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New Masteries coming this patch

If you watched the patch preview or spent some time on the forums this weekend, I’m sure you noticed a serious change set to drop this week: new mastery trees. Yes, the old familiar masteries are getting a massive overhaul, as in nothing in them remains as it was. I’m going to give some quick and dirty overview of the new trees with a more detailed discussion to come later in the day.

I’m excited to see the change, mostly because I have a few champions for which I just don’t like any of the Mastery trees in full. I end up with some strange, cobbled together mix of low level skills. I’m also glad to see some of the high-quality talents moving further up the different trees.

There also seems to be a much greater focus on making each tree viable for each of the conventional classes. AP casters, for instance, have a much more compelling reason to take a full Offense build. The one tree I can see being potentially problematic is the defense tree, but more on that later in the day.

For now, take a look at the new skills and let me know what you think.

How’s Skyrim treating you?

Skyrim

It’s 11/11/11, which for many of us means a day full of dragon-slaying and tomb-robbing. I thought it might be nice to take a break from all the MOBA talk and see how some RPGs are treating you these days.

I really thought I was going to take a pass on Skyrim. I do love me some dragons, but the gameplay looked essentially the same as Oblivion, and frankly, graphical improvements to a game do little to impress me. In the end, though, the dragons were enough, so I’m playing alongside all of you.

What do you think so far? Personally, I’m feeling a bit ambivalent. Parts of the game are certainly fun. There’s nothing quite like launching a bandit across the room with a well-placed arrow. I still find sneaking to be fairly thrilling, if a little too rewarding. But there are things about the game that I simply wish were more engaging, most notably the combat. Combat has always left a bit to be desired in The Elder Scrolls series, but I thought by number five we’d see some improvement. My biggest problem is that the combat system is pretty much just a spam of clicks or a one-shot sneak attack. Very rarely have I found myself in any sort of mortal danger (although my efforts to kill the friendly Nord who helped me out of Helgen proved futile).

With the shift to console-centric development there has been a noticeable decline in control and menu quality. It’s not that I can’t adapt to these things – I absolutely can – but more that the game takes no advantage of a PC’s particular strengths. Why can I only see a scrolling list of my items or my spells at a time, particularly when they expand from opposite sides of the screen? Why do we not have a better method for displaying some kind of summary of the things we should know about our character?

I do find the open world playstyle very appealing – it’s nice to not have to follow any one quest should I get bored or interested elsewhere. At the same time, it’s still difficult to ignore the ways the open-ended world hamstrings the story behind the game. [ Extremely Minor Spoiler Ahead ] In an early quest, I was tasked with looking for a dragon that had been spotted just outside the town I was in. I was to find it nearby and kill it – an epic task for an early quest, indeed. But I could have postponed the dragon’s demise indefinitely. I could have run off and tried to become a vampire and spent 400 days trying to infect the rest of Skyrim but on day 401 I could still return to my original quest and the dragon would still be there.

The end result of this sort of “pausing” of quest lines is that questing has no real urgency. Nothing is at stake. If I don’t feel ready for the task at hand, either because I’m not strong enough or not interested enough or just want to do some other things, I can spend all the time I need to get ready for the quest. It really trashes my immersion with the game to have that sort of external power of the story.

Nonetheless, I’m enjoying Skyrim. How are you finding it?

Valve continues to increase number of DotA 2 servers

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I’m still not fortunate enough to count myself among the DotA 2 beta community, but it seems my chances are growing day by day. Since the initial batch of beta invites went out, Valve’s DotA 2 server list has grown in leaps and bounds, up to the current 5,000+. That number may seem meaningless, but that number has grown from just over 200 servers in a matter of 10 days.

Still, it seems the number of actual beta participants is relatively low compared to the number of interested parties. This is pure speculation, of course, but a quick scout of some major DotA fansites suggests invites are out to 2-3 percent of the interested population. Those numbers are certainly lower than I expected when Valve said it would be ramping up invites every few days.

I am still excited for DotA 2, but I wonder when we’ll see a full-fledged open beta. Any later this year and we’re dipping into some major multiplayer release territory. SWTOR hits shelves in December and Diablo 3 is looming in 2012. I don’t know about you, but I won’t have time for all 3 games. I might not even have time for 2.

Riot launches the Riot Ambassadors

As part of Riot’s efforts to manage communication with the community, the company launched the Riot Ambassadors this week. It was a…strange launch, something I doubt much of the community was expecting. I mean, Riot Ambassadors? Isn’t that the job of every Riot employee?

It remains unclear exactly what purpose of the Riot Ambassador team will serve. Some speculated that the RAs (yeah, it’s a thing now) would be around to deliver bad news so that the reds behind the posts wouldn’t have to suffer negative press. According to Tamat that’s not the case.

We actually don’t want them to be anonymous, which is why they sign every post they make with their handle. That being said – there are a few reasons that we’ve chosen to have them use central names after a lot of discussion, and we’ll be able to reveal more of them as we make progress on the program.

RAs are signing their posts, so no free forum karma for the bearers of bad news. Wait, there’s no forum karma to begin with? Ah well, you get the point. It looks like anyone posting bad news will be doing so under his/her own forum handle. Joy. The official RA purpose seems to be in here:

League of Legends has grown exponentially in the last year, and it’s not showing any signs of slowing down. This growth makes it easier for questions to slip by unanswered and concerns to go unaddressed. Our goal is to help fill in that gap, and enhance the quality and quantity of information flowing from Riot Games. As Riot Ambassadors we’re here for everybody; no question is too small, no issue too big.

I’ve rarely faulted Riot for the quantity of information or even the quality. My only real problem is that the information isn’t compiled in one easy-to-access location. That’s the issue. More answers in more places won’t be a solution. Also, isn’t it more confusing to have posts made by the Riot Ambassadors and then signed by the person that wrote them? Wouldn’t it be easier to give Ambassadors, if we’re really tied to this idea, a forum badge denoting them as such?

Don’t get me wrong, I hope we see better communication from Riot, but I think they might be missing the point.

Ranked Teams coming to Season Two

Team Wild West.

Among the features League of Legends is missing, the ability to queue with multiple teams has to be up near the top. I’m not a particularly social player in that I don’t find myself queuing with full teams in ranked. I usually go for the 2-3 friends in normal kind of thing. For a lot of players, though, a full premade is the way to go, but with friends at different skill levels the ELO system just doesn’t work.

Enter the new Team system. In Season Two, players will be able to join teams and maintain a separate ELO rating for each team in which they participate. It’s a great system, something used by many RTS franchises. Obviously it has its pitfalls – a high ELO team can just make a new team at any time and stomp through the lower ELOs – but this is definitely a nice step forward for Riot and League of Legends.

I’m wondering if this will also include some new stat tracking features. It would be frustrating if we could participate in teams without any real way to see each team’s individual match history. Hopefully we’ll not only be able to see our own histories but also have the ability to look up teams and see their histories as well. It would be nice to see the types of comps other teams are playing, provided the metagame makes a little shift.

This is a great feature announcement. Good on you, Riot.

Also, I found the awesome header image at the FYLoL Tumblr.

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