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Xypherous sheds some light on the Eve/Stealth remake

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We’ve been hearing about an Eve remake for months now, but nothing has really happened, other than of course the big nerfs she caught a couple weeks back. Now that things have leveled off a bit, players will undoubtedly start to get restless for a full remake. Xypherous, one of the newer designers at Riot, shed some light on the process thus far.

It’s a long but fairly interesting read if you have the heart. Basically, they keep changing and changing things, hoping to land on that magical spot where she feels both decent to play and to play against. I think it’s going to be a tough thing to balance. Long duration stealth is a big problem for this game because so few champions have a way to directly counter it, and too many counters makes the mechanic unenjoyable for the stealther. There are a couple stealth mechanics that I think are fairly well implemented, though.

Akali stealth seems pretty good, though I would like her to appear a bit longer than she currently does on attack. Shroud works for her opponents because they can generally guess where she is and adjust accordingly. Shaco, though he has his issues, is actually a good example of stealth these days. He can use it for positioning an attack, but in most cases, players see the little puff of smoke he leaves in his wake. It also has a short enough duration that he is compelled to attack shortly after he enters stealth or he’ll be vulnerable to attack shortly after.

Eve just has too many tools for extended stealth to work. She can stun, has a nice nuke/debuff, and can heal massive amounts of health, which refreshes her ability to deal sustained DPS. Add to that her high mobility and you have a champion that frankly, shouldn’t have passed the drawing board. Based on the direction the rework process has been headed, I’ll be interested to see where we end up in the next couple months.

Minecraft update to bring beds, repeater block

Minecraft Bed.

Rock Paper Shotgun got an exclusive leak of the newest item in Minecraft, set to go live this coming Tuesday: beds. The new item will initially allow us to turn night into day (presumably only in single player) and, come March, set spawns according to the last bed slept in.

The update will also bring the repeater/delayer redstone block that Jeb initially leaked on Twitter. It’s been about a month since the last update, which weirdly feels like a long time. Of course, the first update came roughly a week after I got seriously interested in the game, so I guess that’s probably why a month feels long.

I’m glad to hear that we can expect another update as early as March. I love Minecraft in a way I have loved few games, but a lot of my love has as much to do with the potential of the game as it does with what’s actually there. Don’t get me wrong, I love building, but I also love setting up different areas for crafting all the cool items the game offers. I have a farm with a farmhouse for wheat and baking bread as well as cake. I have a sprawling mine, a big mob spawner, a couple roads for connecting things, a logging camp. I’m curious to see what sorts of things the new blocks will open up.

Ryze rework: say goodbye to Deathcap

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One of the biggest changes from this patch is the Ryze rework, which turned him into a more spammy, AP carry style toon. Though I was originally a little skeptical of the changes, I think it has turned out well so far.

So what’s different? Well, for one, his Overload cooldown has been cut in half. It still scales with mana, a mechanic that was also added to his Rune Prison, which also now has a longer range. Spell Flux still functions the same way, just with a longer cast range, and his ult now gives extra mana and some spell vamp in place of the ability power.

The biggest change for Ryze is his build. I’ve always liked a mana stack on Ryze, but now it’s far and away the most efficient build for him. Mana is pretty cheap when compared to AP, and the mana items in the game offer all sorts of other cool benefits, like a spell shield or massive cooldown reduction. On the forums, Phreak mentioned that Frozen Heart -> Banshee’s Veil is his most efficient build. It’s a nice set of defensive stats along with big cooldown reduction and healthy pool of mana for extra damage. The problem is, it’s sort of tough to know where to go from there.

Against tanky teams I’ve been building a Rod of Ages, which is obviously a nice boost to his mana pool with the added benefit of more survivability. Beyond that, though, there aren’t many good mana items for his playstyle. If teams stack magic resist against you, you’re kinda stuck building into a Void Staff, which isn’t really all that great. I say Void Staff over Guise or Abyssal because they don’t provide enough benefit for the inventory slot. Obviously you can fit Archangel’s in there somewhere, but for the early game he really needs the survivability of the other items. As you stretch into late game Archangel’s becomes more of an option, but it’s definitely less useful as it likely won’t fully stack.

At first I had a problem with Spell Flux, and though it still seems really lackluster, it’s only there for the MR debuff. I wouldn’t mind seeing them bump his MR debuff, maybe scaling with AP, so that spell flux is a little more useful and you aren’t quite so limited on build. Of course, introducing new mana/spell pen items would also address the build issues.

On the whole, I’ve been having a lot of fun with the new Ryze. He’s much more active, and the mana scaling encourages him toward early survivability, something he desperately needs if he’s going to require more spellcasts for a kill.

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