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Why have armor penetration runes gone unchanged?

Armor with a bullet hole.A while back, Riot was talking very seriously about nerfing all of the armor penetration runes in the game. The argument was pretty simple. They provide too good a benefit, mostly at the early stages of the game. So why have they gone unchanged?

It may seem strange to be asking this now, but I just had a game against a Miss Fortune where I got to feel the full brunt of her lane prowess. I was playing Kennen, and positioning myself well, but it just didn’t matter. She was getting lucky bounces, and I seemed to catch creep aggro if I looked at her wrong. With a champion like Miss Fortune, armor penetration runes are particularly effective because she’s given a mage-grade nuke that can be dealt as pure damage with proper runes.

In my particular case, I had no recourse against her as Kennen, because his magic damage doesn’t get through nearly as much resistance. As the game goes on, it becomes a bit less of an issue. Most champions have scaling armor, while their magic resist remains the same throughout. Armor penetration items tend to be significantly more useful than their magic pen counterparts. The 40 percent armor penetration item increases both the damage you deal and how frequently you deal it. The base armor penetration item grants you cooldown reduction and damage. The magic penetration equivalents only increase the magnitude of your damage (and in the case of Haunting Guise, give you a little health). Granted, part of that is a difference in playstyle, but there’s no denying the strength of physical damage as compared to magic. That’s why the physical damage dealers are considered “carries.”

The thing is, armor penetration runes wouldn’t be such an issue if there wasn’t such an abundance of skills that make use of them these days. When it was just auto attacks, it wasn’t as big a deal. With champions like Miss Fortune, Urgot, and even Pantheon in the game, the runes need a change.

Champion sneak peek: Jericho Swain

Jericho Swain.

Riot’s made the sneak peek announcement for Swain, the Master Tactician. It’s the usual backstory kind of stuff, but if you know how to use Google, it’s not hard to find a little more. I would like to say, this info was leaked elsewhere. Riot’s been issuing bans to people responsible for leaking information, but my test realm client hasn’t been working for a couple months. Let’s do the usual fluff, first:

Here at Riot Games, we’re making every attempted to ensure that we deliver exciting champions to even the most twisted and deviant of human minds. So if you’re a budding veterinarian or ornithologist, it’s now your turn to start getting excited. Meet Swain, the Master Tactician. In addition to being a distinguished Noxian gentleman of impeccable wealth and taste, Swain also just happens to be a fan of our feathered friends. And like some people who wind up at the League of Legends, well… let’s just say that he’s much more than meets the eye.

More than meets the eye, indeed. Here’s a tentative skill list:

Carrion Renewal.Passive: Carrion Renewal: Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit. Note: This looks like another great passive

Decrepify.(Q)Decrepify – Swain sets his raven to cripple an enemy. Over the
next three seconds, the target of Decrepify takes damage over time and is slowed.

Nevermove.(W)Nevermove – Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Ravenous Flock.(E) Ravenous Flock – Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for the same amount.

Torment.(R)Torment – Swain afflicts his target, dealing damage over time. Each tick deals additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell’s periodic damage).

Ravenous Flock.

Check out the picture of his Ravenous Flock. I am a little surprised that the shapeshift isn’t his ult, but that could be subject to change prior to release. I can’t say I’m crazy about his ult being a simple damage increase, but hopefully it turns out to be a little fun. I can’t wait for this guy to launch.

Passive Resistance: Part 2 (Nidalee – Zilean)

Soraka splash.

I liked this name for the feature much better so I’m sticking with it for part two. In the first part of Passive Resistance, I covered the toons from Alistar to Nasus that could use a passive rework. Today I’ll go ahead and finish that list, going from Nidalee to Zilean. There are fewer champions in this section, but I think all of them are deserving.

Nunu (Nunu can cast a spell for free upon attacking a unit 7 times) – Nunu probably needs a new passive the least out of this group, but giving him one might make him a little more fun to play. As it stands, Nunu is best suited to jungling for a team that has decent CC and against a team without much CC to counter him. His passive is nice for jungling, but most junglers have golem buff so you dont’ really need that extra mana efficiency. What about a passive that made him a slightly better tank, like a slow aura (granted, this would be REALLY strong) or something to synergize with his ult?

Rammus (Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage) – There was talk a while back about giving him a boost from magic resist -> ability power as well, which would make this passive great. Rammus isn’t really an attacking toon. He’s more control and abilities, so he doesn’t get a ton from this.

Sivir (Increases Sivir’s dodge chance by 10/15/20/25% while moving) – Dodge toons have been on the way out for a while now, and Sivir needs a lot more than just dodge to bring her back to serious viability. Once the supermid of all supermids, Sivir is now way too soft to stay competitive in a solo lane.

Soraka (Increases surrounding allies Magic Resistance by 16) – Again, the fact that this doesn’t scale means that it’s useful for all of six levels, after which it becomes completely worthless. Soraka’s been hit so hard by nerfs recently, both to her own healing power and the harassing metagame, that she could use a little boost. Sona’s introduction also makes Soraka the ugly stepsister to a healer with much greater…assets.

Teemo (If Teemo stands still for 3 seconds without taking damage, he becomes stealthed. (damage will break this effect). Moving or taking actions will break Teemo out of stealth. When Teemo breaks stealth, he gains “Element of Surprise”, increasing his attack speed by 40% for 3 seconds) – Everyone knows this. I’m sure Riot knows this. Teemo is arguably the worst ranged champion in the game. He has two skills that might as well not exist they scale so poorly, his ult is countered by Oracle’s Elixir, and his passive requires that you stand around doing nothing for three seconds, as though people would be willing to march into brush when Teemo is in the game. Teemo needs a complete rework, but a new passive would be a great start.

Twisted Fate (Twisted Fate and his allies receive an additional 2 gold per kill) – The Twisted Fate remake was one of the most complete overhauls we’ve seen in this game. While most of the changes seemed pretty cool, I really think they gave him a crappy passive. I currently average 134 creeps per game, which gives me a whopping 268 additional gold. That isn’t even enough to buy an elixir. Just give the guy a passive that will help his survivability and do away with this silly thing.

There you have it. There’s only one honorable mention from this group, and that’s Taric. I know, Taric is very strong, but he spends very little time attacking when the laning phase is up, so you don’t get a ton of benefit from the cooldown reduction. Still, it does synergize with his other skills, which is more than we can say for a lot of characters.

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