Page 49 of 318

The 2012 E3 Awards

Is another E3 already almost behind us?

Yes, yes it is. With as much that’s changed in the world of video games over the years, its somehow comforting to know that E3 is still around to exhibit the best of the industry in a big atmosphere way. Unfortunatley the age is starting to show on the old gal, and the show hasn’t been as captivating the last couple of years as it probably should have been. While this years was more of the same, there was still enough on exhibit to be worth talking about. It’s not quite done yet, but I’ve seen enough to start naming the best, worst, and most memorable of E3 2012.

Best Presentation – Sony

This is more of a choice made out of necessity than something I absolutely fell in love with. While there was very little mind blowing here, Sony managed to put together a tight presentation that was loaded with games that people actually came to see. While the storybook segment was a complete bomb, in the end Sony managed to show better than any other company that they have plenty of sure fire greatness ready for their fans. If only “The Last Guardian” had made a surprise appearance, this one might have been more memorable.

Worst Presentation – Microsoft

Poor Microsoft. Sure their market share an income is absurdly large, but they cannot seem to put together an E3 presentation that doesn’t make their fans feel awkward. While this years showing wasn’t as bad as last years Kinect centric, child actor filled disaster, it’s scarily close. Bad celebrity appearances, uninspiring game footage, and boring presentations more at home at lame board meetings than the world’s most extravagant trade show for your industry were the unfortunate highlights of this years Xbox showing.

Biggest Surefire Hit – “Assasins Creed 3”

“Assassins Creed” has been a money in the bank franchise since the series second installment. So far it looks like there is absolutely no reason to suspect any less out of the “Assassin’s Creed III”. What I love most about it is that Ubisoft has found a perfect way to make the franchise feel fresh again, by changing the time period and location to the rarely explored American Revolution, they also seem intent on really making everything that was great about the series perform at its absolute best. The jaw dropping E3 footage only confirms that this will most likely be the smoothest and most exciting “Assassin’s Creed” yet. Unlike the British troops in the game, this one isn’t likely to miss.

Biggest Surprise – “Watch Dogs”

Ubisoft strikes again. Garnering no real press prior to the event, the demo for Ubisoft’s “Watch Dogs” showcased something truly intriguing. You play as a man who has an incredible array of technological abilities that essentially give him super powers over the modern gadget obsessed world. The idea is cool enough, but the way that it seems to be implemented creates so much potential for amazing moments. The world of the game is also absolutely gorgeous, and begs you to re-watch the demo several times to gather all the little details. There is nothing like a fresh idea from an established developer, and Ubisoft seems to have exactly that.

Continue reading »

Hitman’s Greatest Hits

While most of the industry is withholding news until E3, an exciting new bit of game release info has managed to break through. Eurogamer.net stumbled upon an Italian retail site, 16games, that may have accidentally broke the news that Eidos’s “Hitman HD Collection” (containing “Hitman 2: Silent Assassin”, “Hitman: Contracts”, and “Hitman: Blood Money”) is coming out October 15th. The release date makes sense considering that the fifth game in the series, “Hitman: Absolution” is set for a November 20th release.

Much like other trilogy collections for “Splinter Cell“, “Metal Gear Solid“, and “Prince of Persia” this is a hell of a deal that anyone unfamiliar with the series, or looking to relieve it, should jump on. In fact, top to bottom quality wise this may be the best of the trilogy collections so far as the Hitman series got its successful formula down pat with “Hitman 2: Silent Assassin”, and has only been improving since.

Just like how the news of Max Payne 3 got me reminiscing, so does this. Here then are some of the best missions available from the installments featured on the upcoming greatest hits collection.

St. Petersburg Stakeout

“Hitman 2” may have the best overall missions in all of the series. Many of them though are like this one and are actually half brilliant, half frustrating. For most of this mission you are sneaking through the sewers and avoiding sentries behind cars. It’s not a mission that really gives you the “kill em’ all” option if you desire. It’s the actual hit that makes it memorable though, as you have to kill a very specific target at a meeting…but you don’t know what he looks like. As your contact feeds you bits of information they have on the man, you must decide who at the meeting the real target is before it ends. The situation really puts you into the moments and leaves you walking away from the level feeling that it was a job truly well done.

