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Wukong patch goes live without Wukong

General Wukong

For the second patch in a row, balance changes have been activated prior to the release of the champion for the given patch. Riot’s giving the same reason for the delay – the company wants to be sure the servers are stable before activating the champion on live. With the numbers report issued by Tryndamere this morning, I understand a bit more clearly why this is such an issue, even if I’m not in love with the practice.

There have been a couple other issues with the patch so far as well. Apparently Kayle’s passive isn’t shredding total armor and magic resist values, but rather just base values. If the target has a Banshee’s Veil, he/she still gets the full MR benefit of the item. If the community was unhappy about the remake in the first place, they certainly aren’t pleased now. Riot has confirmed the bug and is looking for a fix.

That said, I’ve already seen a lot more Kayle and Galio presence in games. We’ll see if the buffs/reworks will be enough to keep people interested over the next week or so. How has your patch day been so far?

Wukong Champion Spotlight is live

Riot posted the Champion Spotlight for Wukong this evening, giving everyone an early look at the League’s latest Tanky DPS champion. I’m not going to bother sugar-coating this in any way; I’m not happy to see another champion join the League whose optimal build is Trinity Force and probably a Wriggles. Yuck.

But that’s me, and who knows, you might be really pumped about him. He definitely looks like he’ll be fun to play, but I’m skeptical about the spotlight for a couple reasons. For starters, his kit looks really strong, like, too strong. His harass combo is just too good when coupled with a stealth ability. He’ll likely be a nightmare to lane against because of it, but I’m willing to bet he’ll also jungle well. Secondly, Phreak was 30-6 in the main spotlight game, so it’s tough to say what the real numbers on his kit are. I think the skills are definitely strong mechanically, but they might have weak numbers.

In either case, Wukong is out tomorrow, so we’ll all have some time to get to know him. I know I promised the Champ of the Week tonight, but it’s going to have to wait. I’ve got some neat ideas that I want to use to unveil him (spoiler!).

What do you think about the Monkey King spotlight?

FG LoL Mondays for the next couple weeks

FG LoL Mondays

My schedule is going to be a bit erratic for the next three weeks so I won’t be holding official game nights during that time, including tonight. I might be around for a game or two this evening – if I’m online at “The Wiggin Boy” you can always invite me for a game. Just shoot me a message and remind me that you read here. My friends list is officially out of control.

I’ll try to be around for at least one other Monday night over the next three weeks but I really can’t promise anything. After that, though, we’ll be back to normal. Check back later tonight for this week’s Champ of the Week. I’m planning something a little different for upcoming Champ of the Week spots – if it doesn’t make it into the initial post for this week it will certainly be in the wrapup.

Champ of the Week: Lee Sin wrapup

Lee Sin Splash

After playing Lee Sin for a week I finally started having some real fun with him last night. I’m not sure if that’s just what it took for me to start to utilize all his mobility effectively, or if I wasn’t trying hard enough. Whatever the case, I played three games with Lee last night and had a blast, even in a game that I lost.

I’ve always been drawn to high mobility champions and Lee Sin is sort of the highest of the high mobility, provided you can land Sonic Wave and manage your energy. One of the hardest things to adjust to with Lee Sin, at least in the jungle, is to forget about buffs. He doesn’t need them to gank well and they do too much damage to him. I save buffs until I have a Razor because at that point they’re very easy to take and increase his already excellent ganking skill by quite a lot.

Lee Sin will be in a very interesting place if Guinsoo’s proposed jungle remake goes through. The new jungle is supposed to respawn smaller creeps faster, reduce the reliance on buffs a bit and nerf lizard so that it no longer slows. Lee Sin already burns through jungle creeps much faster than they can respawn. Improved respawn timers could put him in a class all his own, even if the experience in the jungle gets a significant nerf.

Though I like the mobility offered by Sonic Wave/Resonant Strike, I can’t help feeling that the 10% missing health component is a little bit broken in the lane. This is a tough one to reason out because it’s really hard to tell how much damage it does. I know this – when I see a character under 50 percent health, I’m positive I can get a kill if they don’t have Flash or some other escape ability. That’s true for a lot of characters in the game, but not for quite as many melee champions. I think the real issue is the mobility of Sonic Wave. Lee’s mobility is unique in that it works based on two ever-shifting points of control: his position and his opponent’s. By maneuvering a bit in lane, it’s pretty easy to guarantee Sonic Wave strikes, making that 50 percent kill simple enough to land.

For all of his 1v1/ganking power, Lee doesn’t shine in teamfights, which is probably a good thing. As I mentioned in my last post, he really has to wait for the right moment to engage. I often find myself using Resonating Strike to bait the enemy’s attack, dash out with his W to a teammate, and then dive back in when I see an enemy get low. I really started to fall in love with Brutalizer for the extra cooldown reduction, and with 25 armor pen on the runepage, 6 from masteries, and 15 from that item, Lee Sin can push players into that 50 percent range really fast.

I’m really starting to understand why Lee Sin players are such fanatics. He’s an extremely aggressive champion in a game that is becoming increasingly passive. It’s a nice change, and though can be tough to get used to I think he’s definitely a champion worth learning.

This week’s patch to bring global changes

pantheon_splash_1

The Monkey King isn’t the only thing coming with this week’s patch (assuming it happens on schedule). As Morello has it, the changes to global ults will be coming with this patch as well, and the changes are making him think about Pantheon.

In case you’ve forgotten, the global ults in the game are getting nerfed to function a bit more like Nocturne’s Paranoia. They will still allow the champion to cross large distances, but it will no longer allow for a truly global ultimate. The change affects Twisted Fate, Shen, and Pantheon at the very least (EDIT: Looks like Shen might not be getting the nerf – hard to say based on patch preview). I couldn’t find any information about Gangplank’s ult. Players will now be able to see the range of the ultimate on the minimap in order to gauge distance.

The impending change prompted Morello to ask for community opinion on Pantheon, hoping players will play with the change and consider some other ways to make Pantheon fun again. I personally hope it means a rework to Heartseeker Strike. I wrote some time ago that the skill doesn’t really have a functional balance point. The skill is either too good because it can be used with a targeted stun, or it’s too weak because the damage isn’t worth a self-stun in order to land it.

I would like to see them give Pantheon something interesting. I think he has one of the best looking skins and for the most part his skills fit really well with the spear-wielding classical soldier myth.

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