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LoL could learn from DotA 2 spectating

If I were at Riot, I would be looking at one of DotA 2’s features above all others: spectator mode. The spectator options in DotA 2 are absolutely incredible, and could serve to reduce the learning curve for getting into the game more than any feature in a modern MOBA. With Riot’s focus on the competitive scene, a robust spectator mode is an absolute necessity, and Riot has taken far too long to release the feature to the general public.

Valve, on the other hand, has an incredible setup, complete with the ability to download and save any of your recent replays. In fact, it’s hard to talk about the DotA 2 spectator mode without mentioning the fluidity of the client. While queued for a match, players can drop in and spectate on any of the public games being played. Yes, any of them. While the list could use a little more organization, the filter system allows a player to find recent games by hero, player, and skill level, among other criteria, as well as watch games that are live and in progress, albeit with a delay.

I have never been one for livestreams. I watch a tournament game here and there, but for the most part I don’t have a lot of interest in watching. Not just watching, anyway. Certainly not watching people I don’t know. With DotA 2, though, I can jump straight in and watch the games my friends are currently playing. It’s incredibly easy, and it opens up all kinds of room for multiple tournament streams. Don’t like the casters at one site? Each game can have up to 64 spectators, so finding a tourney stream from the site you love could be very easy.

As I mentioned above, all of this can be done while in queue for a game of my own. That’s huge. I think it might be one of the features that saves DotA from the inevitable overwhelming burden of knowledge that 100+ heroes can put on a new player. Being able to see a hero played and see some of the builds out there could help new players bridge the knowledge gap they face from the start of their very first game.

DotA 2 content is inbound!

As I mentioned yesterday, I’m finally a part of the DotA 2 beta. You know what that means: crazy amounts of new content to explore and report on. As a long-time DotA fan, I’m loving the chance to get back to that familiar map and a mechanic set that feels very different from League of Legends.

Not to worry, LoL fans. I will continue to write about the League of Legends scene in detail. If you aren’t interested in DotA news, you can opt-out by pointing your browser to the League of Legends category of the blog. Same for you DotA fans. If you’re done with League of Legends or new to Fearless Gamer, hit up the DotA category here for the latest and greatest.

I know comparisons can be a bit pointless, but I do think there are enough similarities between League and DotA for plenty of discussion. I will try to keep the two worlds separate when they don’t match up, but I’ll trust you guys to keep me honest on that. I’m not looking to bash either game. I’m truly interested in the development of this genre.

Viktor Impressions

Viktor.

What better way to make my return to the MOBA field than with my impressions post for the newest champion in League of Legends? I’ll tell you. DotA 2. Yes, I’m finally in the beta, but more on that later. For now, let’s talk about the man-machine, Viktor.

You may remember Morello announcing that Riot had plans to introduce more complicated heroes and mechanics into League of Legends over the course of 2012. Viktor seems to be the first of that wave, adding a new item-based skill customization along with a somewhat complicated skillset. While I love the idea of adding more complexity to the game, the actual gameplay needs to support mechanically complex heroes. With Viktor, that just isn’t the case. Hopefully we’ll see more playstyle changes to League as a whole. If not, complex heroes will simply be outshined by champions like Annie and Brand, champs that deal huge damage through a simple set of skills.

Personally, I haven’t enjoyed my time with Viktor, pretty much for the reasons stated above. His skills are too complicated to use without enough benefit for using them well. I feel like I have to work twice as hard for kills that would be easier with many other champions. That’s not all bad – champions with a decent skill ceiling are usually enjoyable to play. In most cases, though, high skill ceiling means knowing when and how your skills should be used, not just that it’s difficult to land them. That’s Viktor. His beam can be very difficult to land in a chase situation – it’s certainly easy to avoid – and without augmenting his stun, he can be pretty easy to outrun.

That said, he has some insane burst. When all of his skills land, he hits hard. His ult works essentially like Tibbers, dealing a big burst in the beginning and a damage over time as it “churns.” With an augment on his beam, he’ll one-shot most any carry.

I don’t think Riot’s going to need to change him much unless a streamer unlocks a truly godlike build/playstyle. Viktor does things that a lot of other champions in the game do, it’s just that all of those things – his stun, his big damage, his AoE power – require a lot more effort than similar champions. He’s also just not all that exciting, which is why I think I haven’t seen him picked much. If I compare him to Fizz, I see one champion with an interesting skillset that adds a couple new mechanics and has a high risk/reward threshold, and one champion that plays like most AP casters. I’ll leave you to sort out which is which.

Happy Holidays!

Reindeer Kog'Maw

Just wanted to wish everyone a happy holiday season! I’ll be back to a regular posting schedule in the near future. In the meantime, check out Steam’s holiday sales and keep wishing for a DotA 2 beta key. That is one thing I didn’t find in my stocking this year.

Viktor gameplay commentary is up at IGN

As I’m sure you know by now, Riot’s next champion for League of Legends is Viktor, the Machine Herald. We’ve had the sneak peek comic, we’ve had some leaked information about his skillset, but nothing comes close to this video from IGN. The guys doing commentary aren’t particularly clear on a few points about Viktor’s mechanics, but on the whole it’s a pretty nice look at the next LoL champion.

The most interesting part of Viktor’s kit is definitely his passive, which gives Viktor an item from level one. The item can be upgraded in the shop to augment one of his abilities. I think this could be a cool mechanic, particularly if Viktor fulfilled some interesting role on a team, but in this instance I think this will mostly be a matter of which augment is functionally best, not necessarily which augment the player likes best. As for his position on a team, Viktor seems to fall under the general tanky DPS/utility that many of the recent releases have seen. He does seem to lean a little more to the mage side of things, but with a shield and a speed boost, he seems like most Tanky DPS today.

I’ll have more thoughts about his kit tomorrow. For now, enjoy the video.

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