Category: News (Page 59 of 108)

Riot launches the League of Legends merch store

LoL Merchandise Store.

Welcome back, everybody. I hope you’ve been enjoying your holidays so far. My heart goes out to those of you at work today, so I’ll be trying to put some posts up to help fill your time at the office. My own holidays have been great (thanks for asking), though I’ve probably gained a solid ten pounds as a result of my own crippling gluttony.

The first bit of news today is that Riot has opened the League of Legends merchandise store. As of right now, you can pick up a graphic T-shirt with a variety of champions for about $20. You can also have the T-shirt customized with your summoner name, which is pretty nerd-chic. There are also posters on sale for $10.

I’m guessing we’ll see the typical gaming swag added to the store over the next couple weeks. Coffee mugs, hats, hoodies, etc, should all be making an appearance, but I’ll be interested to see if they come up with something cool. The shirts are pretty cool and the prices are reasonable. If you’ve got some extra holiday cash to spend, get out there and spend it.

Nissan & Sony Give Gamers the Chance to Go Pro in Real Life

By the time I had watched thirty seconds of that video, I knew Nissan and Sony had done something epic. The two companies have paired up to offer the best Gran Turismo 5 drivers from around the nation a chance at becoming a real world, flesh-and-blood race car driver. Just look at those spinouts. I can’t wait.

Here’s a little clip from the press release:

GT Academy will challenge gamers and racing fans alike across the U.S. to compete in a series of online time trials in pre-selected Nissan vehicles in Gran Turismo 5. Throughout the course of the competition, participants will earn free digital content just for playing, as well as have an opportunity to win prizes for winning regional time trials. The top 32 virtual racers in the country will compete in the live national finals event scheduled for March 2011 to become one of 16 GT Academy finalists. The 16 finalists will compete against each other in a series of challenges, including behind the wheel of real Nissan race cars, for a chance to become a professional race car driver as the GT Academy winner for the U.S. The winner will have the opportunity to train with elite race car drivers at international tracks and race as part of a professional team.

It’s definitely an interesting concept. For more info, check out our post on the Bullz-Eye blog.

Caitlyn sneak peek: what can we say, bondage sells

Caitlyn concept art.It’s an off-patch week, which means just one thing: there’s a new champion on the way, Caitlyn. Let’s just jump right into her introductory paragraph:

Officials from Piltover would like me to issue a statement to all of you. It is my duty to inform you that there is a new sheriff in town. The beautiful (and stylish) Caitlyn, the Sheriff of Piltover, has arrived at the League of Legends, so bandits, ruffians, rabble-rousers, and otherwise uncouth persons beware! Of course, even if you’re on the run, one look at her and you might not want to escape anymore. Of course, you don’t need to have a warrant out for your arrest to get a closer look at this pretty lady. Whether you’re an outlaw type or someone who plays by the rules, I’ve got the publicity shots for you right here!

There is already a lot of discontent brewing among the playerbase about Caitlyn’s design. As so many have been quick to point out, she looks an awful lot like another buxom gunslinger, one who already has a cowgirl skin. I’m hoping Riot finds a way to make Caitlyn feel different. I would love to see a sniper-style character (you can see in the concept art that the sights on her gun flip up – ultimate activation maybe?), but I just don’t know if it’s going to happen. From the looks of things, she’ll be another piece of jiggly eye candy with a familiar set of skills.

More on the Cassiopeia patch: seriously, just kill dragon

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I’ve spent a lot of time writing about the way this game can sometimes induce a lack of skill in the player base. There are a lot of champions who are (or were) just too good for the low skill required to play them. Players see the strength of those champions and flock to them, learning the game at its easiest without picking up on the nuances of League of Legends.

