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We need more Season One disclosure

Excited!I was really excited for Season One – maybe too excited – and I think that excitement led to overblown expectations about the changes to the game. I do think my expectations would have been held more in line, though, if Riot had been more transparent about all of the features/changes to the game and client with the advent of the League’s first competitive season.

Consider a recent thread in which a player asked about the required number of champions for Ranked Play. What’s that? Yes, you are required to have 14 champions unlocked in order to play ranked playlists. I was actually thrilled to find out, but why didn’t we know more about it before? It wasn’t in the patch notes as I can remember (and I tend to read those pretty carefully), nor was it in any of the previews.

The ranking system also includes anti-dispersion code so that a high player and low player can’t queue together to bump the high-ELO player’s rating (this still doesn’t explain how the top 5v5 solo player was more than 200 points above the next player, even though they were known to play with each other (this has changed since Saturday)).

All of this would have been great information for the community. I can understand withholding a few things for the element of surprise, but these little, behind-the-scenes mechanics actually disperse a lot of the rage players stir up with uninformed speculation.

New skins are activating early for some players

Not Riot Singed.

There are a lot of “pending” skins ready for a variety of champions that have not yet made an appearance in the LoL store. Skins like Woad Ashe, Frosted Ezreal, and the much anticipated Riot Singed have been teasing me since the launch of Season One and then, just the other day, I saw one in game.

No, they aren’t yet available, and it wasn’t a special release. Apparently for some players there is a client bug that allows early access to the skin. As far as I can tell, you pick a champion for whom you already own a skin, select that skin, and don’t lock in. You then choose a champion with an unreleased skin, like Singed for instance, and allow the timer to count all the way down. For whatever reason you’ll be given a random, non-standard skin from the champion you choose.

Personally, I’ve not been able to replicate this feat, but it seems a good number of other players have. Have you been playing the unreleased skins? I would love to get pics up but the LoL forums have been running insanely slow today.

Pro Tips: Playing against Soraka

soraka-splashI’m starting this column as a way to help newer players, and those who want to boost their ELO, learn to play against some of the more popular team comps and champions.

Today’s Pro Tip covers some strategy for playing against and beating Soraka. As it stands, Soraka is the best healer in game and often one of the first bans. She’s also the character many players turn to as the key to victory when she’s in a game. Soraka is beatable, though, and while she does bring nice heals to her team, she also doesn’t bring very much damage, which can give your team the upper hand in a team fight.

The most important part of beating Soraka is picking against her. You need to have characters with a good mix of CC and preferably an anti-healer like Katarina and Tristana or a silencer, like Cho’Gath, Malzahar, and Garen. Soraka is also a weak AOE healer – once she blows Wish, all of her teammates but one are left to their own devices. Combinations of Malphite, Amumu, Fiddlesticks, Annie, and Anivia bring a lot of pain to a team. You should also consider taking characters with dashes and jumps that can help you get past the front lines and on to the DPS or Soraka herself. If you don’t have a dash, consider taking Flash against Soraka so you can surprise her with a stun or heavy nukes. Durability is also an option since a Soraka team is short a damage dealer. They will have trouble bringing down more durable teams, but make sure you still have enough DPS to get through her heals.

While most people think Soraka is hard to lane against, she can’t do much more than heal. Soraka relies on her lanemate and creep waves to provide the damage to keep you at bay while she farms. If you can separate her from the creep wave by zoning, you have a very favorable situation. Pick toons with strong lane harass/durability and preferably some range to force her to constantly heal herself. Kat and Tristana are obviously strong against Soraka in lane, but toons like Corki, Ashe, Garen, and Mundo can also do well. Spend your lane time ducking in and out of brush to harass and last hit minions. DO NOT PUSH. Pushing Soraka to her tower means she gets to free farm and level those heals you hate so much. Focus on sending her to base at least once before she hits level five.

In teamfights you either have to burn her down or drop big AOE damage on the opposing team. If you can’t do either of those, wait for an opportunity in which you can. Soraka doesn’t bring much DPS to the table, so you should be able to head off into the woods and round up the buffs, hopefully baiting your enemies into the tighter confines of the forest. Jungle fights are best against Soraka because it forces her to be close to you. In case you need to focus her, make sure your dashing/blinking champions are with you. They can get to her and get the CC started while your team gets set to take down the rest of the enemy team.

Above all, stay focused. Soraka capitalizes on teams that overextend by dropping heals at the last instant to alter the course of a battle. Focus your targets, use anti-healing wisely, and you should be able to bring her down without much trouble.

When will we see Shaco again?

Shaco.This post isn’t only about Shaco, but about the ban process in general. While by and large I think bans are good and that draft mode is a big improvement for the game, I do wonder what Riot will do about champions that are getting banned in most every game.

Your experience may differ from mine, but nearly every game has Heimer/Shaco/Shen banned and then either Soraka, Xin Zhao, or Taric. For now this has encouraged much more variety in champion selection, but even now I see a few champions popping up more than I think is reasonable. Ashe, for one, is in just about every game – I mean like 90 percent. So what can Riot do to make sure the ban system continues to encourage variety, both in bans and the champions played?

One solution is obviously nerfs, and I think Heimerdinger is a great candidate. He is still too strong a lane presence for most characters to be successful against, and in solo queue that’s a big problem. Players are largely focused on picking a team with synergy, and not necessarily a team that can play against the opponents.

Another solution would be buffing the marginalized toons. I haven’t seen Kog’Maw once in draft mode other than a game in which I picked him. I haven’t seen Kennen. I don’t see Karthus or, much as it pains me to say it, Eve. Give those characters the tools to be successful in a draft setting and maybe we’ll get more variety.

I also wonder if Riot would ever consider global bans – toons that change from week to week that are unplayable, just as some champs are free each week. Part of being a good player, in my mind, is knowing a wide variety of toons. It seems pretty important to the competitive environment, then, that the best players know how to play more than a handful of champions. In most cases I think that’s already true, but it would encourage a breadth of knowledge that could help every player improve.

Draft mode is just what TT needed

Twisted Treeline.

I know I’ve flip-flopped a bit on TT in the past – excited to frustrated and back again – but my final verdict was that it’s a fun map, but only until you get sick of seeing the same few characters. Well let me say, with the release of draft mode and the ranked 3v3 queue, TT is back to being fun.

I was particularly curious about the 3v3 draft games because it’s where I’ll likely spend most of my time in the ranked team queues. I never have five people consistently playing with one another, but three is much more manageable, and with draft mode it’s a lot more fun. I like that I can remove Shen/Jax/Shaco from the equation and see where people end up. Granted, there are still quite a few toons that people consider top tier for TT available, but I’ve been pleasantly surprised by the variety I’ve seen. Hopefully that will continue as my ELO continues to rise.

I also just noticed today that you can’t ban toons that the other players can’t pick. If they haven’t unlocked everyone, you’ll only have the toons they’ve unlocked to ban (plus the week’s free rotation). It’s nice that you can’t then waste a ban on something your opponent would never have anyway.

Where are you guys spending your time? Solo, 5v5, or 3v3?

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