Draft mode is just what TT needed
Posted by Jeff Morgan (07/16/2010 @ 5:52 pm)

I know I’ve flip-flopped a bit on TT in the past – excited to frustrated and back again – but my final verdict was that it’s a fun map, but only until you get sick of seeing the same few characters. Well let me say, with the release of draft mode and the ranked 3v3 queue, TT is back to being fun.
I was particularly curious about the 3v3 draft games because it’s where I’ll likely spend most of my time in the ranked team queues. I never have five people consistently playing with one another, but three is much more manageable, and with draft mode it’s a lot more fun. I like that I can remove Shen/Jax/Shaco from the equation and see where people end up. Granted, there are still quite a few toons that people consider top tier for TT available, but I’ve been pleasantly surprised by the variety I’ve seen. Hopefully that will continue as my ELO continues to rise.
I also just noticed today that you can’t ban toons that the other players can’t pick. If they haven’t unlocked everyone, you’ll only have the toons they’ve unlocked to ban (plus the week’s free rotation). It’s nice that you can’t then waste a ban on something your opponent would never have anyway.
Where are you guys spending your time? Solo, 5v5, or 3v3?
LoL: Finding the balance on TT
Posted by Jeff Morgan (04/05/2010 @ 1:11 am)
Since Twisted Treeline launched in matchmaking I’ve been able to spend most of my time in game learning the new map. I feel pretty comfortable with the general mechanics but there’s something I have yet to master. As much as I try to fine tune my comps, I find myself overwhelmed or outmatched often on TT and its usually for very different reasons.
As a for instance, I had a game earlier in the weekend in which a Singed/Nidalee/Ezreal completely rocked my world. Both DPS were packing flash and would flee while Singed poisoned my team to death. Granted, our own Nidalee was hesitant to participate in fights to the point of basically losing us the game, but that actually made me realize what’s so tough about TT. The new map exacerbates any weakness in your team, whether it’s the player or the comp. Because the fights are smaller you can afford very few mistakes.
One of the biggest mistakes I’ve seen on TT, and one I keep making myself, is a lack of preparation against your opponent. A lot of teams tend to be very tanky on TT, so it’s important to have a large healthpool yourself, even if it means gimping your DPS a bit. A full-on damage farm doesn’t mean anything if you get bursted down in a blink. By the same logic, you better be able to rip apart those escapable toons. If they’re constantly able to get away you’ll find yourself frustrated and level-gapped from the constant running.
If you’re having comp issues, make sure you’re packing enough DPS. Champs like Mundo and Poppy are popular because they mix high survivability with excellent damage output. Get your squishiest DPS to bring cleanse and hopefully you can make it out of TT with a few wins.
LoL: 3v3 Matchmaking goes live!
Posted by Jeff Morgan (03/30/2010 @ 1:25 pm)
I got a nice surprise when I logged in for a quick game over lunch – 3v3 matchmaking is LIVE! Yes, the long awaited Twisted Treeline has finally entered live play. It’s going to be a strange new world in the tiny map. This really does change the dynamic of the game in a big way.
If you haven’t played on Treeline, you’re in for a bit of a surprise. Melee toons do very well, to the point that most think Mundo and Mordekaiser are severely OP. It’s really a matter of selecting a team that’s durable enough to withstand some damage and still dish out enough to wipe three people.
3v3 is where you’ll find me for the next couple weeks, testing out different characters and comps. First project – Heimerdinger.
LoL: Twisted Treeline timeline
Posted by Jeff Morgan (02/17/2010 @ 1:17 am)
When I opened the announcement forums and saw the words “Twisted” and “Timeline” next to one another I was ecstatic. Finally there was some news about the 3v3 map that we’ve long awaited. You know how this ends, though. There is no timeline, no new information. Just a nostalgic look at how far the map has come (which could actually be a good sign that it’s coming fairly soon).
It’s a fun read, and it does give me hope that we’ll see the new map by the time Spring rolls around. As I’ve said many times on this blog, I primarily play with two friends – we’re looking forward to the map for obvious reasons.
There is at least one more change to be made before the map is quite ready. Here’s the teaser for that change from the original post:
The Twisted Treeline originally envisioned needed a lot of work to bring it in line with the goals of the Design Team. In order to balance it to be on equal footing across the various champion types, to allow for multiple opening strategies, and to keep the game length under control, many different aspects of the map required extensive tweaking from the original design. Ultimately, the Twisted Treeline of today is a very different place than the one that debuted on October 21st, 2009.
And there’s more to come! The Design Team has authorized me to tease you all with the promise of at least one more, game changing feature that they intend to pull from their proverbial bag of tricks. Stay tuned!
Source: LoL Forums
Posted in: Development, league of legends, News, PC
Tags: 3v3, lol, lol development, new map, official forums, small map, smaller map, summoner's rift, twisted treeline