Category: Reviews (Page 18 of 24)

Vladimir patch should drop this week

Vladimir on TT.

Riot has posted the skins and bundles pack for the upcoming Vladimir patch, which usually means we’ll see it in the next day or two. Of course, I’m going out of town during a major patch again so my impressions of the actual gameplay may be a bit delayed.

His skins look surprisingly cool, though I think I like the clean, colonial looking getup the best. It also looks like he will be ranged, as many people have been wondering. Corki is also getting his one millionth skin in this patch. I don’t think Riot understands that more skins do not make people want to play a character more. In a way, it breeds a bit of animosity from Singed fans and the like – toons that only have one or two skins, basically.

Zilean also gets a new skin, epically themed for dropping his peace bombs on the heads of his enemies. Hopefully we’ll see patchnotes soon so I can cover the inevitable Xin Zhao nerf.

Xbox LIVE Summer of Arcade Review: Limbo

limbo-title

Though it might seem a bit ballsy to lead off this year’s Summer of Arcade event with a game of such humble origins, “Limbo” is sure to become an instant favorite thanks to its resemblance to past XBLA titles like “Braid” and “Portal.” The 2D puzzle platformer doesn’t have much of a story, however, other than that you play a young boy who is searching for his sister in Limbo. At least, that’s what appears to be going on based on the title and the creepy surroundings that the bright-eyed boy awakes to, but even that’s a guess at best. All you need to know is that “Limbo” features striking visuals and an array of addictive puzzles wrapped in a minimalistic package of black-and-white silhouettes, an effectively non-existent soundtrack, and a two-button control scheme.

The gameplay may be simplistic (A jumps and B performs actions like pushing, pulling and activating switches), but it doesn’t make the actual puzzles any less difficult. In fact, they only get harder as you progress, and while many are challenging, some are downright impossible unless you’re willing to think outside the box. It can certainly be frustrating at times, but it’s only that much more rewarding when you do finally complete them. Playdead Studios has also done an incredible job of keeping the level design fresh and innovative, and although I missed the more immediate danger that came with the giant spiders and “Lord of the Flies”-like tribe of children from the earlier stages, the introduction of gravity in later puzzles really takes things to the next level. It’s just a shame there’s such little payoff in the end, because while the ambiguity of the story adds to the game’s eerie atmosphere, “Limbo” had the potential to be so much more.

Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusive. Next week: hop into your powerboat time machines with the long-awaited sequel to Midway Games’ arcade racer, “Hydro Thunder.”

LoL: Patch Day 06/24 – Kog’Maw

Kog'Maw.

The servers are back up (and set to busy to throttle traffic) and Kog’Maw has finally made his way into the League of Legends store at a whopping 6300 IP. I’ve been dying to give this little monster a go and I’m hoping he’s a solid addition to the champion lineup. Healing has also gone through yet more changes so the game will hopefully feel a bit less like a kite fest.

As always, new champ first. Kog’Maw is really frackin cool. His skillset is actually pretty nice, and makes him extremely adept at tearing people down from great range. I think I really surprised the Veigar I faced in my first game when suddenly he was at 20% health at his turret and all of my damage had been done from extreme range. I have a feeling he will be infuriating to play against, much like a well played Ezreal. I’ll have a full impressions post up later today.

Ashe finally got her Hawkshot, so look forward to seeing her in even more of your games. I can’t imagine why they thought one of the strongest characters in the game needed to have the best map awareness in the game. It’s on a long cooldown, but it’s like having free wards with a huge radius. Her other skills did catch some minor nerfs, so hopefully it won’t be too ugly.

Gangplank got a bit of a buff. His Parley can no longer be dodged or blinded and his Raise Morale now grants additional attack damage instead of attack speed (though I’d imagine the active buff will still be speed). His ultimate has also been changed so that each individual cannon ball deals less damage but the radius (of the cannonballs, not the ult) has been increased so you should see more hit.

Pantheon’s Heartseeker Strike has been both fixed and modified. It should deal less damage in the early game but with itemization it could actually deal about the same, which seems fine. I never had a problem with it past level 11, it was the level one 400+ damage nuke that killed me. His spear also received a bit of a buff, which could make him just as scary in the early game.

Veigar is the last of the major reworks. He got a new passive, which is half of a Chalice for mana regen. He also now gains ability power for any champion killed by an ability. Event Horizon got some mana and cooldown tweaks, but the biggest change is to his ult. It no longer deals damage based on mana but instead takes the sum of his own AP plus the targets and deals 80 percent of that value in bonus damage. It also no longer refunds mana on kill.

Among other, smaller tweaks, Blitzcrank’s ultimate now silences for .5 seconds. I don’t know if that includes the passive, but certainly on active. Morgana’s Dark Binding now deals damage like a nuke, which should help with her damage output in the prevalence of Mercury’s Treads/Cleanse. Akali’s attack timing has been fixed and Corki should more consistently generate rockets and now has a counter to indicate the “Big One” rocket. Shaco’s Jack in the Boxes should also be fixed for targeting and the visibility bug. Kayle also caught a few damage nerfs but a reduction on her ultimate CD at level one and two down to 90 seconds.

As for healing, Soraka’s ult has been significantly nerfed, both in the amount healed and her AP ratio. Ezreal’s heal has been completely removed and his attack speed buff/debuff has been significantly reduced. It should bring him a bit more in-line, though he still has obscene attack range/harassment ability. Innervating locket also no longer heals minions.

I’m a little sad to see that Janna didn’t receive any significant changes. She is crazy out of line when it comes to kiting and harassing, and though her knockup has a 33 percent shorter duration, she still has too many escape tools to be considered truly balanced.

I’m sure you’ll see more posts throughout the week on this patch and the new champion. So far I’ve only had one game with him but it was a lot of fun.

LoL: New Nasus, Heimerdinger, and Rammus skins now available

Galactic Nasus skin.

As an original post said of the Heimerdinger skin, you can now pick up three otherworldly skins in the League of Legends Store. Riot has officially released the legendary Alien Invader Heimerdinger, Galactic Nasus, and Molten Rammus skins.

I’m personally excited about the Galactic Nasus skin, and it seems like it will be priced right once it goes on sale. Nasus has been long overdue for a skin and even at 520RP I’d call him reasonable. The Heimerdinger skin is grossly overpriced, especially for the lack of imagination that went into it. His hair already looked like a brain. Actually making it a brain is not worth $20. Molten Rammus is pretty unimpressive as well – just a cracked glowing like you get on Malphite when his shield is down. That one will run you 975RP (which, if you really want a Rammus skin, get the Chrome Rammus – it’s much cooler).

Review – Green Day: Rock Band

Green Day: Rock Band.We’ve seen exclusive titles for classic bands like The Beatles, Aerosmith, and Metallica, and they all made sense. These are bands with huge and fanatic followings, bands that have all been a major part of rock and roll history.

And then there’s Green Day. Don’t get me wrong, I love Green Day. I grew up on Green Day. The first album I truly loved (and still listen to today) was 1,039 Smoothed Out Slappy Hours. But is Green Day the kind of band that warrants an exclusive Rock Band title?

Jason at Bullz-Eye Main had a chance to play the game over the weekend and found that while the band’s history lends a solid background for the game, ultimately it will probably only be the hardcore fans that are begging for more from the rock trio’s list of tracks. Check out the full Green Day: Rock Band review at Bullz-Eye.com.

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