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Singularity: When you just need to kick some Russian ass

Singularity shot.

The idea behind Singularity isn’t exactly new. The Russians found something they shouldn’t have, you’re going to kick their asses for it. Simple enough. But Singularity takes things further, creating a rich atmosphere full of time-bending mechanics and some truly scary monsters. It feels a little bit like Bioshock, and I’m pretty sure everyone and their mothers loved Bioshock.

Here’s what IGN thought about the game’s Time Manipulation Device:

The selling point for Singularity is a special gizmo Renko is quickly bestowed called the TMD, or Time Manipulation Device. With it, he has near limitless power that is, in fact, only limited by the developer’s rather mundane imagination. This device can alter time with incredible precision enabling its user to age or revert single objects. Decayed crates filled with ammo can be made new again. Boxes can be aged to pieces for easy transport. Locks can be aged to dust to open safes or lockers.

It’s a cool idea, even if it is a little expected. Singularity launched on June 29, 2010.

More LoL lore is on the way

Quill and Parchment.Just last week I asked how familiar you all are with the lore behind LoL. Personally, I’m not much of a lore guy. If it doesn’t grab my attention right off the bat, I’m probably not going to be persuaded to spend the time necessary to learn the story behind a given game.

It seems weird to me then that Riot is just now trying to beef up the lore behind League of Legends. It has always seemed like an afterthought, and the way Riot plans to handle things here is certainly unorthodox.

The new lore in LoL will be delivered by way of the new “Journal of Justice,” a tab in (I’m assuming) the client that will be completely dedicated to lore. The journal will be updated every two weeks. This all seems strangely formulaic to me, but the real oddity is that Riot will implement a “Like” system, just like Facebook, so you can weigh in on the story arcs that interest you most. Those plotlines will presumably get more attention than others going forward.

I’m always surprised when a game that isn’t necessarily story driven gets the full-on creative treatment, but maybe players are really dying for this. Anyone dying to read the first entry in the JoJ?

All Roads Return to WoW: The first 48 hours

Tauren Druid.When I started my little WoW experiment I knew the first 48 (not playtime, just the first two days after resubbing) hours were likely to be the litmus test of my enjoyment of the game. If I got bored or lost interest or just generally wasn’t enjoying myself, I wasn’t going to spend any more time trying to rekindle the flame. Despite a whole slew of problems, I actually enjoyed the first couple days back.

When I first resubbed I jumped around my characters just to see what was new. Most of them had reset talents, so I didn’t screw with them too much. Since I was going to be playing with friends on a new server, I fired up a brand new druid, thinking I’d level him for kicks alongside my only 80, my hunter. I had somehow forgotten along the way that leveling a druid prior to level 20 is about the worst thing in the game. Why they still won’t give you cat form at 10, bear form at 20 is totally beyond me.

I started thinking about other classes, but then I went back and looked at the class previews for Cataclysm and realized my best best for leveling will be then, when the original world has changed and classes like the hunter have received their respective mechanic revamps. Lucky for me I had a 66 druid sitting on my old server and quickly transferred him to my friend’s server.

By day two I was having fun blowing through some quick quests in Nagrand. The buff to normal flight speed helped a lot. I was 68 in just a couple hours and on my way to Northrend.

Crackdown 2 is here at last

Crackdown 2.

I don’t know about you, but I loved the first Crackdown. The powerup system was a lot of fun and really, how could you possibly not enjoy bounding from rooftop to rooftop across several city blocks? The missions got a little long toward the end, but anytime I was bored I would just go back to jumping. Good stuff.

We’ve finally got the sequel everyone knew was coming with Crackdown 2, and it brings more city jumping goodness to the comfort of your living room. From IGN:

At the outset of Crackdown 2, you’ll find yourself in the shoes of a general badass, capable of doling out pain and stomping squads of freaks. You’ve got a few guns in the arsenal, a decent car, and your athletic abilities are well above average. That’s only the beginning. By the end you’ll be able to leap from rooftop to rooftop with ease, pick up and toss cars and trucks, fill the sky with homing missiles, and even glide through the air like a flying squirrel. To become that ultimate superhero, you’ll have to collect orbs. And that is really the whole point of the game.

Sounds like the devs really buy into the “ain’t broke/don’t fix” method. Things could be worse for a game like this.

Xin Zhao official ability list is a bit different than the first leak

Xin Zhao and Garen.

Shortly after Xin Zhao was announced at PC Gamer, Leaguecraft had a list of his abilities up that sounded fairly official. In my experience, those lists are usually right, but for Xin Zhao things are a little different than we first thought.

Here’s the official ability list:

Three Talon Strike: Xin Zhao’s next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.

Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.

Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin’Zhao’s armor temporarily and lowers the cooldowns of all of his abilities.

Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.

Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.

As spazticmonk mentioned on the original post, the charge would probably have had too long a cooldown as his ultimate. It looks like that will just be his E skill, giving him the mobility Riot wanted. You’ll also notice that the “reverse skillshot” is gone from Crescent Sweep, though I wonder what “based on current health” means – more damage if they’re healthy or more damage if they’re hurt? As I mentioned before, Xin Zhao seems like he has the ability set that makes a successful melee champion. I’m looking forward to trying him out with the launch of Season One.

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