The latest patch addresses a lot of these issues. Some of the easier champions got nerfed (though to be fair, so did some of the harder ones), and some champions got reworked to require a little higher skill ceiling (Udyr comes to mind – I don’t think he’s as bad off as everyone thinks). The most prominent change, though, was to the dragon. Dragon has always been an integral part of the metagame, and it has undergone significant changes when Riot thought it was affecting things too heavily. The change this patch really seems to be about getting teams to the dragon. There’s no more global experience, which means you gotta be right up on top of him to get that extra boost. To compensate for the global XP nerf, dragon got a global gold buff, up from 130g to 240g.

I’m still not sure how this will affect games, but I like the idea. Obviously the purpose is to get teams to travel to dragon in force, but by buffing the gold gain, Riot sort of shot themselves in the leg. If a team fights and wins dragon twice (with the majority of the team at dragon), I think it’s safe to say they’ll have a huge advantage. That much XP and gold for an entire team will launch them ahead of their opponents. I’m all for more focused fighting on the map – it decreases roam, slows down ganking, encourages tight comps – but increasing the benefits to the team that wins the fight means we’ll see serious snowballing in a lot of games. Snowballing is one of the biggest issues for competitive play. This dragon change could make things a lot worse, and we might see a return to the five-man roam squads of months past.

I’m hopeful it won’t happen, but I’m fairly certain we’re in for a frustrating couple weeks of play. While I think Riot can most often be criticized for too many tiny, incremental nudges, when they make big changes, they make huge changes, and often several of them at once. Why not just remove global dragon experience and see what that does?

Cassiopeia Patch Roundup: The items, they are a-changin’

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Yesterday I covered the various champion changes that came with the Cassiopeia patch, but it’s tough to talk about those champion changes without also discussing the items changes. Several of the champions that got nerfed also had their primary builds nerfed, which could all but remove them from the game. A lot of items had small changes, like the Infinity Edge nerf or the Elixir changes. As usual, I’ll just be covering the big stuff. Let’s have a look.

Innervating Locket is gone. Yes, completely removed. It was so damn good on the characters that used it most that it just couldn’t be balanced. If you’ve seen people run a Locket stack, you know what I’m talking about. Gragas, Udyr, Sona – all of them could exploit Locket for survivability. Riot said they wanted to remake it, but in the meantime, it would be out of the game. I’m not too sad about this one. It hurts my Udyr game a little, but I’m sure I can find other ways to make him work.

Last Whisper got changed to flat damage and armor penetration. No more attack speed. I think this is a really good change, though it’s a little ridiculous on Pantheon right now. As I mentioned in a post on armor pen a while back, Last Whisper is just too good. It improves your damage output immensely by not only modifying your regular attacks but also modifying the rate at which those attacks hit. I’m glad for the change.

Phantom Dancer has had its cost lowered and the dodge chance removed. I only mention it because I saw a post from either Zileas or another designer saying they don’t like dodge much. That’s a big statement, considering there’s a character primarily built around dodge. I couldn’t agree more, though. I’ve seen too many level two kills slip away because of a lucky dodge or, in the worst cases, two dodges in a row. At that level, you have like eight percent dodge at best. It’s a terrible stat, and definitely worth removing.

Wards got a pretty big nerf this go round, which could have some interesting effects on gameplay. The duration is down to three minutes for both varieties, a solid 33 percent nerf for sight wards. Health has also been reduced to one – yes, one – so that if you see a dropped ward it’s pretty much dead. I think it’s going to become tough to encourage people to buy them now. I played my first ranked games in more than a month this past week and in both games I saw little or no warding.

The other big news, of course, is no Sunfire stacking for tanks. The passive is unique, so you only get that damage once. It should diversify a lot of tank builds, but it also hit certain toons very hard. Obviously Garen got wrecked by it, but toons like Malphite and Shen will probably also miss the extra damage.

That’s it for items. You can see Riot has made some very significant changes to the way the game is being played. For some reasons my tags aren’t saving on my laptop but I should have that fixed momentarily. More thoughts on metagame changes, especially the XP gain and dragon changes, tomorrow night.

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