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Who was your first champion?

Kassadin.There’s a thread running in the forums right now about the first champion a player chooses. With Season One right around the corner, it seems appropriate to take a look back at where we all came from.

Personally, I activated my LoL account sometime in early December and have been playing since. I want to say my first game was with Jax, but it may have been Kassadin. I can’t seem to find the email, but I remember writing to the two guys that got me into the game about how much I liked Kassadin. Coming from DotA, I thought, “Hey, it’s Magina! I’ll build him just like that.” So I went all out and bought a Wit’s End (maybe two – yikes) to try to burn down the other player’s mana and keep up my ability to Rift Walk. It worked at the time, even though it probably shouldn’t have.

Where did you guys get your start? Any champions you used to love that have fallen from grace? Anyone remember when it seemed like Yi could hit 6 and rock an entire team?

How bad is the kiting metagame?

Janna.There has been a lot of talk, and frankly a lot of action on Riot’s part, aimed at fixing the kiting/healing metagame that has become so popular. There are a lot of people, though, who would tell you it isn’t really a problem, just that the game has taken a shift and people haven’t quite figured out how to fight it. In a way, I think those people are right, at least when it comes to arranged team fights, but the kiting metagame is brutal in solo queue, which is why I think we see it so often.

Phreak recently responded to a post about kiting with the following advice:

The average matchmaking game doesn’t have everyone picking A-tier champions, as Janna and co. are. The average matchmaking game doesn’t have “perfect” team comps (tank, ranged dps, mage, support, support). This team relies heavily on Ashe’s ability to carry the game. Certainly Heimer can deal lots of damage, but it’s very inconsistent: Grenade can miss, Rockets may not hit champions, and the same with Turrets. Meanwhile his ultimate actually deals no damage.

Certainly you can make the case that the team comp revolves around Ashe very well: Heimer’s turrets, Janna, Alistar all can babysit her. However, I want to bring up a counter-example:

Amumu, Morgana, Fiddlesticks, Pirate, [insert champion]. Primarily this comp focuses on the first 3. Fiddlesticks + Black Shield is going to be able to easily Crowstorm onto the enemy team, Fear/Silence the Janna, and mop up all the squishies (Heimer, Ashe, Janna). While this is happening, Amumu and Morgana Ults keep everyone in place. The 2.5 seconds on Amumu lets Morgana finish her channel, and everyone’s just been stunned during the entirety of Crowstorm. Certainly all of Heimer’s turrets and Janna are dead at this point. The disables don’t do enough damage to punch through Black Shield, so Janna can’t bounce Fiddlesticks away with her ult. Great success! Pirate adds to the mix of course, etc.

Thing is, the 5man ultimate Press-R-And-Win was flavor all through late 2009. I’m surprised it hasn’t come back, because it seems to me that if you can kill everyone in 5 seconds, you win.

First, he makes some really valid points. When things go as he described, you’ll beat any kite team in basically any game. The problem, of course, is that things never go like that for anyone not in a 5-man premade, and even if you play it perfectly, there’s still the fact that the kite team could also be full of good players, in which case the likelihood of a perfectly timed Fiddle ult drops significantly (wards, CV, general map awareness).

The other point about kite teams is simply that they don’t have to be grouped up to be totally effective. In fact, they’re usually better off when they’re spread out, forcing you to take at least one extra teammate to ensure the kill (remember, kiters are great at escaping). The kiting comps are also made up of the best pushers in the game so when you leave lane to help other folks deal with the early game pain that a lot of kiters have (zoning, general lane control), you’re leaving your lane open to the push.

In the end, it takes crazy coordination to beat most kite comps, and that’s just not something you get in the average game. Hopefully draft mode will help some of this, but for the time being, kite comps are a safe and fairly easy way to guarantee yourself some wins.

Tiger Woods PGA Tour 11 improves on a great franchise

Tiger Woods PGA Tour 11.

The Tiger Woods franchise has always been a good one, and it’s one of few sports franchises for which the Wii outperforms its competition. PGA Tour 11 takes the good from previous versions of the game and improves upon pretty much the entire experience.

One of the best parts of the new game is the True Aim system, which IGN details below:

The first and biggest addition is known as True-Aim. I, for one, have wanted to get closer to the real thing without having to adventure into the super-difficult Tour Pro setting. True-Aim, coupled with the focus mechanic that I’ll talk about in the next paragraph, helps to up the difficulty without making it frustrating. True-Aim removes the accuracy circle when zooming into your shot and forces you to aim your ball entirely from an over-the-shoulder camera. You have the same viewpoint as you would in real golf. That means there’s no more camera tracking as your ball flies through the air. Instead, you’re left to judge from the crowd and commentators’ reactions how well you fared. It’s much more realistic.

If there was one thing Tiger Woods PGA Tour 11 did right, it’s making the realistic aspects of the game more accessible, without requiring you to enter the crushingly difficult modes of the game.

Xin Zhao Spotlight is here

Riot posted the Xin Zhao Spotlight early this go round, giving you time to think about whether or not you’ll be picking him up at the Season One launch this Tuesday. The video gives some much needed clarification on his skillset, though I don’t think it does a good job displaying Xin Zhao’s specific skillset.

Did anyone else feel like this was more of a tutorial on the basics than a display of the potential behind Xin Zhao. That first kill on Guinsoo looked like a damn bot (I’m guessing Guinsoo was typing?) and most of the teamfights played out such that I didn’t see Xin Zhao doing a whole lot – it was mostly his fed teammates dishing out the damage and pulling down triple kills. It’s kinda tough to get a good look at any champion when you have a power combo like Alistar/Annie for teamfights. The one helpful tip was the Malzahar kill top for which Phreak used Audacious Charge. That’s about all I learned. Use it like Kat/Akali to get close to people but with a bonus AOE slow.

Riot starts Season One transition, stops recording wins

Nexus down.If you’ve had a chance to play this weekend, you may have noticed the lack of change in your win count. No, it’s not a bug. It’s one of the ways Riot is hoping to maintain as much uptime as possible for the changeover to Season One.

With regard to the wins, it’s an issue of stat recording. They’re revamping the internals, so you don’t keep any wins you might accrue over the weekend. Kinda sucks, but I’m not too worried about those disappearing from my stat record if I get access to a much more robust system in a few days. I do wonder, though, what kind of stats we’ll get to see for legacy games. I know those games will still be private, but will they get the full analysis package of the other games?

I’m glad to see Riot is taking precautions for uptime around the Season One launch. Here’s hoping the rest goes smoothly.

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