Category: Reviews (Page 17 of 24)

Xbox LIVE Summer of Arcade Review: Castlevania: Harmony of Despair

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With the “Castlevania” franchise at a crossroads of sorts, it might have seemed like a good idea to create a game that helped remind fans why they fell in love with the series in the first place, but “Harmony of Despair” doesn’t even do that right. Recycling old characters, enemies and bosses from past installments, it’s like a Greatest Hits collection without any hits. There are only six levels to play through, and no story bridging them together. Instead, you just select one of five playable vampire slayers (Soma Cruz, Alucard, Jonathan Morris, Shanoa and Charlotte Aulin) – each with their own unique weapons and abilities – and trudge through each level hacking away at baddies until you arrive at the final boss. This is easier said than done, however, as you’ll often spend 20 minutes travelling through the labyrinthine mansions, only to be killed cheaply in the boss fight and have to start from the very beginning all over again.

Additionally, the mansions have plenty of hidden areas and treasures to discover, but since each level is timed, there’s little room for exploration. (Though this wouldn’t be such a problem if your character didn’t move like he was walking through quicksand.) You’ll also have trouble navigating through the sprawling 2D maps using the 3x zoom feature, as you can only make out what you’re character is doing in one of them. Thank goodness for multiplayer, then, as it’s the only good original idea in the game. Though completing levels with a six-player party can be a little too easy at times, it still makes for a much more enjoyable experience. Fallen teammates can be revived using Water of Life items found in treasure chests, and while you wait to be brought back from the dead, you get to play as a skeleton. But good luck finding a party that actually stays together for more than one round, let alone long enough to make it past the lobby. Fans deserved a lot better than this, because the only Harmony of Despair you’re going to find here is the thousands of gamers uniting to complain about how bad this game is.

Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusives. Next week: get ready for the most lethal sport of the future as a player on “Monday Night Combat.”

Back to our regularly scheduled programming tomorrow

Just a quick note to let you know we’ll be back to daily coverage of LoL and other various gaming topics tomorrow. I got to spend a great weekend in NYC and visit a close friend and Halo buddy in Brooklyn but I’m back in NC tomorrow and set to get back in the swing of things.

This week I’ll be starting some careful analysis of the different matchmaking queues, hopefully talking to a statistician or two about some of the issues with matchmaking, and providing a thorough look at the state of Vladimir and Xin Zhao since the nerf. In case you missed it, I’m also going to start up a Fearless Gamer in-house game night, most likely on Mondays. Stay tuned for more info.

Community inspires official skins

Back on the road today so another quick post as we fight through rain outside Philly. This is some good news, though. Riot has seen fit to pick up three more community skins for official distribution.

This is the kind of thing I love about Riot. The developer could easily put an end to custom skins, or at least send them underground. Instead they embrace the artistic community around the game, throw some RP at the guys making the skins, and give us more choices in game.

As for the skins, you can now get Groovy Zilean, Deep One Kassadin, and Frosted Ezreal in the game store. Zilean is my favorite of the three, but I might have to wait for a sale before I pick him up.

Riot offers leaver forgiveness

I’m on the road to NYC today so this post will be short (typing on a phone in the back of a car isn’t the easiest thing). It looks like Riot wants to offer clemency to those of us who picked up a leave or two due to technical issues surrounding the Season One launch. As such, leave counts have been reset to their end of pre-season values. Here’s the official word from Riot:

Summoners!

As many of you are aware, some of the criteria surrounding leaves have changed since the launch of Season One. Due to player confusion around what resulted in a leave, as well as to compensate those players who may have been a victim of technical difficulties, with the latest patch we reset all players’ leave totals back to the value they were at the launch of Season One. Just remember, now that we’re all on the same page, the gloves are off! So no more shenanigans! Happy hunting!

Xbox LIVE Summer of Arcade Review: Hydro Thunder Hurricane

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It’s been ten years since Midway’s powerboat racer, “Hydro Thunder,” became a staple in arcades all across the world, and if you’ve been inside a Dave & Buster’s since then, you’ll find that it’s just as popular as ever. This undoubtedly played a major role in Microsoft’s decision to develop a sequel for Xbox LIVE Arcade, but while “Hydro Thunder Hurricane” is definitely similar in spirit, it loses some of its appeal with a regular controller. The game still consists of racing, boosting and jumping your way through a series of themed water courses while riding tricked-out powerboats, but since that alone isn’t worth the $15 price tag, the game has been outfitted with a few extra modes.

Along with the basic Race option, there’s also a frustrating slalom mode (Ring Master), a time trial mode littered with exploding barrels (Gauntlet), and multi-event tournaments combining all three. Additionally, you can play with up to four players locally or eight players online, and there’s even a multiplayer-only event called Rubber Ducky that pits two teams against one another in a race to push their rubber duck across the finish line first. Though the single-player mode offers enough to keep you busy for an afternoon or two, it’s in multiplayer where the game really shines. Not only do the races feel faster, but you can also rack up points (used to unlock new tracks, difficulties, boats and skins) a heck of a lot easier. It’s still not an incredibly deep racer, but you get what you pay for.

Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusive. Next week: break out your whip, stakes and holy water when Dracula returns in Konami’s “Castlevania: Harmony of Despair.”

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