Category: Xbox 360 (Page 5 of 31)

Xbox LIVE Summer of Arcade Review: Limbo

limbo-title

Though it might seem a bit ballsy to lead off this year’s Summer of Arcade event with a game of such humble origins, “Limbo” is sure to become an instant favorite thanks to its resemblance to past XBLA titles like “Braid” and “Portal.” The 2D puzzle platformer doesn’t have much of a story, however, other than that you play a young boy who is searching for his sister in Limbo. At least, that’s what appears to be going on based on the title and the creepy surroundings that the bright-eyed boy awakes to, but even that’s a guess at best. All you need to know is that “Limbo” features striking visuals and an array of addictive puzzles wrapped in a minimalistic package of black-and-white silhouettes, an effectively non-existent soundtrack, and a two-button control scheme.

The gameplay may be simplistic (A jumps and B performs actions like pushing, pulling and activating switches), but it doesn’t make the actual puzzles any less difficult. In fact, they only get harder as you progress, and while many are challenging, some are downright impossible unless you’re willing to think outside the box. It can certainly be frustrating at times, but it’s only that much more rewarding when you do finally complete them. Playdead Studios has also done an incredible job of keeping the level design fresh and innovative, and although I missed the more immediate danger that came with the giant spiders and “Lord of the Flies”-like tribe of children from the earlier stages, the introduction of gravity in later puzzles really takes things to the next level. It’s just a shame there’s such little payoff in the end, because while the ambiguity of the story adds to the game’s eerie atmosphere, “Limbo” had the potential to be so much more.

Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusive. Next week: hop into your powerboat time machines with the long-awaited sequel to Midway Games’ arcade racer, “Hydro Thunder.”

Tiger Woods PGA Tour 11 improves on a great franchise

Tiger Woods PGA Tour 11.

The Tiger Woods franchise has always been a good one, and it’s one of few sports franchises for which the Wii outperforms its competition. PGA Tour 11 takes the good from previous versions of the game and improves upon pretty much the entire experience.

One of the best parts of the new game is the True Aim system, which IGN details below:

The first and biggest addition is known as True-Aim. I, for one, have wanted to get closer to the real thing without having to adventure into the super-difficult Tour Pro setting. True-Aim, coupled with the focus mechanic that I’ll talk about in the next paragraph, helps to up the difficulty without making it frustrating. True-Aim removes the accuracy circle when zooming into your shot and forces you to aim your ball entirely from an over-the-shoulder camera. You have the same viewpoint as you would in real golf. That means there’s no more camera tracking as your ball flies through the air. Instead, you’re left to judge from the crowd and commentators’ reactions how well you fared. It’s much more realistic.

If there was one thing Tiger Woods PGA Tour 11 did right, it’s making the realistic aspects of the game more accessible, without requiring you to enter the crushingly difficult modes of the game.

Singularity: When you just need to kick some Russian ass

Singularity shot.

The idea behind Singularity isn’t exactly new. The Russians found something they shouldn’t have, you’re going to kick their asses for it. Simple enough. But Singularity takes things further, creating a rich atmosphere full of time-bending mechanics and some truly scary monsters. It feels a little bit like Bioshock, and I’m pretty sure everyone and their mothers loved Bioshock.

Here’s what IGN thought about the game’s Time Manipulation Device:

The selling point for Singularity is a special gizmo Renko is quickly bestowed called the TMD, or Time Manipulation Device. With it, he has near limitless power that is, in fact, only limited by the developer’s rather mundane imagination. This device can alter time with incredible precision enabling its user to age or revert single objects. Decayed crates filled with ammo can be made new again. Boxes can be aged to pieces for easy transport. Locks can be aged to dust to open safes or lockers.

It’s a cool idea, even if it is a little expected. Singularity launched on June 29, 2010.

Crackdown 2 is here at last

Crackdown 2.

I don’t know about you, but I loved the first Crackdown. The powerup system was a lot of fun and really, how could you possibly not enjoy bounding from rooftop to rooftop across several city blocks? The missions got a little long toward the end, but anytime I was bored I would just go back to jumping. Good stuff.

We’ve finally got the sequel everyone knew was coming with Crackdown 2, and it brings more city jumping goodness to the comfort of your living room. From IGN:

At the outset of Crackdown 2, you’ll find yourself in the shoes of a general badass, capable of doling out pain and stomping squads of freaks. You’ve got a few guns in the arsenal, a decent car, and your athletic abilities are well above average. That’s only the beginning. By the end you’ll be able to leap from rooftop to rooftop with ease, pick up and toss cars and trucks, fill the sky with homing missiles, and even glide through the air like a flying squirrel. To become that ultimate superhero, you’ll have to collect orbs. And that is really the whole point of the game.

Sounds like the devs really buy into the “ain’t broke/don’t fix” method. Things could be worse for a game like this.

Madden 2011 will be deeper than ever before

Madden NFL 11.

For a while there it looked like the Madden franchise might be dying. Each new version of the game felt stagnant with few new features to make anyone but the dearly devoted come back for more. In the past two years, though, EA has managed to revive the series, giving new life through better features and more in depth gameplay. Madden NFL 11 is set to follow that trend and will likely become the deepest sports experience in a game to date.

Though the game won’t launch until August, you can keep up on the latest developments at IGN. Here’s what they’re saying about the game.

Madden NFL 11 redefines the way you experience the game of football. It’s simpler: From 350 plays down to 1, the all-new GameFlow system puts you in the helmet of an NFL quarterback to execute an authentic, situational game plan, one play at a time. It’s quicker: 60 minute game times reduced to as little as 30 minutes; spend more time on the field and less in the playbook. full games, half the time. It’s deeper: Madden NFL 11 is feature-rich including all-new 3-on-3 Online Team Play, improved animations, more intuitive controls, and Madden NFL Ultimate Team … all to the play-by-play of the most exciting voice in sports, Gus Johnson.

Yeah, I’d say it’s gonna be pretty damn good.

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