Category: News (Page 70 of 108)

All Roads Return to WoW: Playing the Auction House

Hoarding your gold.

It had been a few weeks and I was starting to lose interest in WoW. Well, I thought I was starting to lose interest. What was really happening is that I was only playing the few parts of the game I had yet to experience. I was running heroics – a lot of them – and kinda doing little else. I did go through a crafting spree, leveling jewelcrafting from 1-450 over the course of a few days, but I wasn’t doing all of the things I used to love about the game.

The crafting was a start, but one of the things I really enjoyed in WoW was the Auction House. It seems a little see, and frankly there are a lot of games in the world with in-game currency houses, but nothing has gripped me quite like WoW. I love digging around to find deals, trying to find the hottest items, figuring out where sellers are over and under charging. For whatever reason it feels like a safe way to feed that gambling itch everyone seems to have (at least everyone I know). I’ve made thousands of gold over the past few days alone, and sure, it’s just pixels on a screen, but it does provide a simple thrill of success I find truly enchanting.

There are other aspects of the game I’m slowly remembering to return to. More on that later.

Level 30 will now be required for ranked play

Player statistic graph.

I am actually astounded it took this long for Riot to make this change, particularly when you consider the kind of data it had available. Granted, these stats were probably taken after the launch of Season One, but it wasn’t exactly uncommon to see players below level 30 matched with those above prior to the Season One launch either.

As Pendragon stated in a post last night, the change was made because players below level 30 tend to leave 4.2 percent of games, versus the 1.1 percent of games from level 30 players. The really interesting stat, though, is that sub-30 players have a staggering 35.2 percent win rate, while those over 30 are seeing an average 52 percent win rate.

Again, I’m shocked it took this long, and the data serves as a pretty embarrassing statement toward Riot’s foresight on this. You should start to see the change today.

We need more Season One disclosure

Excited!I was really excited for Season One – maybe too excited – and I think that excitement led to overblown expectations about the changes to the game. I do think my expectations would have been held more in line, though, if Riot had been more transparent about all of the features/changes to the game and client with the advent of the League’s first competitive season.

Consider a recent thread in which a player asked about the required number of champions for Ranked Play. What’s that? Yes, you are required to have 14 champions unlocked in order to play ranked playlists. I was actually thrilled to find out, but why didn’t we know more about it before? It wasn’t in the patch notes as I can remember (and I tend to read those pretty carefully), nor was it in any of the previews.

The ranking system also includes anti-dispersion code so that a high player and low player can’t queue together to bump the high-ELO player’s rating (this still doesn’t explain how the top 5v5 solo player was more than 200 points above the next player, even though they were known to play with each other (this has changed since Saturday)).

All of this would have been great information for the community. I can understand withholding a few things for the element of surprise, but these little, behind-the-scenes mechanics actually disperse a lot of the rage players stir up with uninformed speculation.

Patch Day: Season One patch note roundup

Xin Zhao commando.

It’s that time again, and though I have a load of thoughts about the Season One features I still want to cover the changes to the actual game. The Season One patch actually brought a lot of champion and game changes with it.

The most notable change, in my mind, is the Cleanse change. Prior to the nerf, Cleanse was the skill I saw most often at the loading screen. Now, though, it feels almost useless. As of the current patch, Cleanse only removes CC effects, silences, and blinds. That’s right, ignite cannot be cleansed. Neither can Morgana ult, Kaiser ult, Malzahar ult, or any of the DoTs in the game. This is a huge buff to the characters that rely on ignite for their killing power (Kat, Ezreal, Shaco) and a big fat nerf for most carries. I should also note that Cleanse does not work on Exhaust, even though it’s a slow/blind.

Among other general game changes, Revive now grants 225 percent run speed as a diminishing buff on use. Ignite also got a small damage nerf. The jungle has been normalized a bit so that one side can’t get an advantage over the other simply by lucky dual-golem camp spawns. Twisted Treeline experience is a bit different now that Grez no longer grants global XP/gold for the killing team. It will still be important, but won’t snowball nearly as badly. Turret damage is also up a bit, and there’s been a change to the way inhibitors respawn. Inhibitors always stay down for five minutes now, and if all inhibitors respawn, the nexus and nexus turrets become invulnerable. Just bring down one inhib to win the game.

There’s a new item in game that should make junglers happy:

New Item: Wriggle’s Lantern
+35 Damage, +30 Armor, +14% Lifesteal
UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.

It’s a cool item, especially because of the ward. It is a little on the expensive side when compared with the marginally greater cost of Madred’s and the much more valuable attributes on Madred’s. Still, the free ward is really nice.

On to the champion changes – I’ll be writing a separate post regarding Xin Zhao so check back for more info.

Heimer got nerfed versus turrets again – concussion grenade deals 50 percent less damage to turrets and has a slightly longer cooldown. It won’t fix all of the problems around Heimer but it will probably make people cry a little bit less.

Kassadin has received a bit of a rework. His W skill no longer drains mana and instead restores it on every hit (good for non-mana targets). It also now has an active that increases armor penetration by quite a lot. I don’t think it fixes his problems – he has to blink in to serious trouble to deal damage and then can’t really escape – but it should help if you want to try hybrid/AD builds. He also gains more attack speed from his passive than before.

Kayle caught another nerf – no splash damage on turrets and a Divine Blessing move speed nerf. I think this pretty much cements her as a useless bag of crap unless you can get a legendary farm over your opponents. With a shorter ult duration and less tower pushing, she’s pretty much back to her pre-buff level in my opinion.

Pantheon received even more surgery. His stun now scales in duration so you should be able to avoid a little Heartseeker damage early. His spearshot is now more expensive/less-spammable, and Aegis has had its CD normalized to 12 seconds. Overall he should be a little more fun to play in the early game (no more eternal cooldowns) and a bit easier to avoid in terms of damage output.

The rest of the changes are pretty small – a slight damage buff for Veigar, TF PaC can’t be dodged, hit box spells like Feast, Fling, and Consume are a bit easier to cast and a load of bug fixes. For the full list, read up on the official forums.

My first ranked match

I finally got my launcher up and running and popped into a quick solo ranked game to try out the new system. I was so glad to see that the ban system was indeed implemented for solo queue that I said out loud, “oh, thank god.”

My first impression – my god are people tryharding. Bans in my game were a little silly, but the first three picks were Shaco, TF, and Sivir. It’s actually nice to see some well-rounded comps for once, but I have a feeling I’m playing against some pretty low-ELO folks. The other team ended up a mish-mash of toons – TF/Sivir/Kayle/Warwick/Mundo, while my own team looked a bit better at Shaco/Ryze/Xin/Heimer/Kaiser. Not a lot of stunning but there wasn’t much need.

I really like the pick interface. It’s a bit confusing all at once, but the tips were helpful and once I got my brain around all the graphical prettiness it was a smooth system. In game, though, I was experiencing fairly heavy server lag. With a ping of just over 100 I had a full second of delay, in some cases more. I’m guessing this is due to severe server overload but it still sucks. Hopefully things will improve as the night wears on.

UPDATE:This is looking like a sure victory. I’m 8-1 presently and they have a level 7 Warwick while I’m level 13.

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