Apple bursts the mobile gaming bubble Posted by Jeff Morgan (03/23/2010 @ 1:30 am) Just look at the green slice on that pie chart. That’s exactly where Sony wishes the PSP was. Instead, it’s Apple. Yes, Apple. I never thought I would see the day that a computer manufacturer was stealing mobile market share from Nintendo but here we are. In just 21 months Apple has managed to snag 19% of the mobile market by revenue.
It’s a pretty impressive stat, considering the lower price of software for the iPhone OS. Can you imagine the number of transactions involved? The really bad news in this story is for Sony, whose revenues are down almost 50% from last year. The PSP Go was obviously not a hit – not that anyone expected it to be – and there hasn’t been much in the way of software to encourage any newcomers to the platform. As far as total revenue goes, the iPhone OS is now 5% of the total market share, including consoles. If that’s not something for Apple to be happy about, I don’t know what it would take. Source: Flurry Posted in: Development, Mobile Gaming Tags: app store, app store success, apple, apple games, iPhone, iphone games, iphone os, mobile game sales, mobile games, statistics
Sony sees iPad as a gateway to the PSP Posted by Jeff Morgan (01/31/2010 @ 2:53 am) Someone needs to sit down with John Koller, Sony’s hardware marketing manager, and give him a quick lesson on cause and effect. He seems to think the iPad, as with the iPod Touch and iPhone, will drive PSP sales for customers looking for “deeper, richer console.” Personally, I think he’s nuts.
The numbers look good – the PSP and PSP Go have tripled in combined sales since the launch of the iPhone. But that doesn’t make the two related. My guess is the price of the PSP has gone down so much and the units have been hacked so many times that it’s become accessible enough to encourage a lot of gamers to buy. I talk a lot on Gadget Teaser about the death of dedicated devices and the future of the all-in-wonder. I think handheld gaming is following the trend toward multi-purpose machines. Apple has simply put together a better system for supporting that kind of platform. If Sony doesn’t make some changes, I wouldn’t be surprised to see PSP sales plateau in the next 2 years. Source: WSJ Posted in: Mobile Gaming, PSP Tags: app store, dedicated device, handheld, ipad, iphone games, ipod, ipod touch, PSP, psp go, psp sales
Rock Band is live in the App Store Posted by Jeff Morgan (10/20/2009 @ 9:15 pm) If there’s one thing to love about Rock Band for the iPhone and iPod Touch it’s that playing the vocal part doesn’t actually involve singing. Can you imagine all the little teenies walking around acting like you’re doing something wrong by staring as they sing to themselves. Seriously, the iPhone version of the smash franchise is the inbred cousin to the real deal, bastardizing the best parts of the other games and charges too much for too little.
For starters, the game is $10. If by some freak accident you’ve not completely worn yourself out on Rock Band or finally picked up a real instrument, you just might be willing to pay that much. If you’re at all sane, though, that’s just ridiculous. You’ve heard of Tap Tap Revenge right? You know it’s $.99? Granted, you only get to play three “strings” as opposed to the four in Rock Band, but c’mon guys, it’s on your phone. It’s as far from actually playing an instrument as it gets. If you really want this game, wait on it. I can’t imagine there will be a ton of people ready to drop $10 on such a weak game. Commodore 64 Emulator App Gets Approved Posted by Jeff Morgan (09/07/2009 @ 7:13 pm) The latest in Apple’s string of backtracking and approving formerly rejected apps comes to us in the form of the officially licensed Commodore 64 emulator app. I’m sure you’ll remember the app making headlines for being initially rejected because it contained its own executable runtimes for the ROMs of classic C64 games.
Well Apple has given the app another chance, and its already live in the App Store for just $5. The reason for the approval is that the 3.0 SDK makes allowances for in-app purchases, which probably means there’s now an infrastructure in place that keeps the ROMs and the app in the same location, one that doesn’t require access to any other parts of the phone. Purchase of the app includes Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck, and Jack Attack. Posted in: Mobile Gaming, News Tags: app store, apple, best old games, c64, c64 emulator, classic games, classic gaming, commodore 64, iPhone, iphone app store, iphone emulator, iphone games, joystick games, older games, retro gaming
iPhone Gamers Love New Games, Want Them Less Than $2 Posted by Jeff Morgan (07/12/2009 @ 10:59 am) The folks at PocketGamer.biz recently took a look at the iPhone gaming situation to come away with some cold, hard data about what people are buying and why. I’ll spare you the full report (really I just don’t want to leech all the credit here) and focus instead on some of the more interesting details.
For standards, PG took a snapshot of the top 100 applications and then broke down the results by price, price by rank, games by publisher, and source (new IP, console port, music, movie, etc.). Pricing was actually different than you might think. While most of the top 100 came in the $.99 category (36 titles), second place went to the $4.99 bracket with 20 titles. But that’s just number of games for each price bracket. Obviously since they are top 100 these are games that are getting downloaded a lot, but how much do the games get played after downloading? If you look at price by rank, the top 10 games average just $1.89/download. At 11-20, the price drops to $1.19. Of course there are a load of factors that could contribute to the rankings. Are people really playing these cheap games more or are they just deleting them more often and so being prompted to rate more of these games? Perhaps the most useful statistic, at least to industry developers, is the rate of new downloads and the desire for new IP. Of the top 100 games, 40 were released in June or July (this likely includes a few updates). Another 22 were April or May releases. As for IP, 52 of the top 100 are fresh content, designed just for the iPhone. If you’re downloading games, where does your allegiance lie? Are you a bargain shopper, only buying apps that are cheap or on sale? Or do you look for the best IPs from hot developers, regardless of price? Posted in: Mobile Gaming Tags: app store, best iphone games, iPhone, iphone 3.0, iPhone apps, iphone games, iphone ip, iphone publishers, top 100 iphone games, top downloads, top games
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