Category: Reviews (Page 11 of 24)

FG LoL Mondays Cancelled Due to Hurricane

FG LoL Mondays

I spoke to several of you today confirming that I would be running FG LoL Mondays tonight as usual. Unfortunately, Time Warner and hurricane Irene had other plans. My service is currently down as a part of some sort of post-hurricane maintenance. I’m getting a whopping .05 Mbps down, which is hardly enough to load most webpages today, let alone run League of Legends.

If things are back up and running I will be on tonight. Feel free to toss me an invite to a game if you’re up to it, but I won’t be running our regularly scheduled games tonight.

Could we see Magma Chamber this week?

magma_chamber

I don’t know how many of you are on Twitter, but the Riot staff has been teasing its followers this week with the promise of amazing content. If Dark Shurelia is to be believed, we may see Magma Chamber as early as this week.

The forums have been abuzz as well. RiotMontag said the amazing content we’ve been waiting for his coming “Not Soon. This Week.” I’m curious what that means, though. Are we going to see another Friday patch day like we did with Leona? For the Rioters’ sakes I hope that’s not the case – I would imagine the servers are going to need some attention over the weekend and no one likes working on the weekend.

This is the most buzz we’ve had surrounding League of Legends since Dreamhack, which I take as a truly positive sign. It seems like good timing, too. Valve just announced the first public showing of DotA 2 at a Gamescom tournament later this month. Oh, did I not mention that the purse for first prize in the tourney is a million bucks, USD? Yeah, you read that right. One million dollars cash to the first place team. Dreamhack was cool, but Valve is definitely sending a message to competitive players in just about every strategy game on the market. Can Riot’s news this week keep up?

Yorick ability set revealed at E3

Yorick, the Gravedigger.

Several of the major news outlets have had a chance to take a look at Yorick at E3, bringing us a first glimpse of his skillset and artwork. The following information comes from PC Gamer, which should have a video of The Gravedigger later today.

Yorick’s skillset is based around summoning ghouls. The ghouls work sort of like Malzahar’s Voidlings, attacking the nearest champion, though they cannot be controlled by the Summoner. His three skills are as follows:

Necrotic Ritual: Summons a green ghast that explodes in a cloud of poison, slowing the enemy and dealing damage over time.

Devouring Ritual: Summons a red ghast that siphons life from his attacks and channels it to Yorick. It also empowers Yorick’s next attack with a hefty amount of lifesteal.

Spectral Ritual: Summons a blue ghast that embodies the powerful Summoner Spell Ghost, with increased movespeed and the ability to walk through units. Best of all, he bestows the same buffs to Yorick for the duration of his brief existence, ensuring that Yorick can chase down his target.

The ghouls currently last for roughly four seconds, though there is talk of increasing that number to six or eight. Yorick’s passive also grants him stat bonuses based on which ghouls are active. His ultimate sounds a bit like Rumble’s – a line skillshot that slows or possibly roots enemies caught in its path and either dealing nuke damage or damage over time.

Frankly, he sounds a lot like Rumble to me. Looking at his skillset I can only think one thing: lane presence. Yorick will have it in spades. A poison/slow, health regen, and a built in ghost for getting through minions – he’s going to be one bad dude to lane against. Hopefully I’ll be able to snag that video footage later today to share with you. Until then, check back soon for previews of the two champions set to follow Yorick – Leona and Skarner.

Security update: Google malware alert

Just wanted to make a quick note regarding yesterday’s malware alert so you all know what’s going on. One of this site’s sister blogs was infected by malware yesterday. Fearless Gamer uses the same WordPress gallery tool as that site and borrows an image for previous/next image from that site’s code. It’s just an arrow image and nothing more, so rest assured that you are safe to visit this site.

I believe the malicious code has been removed from the sister site so everything should be in the clear. Please let me know if you’re having more problems.

Orianna impressions

Gothic Orianna.

I’ve spent a decent number of games playing Orianna now, most of which have been really enjoyable. The playstyle of the ball pet is unique but more importantly, it’s a lot of fun. With enough mana and cooldown reduction, Orianna can utterly dominate a lane. The one problem is that it seems to take her quite a few casts to be able to do that, and very few other casters rely on that mechanic. It often results in her getting more than she gives in the lane, and in a duo lane she doesn’t seem to scale quickly enough to keep up with bruiser damage, which is really her downfall.

I realize this may be an odious comparison, but I laned against Vlad in a game early today and totally worked him. I was placing my ball deep in the field (yes, I know, but there isn’t another way to write this) and basically blocking him away from creeps, using Command: Attack and the occasional Dissonance for extra burst. I was up 30 kills at one point, and then he hit level 7. After a recall he had a revolver and it was all over. He caught back up on kills and ended up carrying the game.

Vlad is a special case, but there are other casters, and certainly other champions, with that kind of laning potential. I played as Vayne against an Orianna yesterday and smoked her. Her 60 damage at level one was no match for the 105 my Tumble was putting out.

I’m not going to call for buffs just yet, because I think Orianna has a very strong lane phase, which can help her get the farm she needs. I think her big problem is the design of the ball in combination with her passive. Orianna can harass just about anyone in a 1v1 situation, but to deal maximum damage she needs to get in a few auto attacks, which means soaking creeps, something she totally cannot afford to do. Her ball gives her excellent harass from a distance, but she has to be fairly close in order to get those auto attacks in, which don’t hit all that much harder than a normal attack, especially early in the game.

It gets a little easier once she has a couple hundred AP, but even then she doesn’t seem to hit as hard as Annie or Anivia. I’ve seen some math that suggests she has very high burst, and while I think that’s true against the squishy targets, she doesn’t really seem to hold up one the enemy has a little HP/MR.

For now, I think Orianna is a solid choice against a fairly soft team, and she’s a total blast to play, which helps a lot. I’m going to have to do some more testing on that passive to see what I think, but for now I think shifting some of her damage to her auto attacks makes her early game feel very lackluster.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