Jacuzzi Job

Home invasion missions are “Hitman’s” bread and butter assignments, and this is one of the best. It’s one of the few missions without a briefing preceding it, and instead just tosses you into the fray. Scale wise the level is very small, but it offers quite a few ways to go about your business. Though it’s not the preferred method, there are few options more rewarding than simply busting through the door to the targets room and putting one in his head as he sits in his jacuzzi making you feel like a true hitter. It becomes one of the games most replayable assignments as it has no slow portions, and doesn’t punish you in any real way for however you choose to play it. Just as all the missions should be.

Continue reading »

GAME REVIEW: Mad Riders

You probably best know developer Techland for the zombie survival game “Dead Island,” which featured perhaps the greatest trailer for a video game ever made. “Dead Island” was a technically flawed game that still managed to garner interest past its incredible preview due to a few unique game ideas (and a well-designed game world) that gave the hint that somewhere below all the bugs and somewhat stiff gameplay, there was a truly great game waiting to bust out.

People were anxious to see what Techland’s next project would be, and what they had learned from “Dead Island,” and that game is a downloadable, online ATV racer called “Mad Riders.” It’s actually a bit of a homecoming for developer Techland, because well before “Dead Island,” their main business was banging out a series of unremarkable racing titles, and that’s exactly what “Mad Riders” is.

I don’t mean to sound harsh towards the game. Truthfully, I loved “Mad Riders” when I first booted it up, because the speed of the races was just insane, and the controls were nice and loose in that proper, ATV racing game kind of way. However, things slowly started to unravel as my playtime went on. For one thing, while the game has over 40 tracks to its name, many of them range from okay to very dull, with only a few standouts. The game promises you stunts, but the tracks rarely allow more than a backflip or sharp “sidewinder” turn, and the contradictions continue in the unlock department. The game has the usual array of unlockable and customizable vehicles, riders, modes and tournaments, but none of it is particularly inspiring or worth going out of your way for.

Even the game’s best attribute — the blisteringly insane speed — becomes a problem after a while. That’s because your biggest opponent isn’t the other riders, who don’t present a challenge until later in the tournament, but the tracks themselves. There are all manners of cliffs, crevices and obstacles that will cause you to lose the race, and you’ll become intimately familiar with all of them. Of course, the game contradicts itself once more by always managing to reset you in a friendly position after you make a mistake, and I don’t remember ever once losing any ground because of this feature. Even more annoying is the shortcuts on the tracks. Any divergent path in the road will either lead to a) a road without a ramp; b) a road with a ramp that puts you at about the same place as the one without the ramp; or c) shortcuts where you have to pass through an appropriate gate and hit the Y button at the right time to access. It’s more than a little apathetic.

“Mad Riders” ends up being the polar opposite of “Dead Island.” It’s technically proficient in most ways, but completely lacking in the X-factor department. It’s only 800 Microsoft Points, so there’s an argument to be made for it if you’re jonesing for a semi-competent multiplayer ATV title on a budget, but it isn’t a strong one. Because in the end, “Mad Riders” isn’t dressed up and has nowhere to go, but for some reason is in a ridiculous hurry to get there. And that’s just sad.

The Most Genuinely Surprising E3 Moments

Since it’s a slow news day (potential “Zone of Enders” sequel aside), I thought I’d take a look ahead towards this years E3 conference by going back.

You see, E3 has had a lot of problems over the years. Developers drop out, games disappear, Jamie Kennedy makes an appearance…they even got rid of the booth babes. Against it all, though, sometimes a moment can emerge from the show that wades through all the trouble and dodges the press leaks to emerge from the other side as a real surprise. Here are a few.

Introducing Killzone 2….Sort Of

The big reveal trailer has been E3’s trump card for many years. “Metal Gear Solid 2“, “Halo 2“, lots of other 2’s…they’re usually a pretty big deal. Over the years, game developers have turned the video game trailer into an art, which often translates to the trailer being better than the game.

