearly careful enough with me early game. Only one had cleanse and the others were short on CC.

You can see the results in the screenshot I posted. Take a look at Fiddle’s farm compared to my own. He was so far behind by the time I had 4 kills that there was just no coming back.

LoL: Where are the competitive champs

One of these toons doesn't belong.I understand that balancing a game like League of Legends must be pretty tough. If you cater too much to the best players you’ll make a lot of casual players extremely unhappy. The skill ceiling for many toons will simply be too high, exacerbating the gap between competitive players and casuals. Too far in the other direction and the game seems to lack a team dynamic.

As things currently stand, most players organize the champs into tier lists to give a sense of where they fit within a team dynamic. Since the holidays, Riot has released a fair number of champs, only one of which really makes the highest tiers – Nidalee. She’s often first pick in competitive play and typically swings the battle in a big way. With every new champion announcement I always wonder if we’ll see a new competitive champion, but it has yet to happen. Ezreal is probably the closest, but next to Nidalee he seems fairly lackluster. She has many of his benefits plus better map control and more gankability. She’s also much more mana efficient.

In part, I think the lack of more “top tier” champions is that competitive play typically involves a ban system. Implement too strong a hero and it gets banned immediately. Since the Jax buff I see him banned first in every draft game I play and for good reason. If he gets any farm at all he kills entire teams. I would like to see the release of a some top tier champions, though. Currently the best picks for tanks are Alistar, Taric, Malphite and Amumu, probably in that order (Taric and Alistar could be reversed depending on your team). Most games see two of those banned, leaving few options for either team.

I’m going to keep my fingers crossed for the next champion release after Shen. Shen, like Gragas, will likely be in an odd position with regard to a team. He could fit well with other AOE disable toons, like a Malphite, but there will likely be better options. Malphite ult with an Annie ult is infinitely better because of the AOE damage from Tibbers. More often than not, if you’re living for more than 10 seconds or so in a team fight it’s because your team is dying or the other team is woefully low on DPS, in which case you were likely going to win anyway.

LoL: What’s the Nidalee consensus?

Nidalee.Phreak dropped by the forums today to ask for a little feedback on Nidalee. I was pretty interested in the topic, mostly because I think Nidalee occupies a very weird spot in the LoL spread of champions. She’s definitely a support toon, but she’s capable of carrying a team to victory and utterly terrifying in any 1v1 situation. The most surprising part of the discussion? People think she’s balanced.

I don’t have huge gripes about Nidalee, just minor issues that I think could be tweaked. The real problem I see is that Nidalee can fill every gap a team may have. She heals (one of the most mana efficient in the game), has map awareness, provides a great pushing buff, has incredible escapability and, as such, is one of the best chasers in the game. Add to it all that cat form is excellent for farming with virtually zero consequence and you have a champion that feels far from balanced. It’s not that any of these in and of itself is OP, but that giving them all to a single character results in a team slot that heavily tips the scales. Consider a well played Nidalee versus a well played Nasus (support DPS) or Morgana (support DPS/CC) and I think you’ll find she offers most of the other’s benefits, with the exception of snare/slow, plus a whole lot more.

You can find the full contents of the post in the general discussion forums.

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