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Should Riot remove ranked solo when normal draft launches?

ranked_vs_normal

I’ve been playing a lot of Ranked Solo games recently, if only because I miss draft mode. Actually, that is the only reason. I don’t like ranked. I don’t like the attitude of the players. I don’t like that my own expectations of my teammates rise dramatically when I play ranked and so I don’t like how often I’m disappointed.

I’ve dropped 150 points or so over the past week and a half, largely because my teammates have made some very foolish choices. As an example, I had a team captain today who set up a Rammus pick with the bans. It was a nice move, and we could have had what many consider the strongest pick in the game on our team. Instead, our captain chose Ezreal because no one wanted to switch for Rammus, giving the other team the pick he had baited for us. Trust me, I would have taken Rammus had I known, but he just switched and locked without saying anything after no one offered to trade. Amazing.

That little story aside, I wonder what the value of Ranked Solo will be when normal draft comes out (it is coming out, I promise – Marc Merrill confirmed normal draft to me over Twitter last week). Personally, I would mind if Riot did away with it. Ranked and Solo just don’t work together in my mind. They are competing principles. I understand that it was necessary when Season One launched; players needed a place to see the new game modes, even if they were just playing solo. When the same options are available in normal, why keep it around?

More likely than not, it will stay around. Players will always want that quantifiable measure of success, as arbitrary as it sometimes seems to be (seriously, how did some of these people get past 1200). Personally, I won’t be going anywhere near ranked, unless I suddenly have a regular play schedule with four other people and we can run ranked 5s.

FG LoL Mondays are on – 9:30PM EST

We’re on for this week. Last week was a good time – we even got to get back to playing a little progressive draft, which is always a good time. As usual, group up in the Fearless Gamer chat room around 9:20PM EST for invites. Remember, the chat room is case sensitive.

If for some reason you can’t get into the chat room, add me at “The Wiggin Boy” and I’ll be sure to get you an invite. See you guys tonight!

Magma Chamber and graphical update leaks

I’ve finally had the time to edit down all of these pictures for your perusal. They are a couple weeks old and have been leaked on other sites, but here they are for you. These are shots from Magma Chamber and several pics of the graphical update slated for League of Legends.

As you can see from the initial image, the overall map design looks to be just about done. What we’re likely waiting on are the little tweaks that happened with Twisted Treeline over time. Remember all the brush changes and the mob changes, the gold per creep and gold per minute changes? All of those things affect the balance of a map.

I’ve also included some champions in post-graphical-update form. Personally, I don’t really care about this stuff. I like stylized graphics, and frankly, graphics are rarely the thing about a game that gets me hot. I do think some of the new models look better, but some of them just look like they’re wet.

As I mentioned yesterday, this stuff is long overdue. I hope we get to see it soon.

Slowing feature releases hurt League of Legends

Magma Chamber boss camp.

I think it’s safe to say that the League of Legends community is as restless as it has ever been. It has been more than half a year since the last major feature release, and promised feature updates remain unreleased months after their announcements. Several high profile players have made long forum posts with titles like, “@Riot why I’m losing interest in your game,” and, “Riot’s downward spiral.”

The thing is, I still have a lot of fun with League of Legends. My personal beef with Riot is that a game that once had as active a development cycle as I’ve seen has grown stagnant, relying on bi-weekly champion releases to keep the game fresh. I started playing the game in December of 2009. Just three months later there was a new map, not just in development, but in the matchmaking rotation. Somewhere along the way there was a client revision. Four months after the Twisted Treeline release came Season One, complete with ranked matches and a new client experience.

It has been more than six months since Season One launched. In that time, there has not been one major feature release to the game (sorry, tutorial modes don’t count). Magma Chamber was announced in September, as was an upcoming graphical overhaul. Both features remain unreleased. There is still no team/clan support. We still don’t have normal stats available, despite the fact that they’re being recorded. The achievements pane, which was introduced last July along with the Season One release, remains unused.

In short, it’s time. In fact, it’s past time. A major content update is long overdue for the game. Riot has had a lot of opportunity to expand the game and stay at the forefront of MOBA design. Without a serious release in the near future, I think we can reasonably expect the game to start bleeding players, either to other MOBA franchises or to different games altogether.

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