There is no greater example of this than the infamous “Killzone 2” trailer. Spearheaded by the unveiling of the Playstation 3, Sony’s 2005 conference was a runaway success, and “Killzone 2” was the highlight. The first “Killzone” was a shoddy attempt at Sony trying to make a “Halo Killer”, and was a mediocre success. The footage shown for the sequel, however, was so dramatic and technologically mind blowing that it would have stood out amongst the packed line up on its own. However, the hype was bolstered by Sony’s insistence that what people were seeing was in fact real time.

Of course that would turn out to be a big fat lie. “Killzone 2” was a good looking game, but it was nowhere near the trailer in any respect. Why this ultimately hurt Sony by taking the focus away from its otherwise amazing conference, for a brief time the debate over the trailers authenticity was all anyone could talk about.

 

The Original Shocker

It was E3 1995, the very first E3, and Sega CEO Tom Kalinske took the stage and told everyone that due to unprecedented demand (Disclaimer: real demand may not have been unprecedented) Sega would no longer be meeting its originally promised September 2nd North American release date. Instead they would push the release date up and anyone interested could buy the system that very day for a retail price of $399. It was a bombshell in the industry without precedent before or peer sense.

Of course in classic Sega tradition, just when it looks like they’ve taken the world by storm, a rival comes in and parts the clouds. In this case it was Sony’s Steve Race who took the stage and simply said “$299” and walked off. The message was clear. Sony’s system was going to cheaper, have more developer support, and better launch titles. All fans had to do was wait for it. The Saturn meanwhile angered retailers who suddenly had to sell a lot of Saturns without a chance to promote, and had an unspectacular launch that kicked off a mediocre system.

Still, it was a shock.

Continue reading »

Applications of Modern Gadgetry


Image Courtesy of Flickr

The gadget is a major part of just about everybody’s life these days. While it would seem that there are two minds present in the average gadgeteer that would work against one another, this isn’t true in the slightest. As a matter of fact, these two minds produce a wonderful harmony. The ultimate application of modern gadgetry is that both the minimalist and the hardcore gadget consumer can coexist in a surprising type of harmony.

The Gadgets Themselves

Gadgets have gotten to the point where they can do just about anything that doesn’t involve manual labor or creativity. Unless you’ve got the funds to buy a robot of your own, those kinds of things just can’t be technologically outsourced yet. However, for anything else, you’ve got a host of different technological options to choose from. In a sense, you actually have a sort of overload to deal with that people in the past never had.

At a point not that long ago, the average person barely had a choice of technology that would do anything more complex than heat or cool their food. Nowadays, you can either choose to pick up tons of highly specialized gadgets to play with, or the one or two ubergadgets that seem to do the limited “everything” mentioned above. As the gadgets evolve in tandem, you have an increasingly challenging decision to make: the one, or the many?

The One Vs the Many

In this day and age, you can pretty much buy a single gadget that will do everything. While Droid phones aren’t perfect, they and some of their ilk allow you to perform all kinds of functions that range from basic things like calculating and planning all the way up to arranging sophisticated interactions with a lot of people and services involved. You can get a huge amount of things done without all of the fuss and muss you would’ve had to invest in years past. So only having one device in your pocket allows you a ton of options.

However, one device can only do so much. No matter how awesome this device may be, it still tends to be overshadowed in some areas. As the old saying goes, “being a jack of all trades is being a master of none.” Specialized machinery almost always trumps the more generalized gadgets, which is why there will always be a market for great cameras that don’t do anything else. Of course, the gadgets themselves are only one part of the system, and everything else also has to work together to complete the proper gadgeteer’s lifestyle.

The Support Network

Having a great support network is one of the strongest links the Droid has going for it. The Android operating system has a veritable army of supporters, and among this group a lot of great ideas grow readily. Whenever you have a large number of people who have passion, incredible things happen. Without a great network in place, even the best gadgets lose a lot of their luster.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