Category: News (Page 57 of 108)

Renekton was stealth nerfed after his spotlight

Outback Renekton.

One of the readers here pointed me toward some very interesting information regarding the Renekton release. Apparently he was nerfed after the Champion Spotlight was recorded, but they still posted the video without mentioning the changes. Now I understand why he doesn’t feel quite right.

When I was watching the Spotlight, I was initially shocked by how much Renekton could heal with his Q. If you watch the video at the 3:30 counter, you’ll see Phreak hit level four, dash into a pack of minions, hit Cull the Meek to heal for something like 250 hp, and dash out. I’ve tried that same move probably 40 times in my games with him, and it has never healed for that much. Well, that’s because they nerfed it.

Here’s what Xypherous, an Associate Technical Designer, had to say about the change:

What happened was that, very late in development, we decided to take a gamble to make his kit more cohesive. It paid off, because his abilities are now better, but the normal process of balancing took a major hit so his numbers were in a state of super flux. 😡

So yeah, we decided to sacrifice a lot of things to make a solid champion a better one. I think I lost something like 40 hours of sleep the last week due to it. ~.~

While I don’t think the nerf killed Renekton – he seems okay for melee, but definitely not the beast he could be – I do think it bred some bad blood between Riot and a lot of the community. Obviously I play the game a decent bit, so I usually have enough IP to buy whatever champ releases without spending real cash. For a lot of players, though, that’s not an option, so they wait on what information Riot gives prior to the champion release to make a decision about spending Riot points. There’s a big difference between the way Renekton looks like he’ll play and how he actually plays. He requires a very cautious touch, or a strong lanemate to be successful. Without those things, he’s going to struggle to stay on top of a game. That’s definitely not a champion I would spend $8 on.

I’m not saying he should have been released as some crazy whirlwind of doom, rather that Riot should have either taken the time to change the Champion Spotlight, or delayed his release by a week in order to balance the champion. It would have been really easy to add a note to the YouTube video describing the changes in the appropriate place. Would it have looked as nice as the current video? Probably not, but it would have been an accurate representation of a product that people will spend money on. That’s really not so much to ask.

Renekton Champion Spotlight is live

If you’ve been wondering just how Renekton will feel in game, check out his Champion Spotlight above. He’s definitely looking very strong, with a playstyle a bit like Xin Zhao but with more mobility. That’s right, I said more mobility. Expect to get crushed by him today.

At one point, Phreak addresses an apparently OP little chain of events by saying, ‘remember that I have 2-5 levels on all my opponents and 6000 gold worth of items at 18 minutes.’ So…his farming potential is not overpowered? Remember when you said, ‘because you should always be able to heal yourself, you should be farming minions very quickly,’ at the middle of the video? I’m fine with the existence of melee carries, but we’re talking about a melee champion that got 110 minion kills in 12 minutes.

All of this really belongs in my impression post for later today, so I’ll leave you with this. I think Renekton is going to be exactly like Xin Zhao – extremely powerful, able to jungle, but much better in lane because he’s such a huge threat to his opponents.

Riot to allow players to participate in the ban process

Tribunal.

As I mentioned in yesterday’s post about Renekton, it’s been a busy few days. I finally got to catch up on the forums a couple days back and found a strange post in the Announcements forums. The post gave us the first look at Riot’s newest disciplinary strategy: crowdsourcing.

Here’s the gist from ByronicHero:

Permit me to introduce the Tribunal, a revolutionary system by which you, the players, are empowered to evaluate cases of bad behavior. Soon, when you log into your account on the League of Legends website, you will be presented with the option to review random player reports. Bundled with each report will be supporting information relevant to the case, such as chat logs and game stats. With these materials at your disposal, you will be asked to vote to either punish or pardon the reported player. Once a case receives enough votes in either direction, the case will be resolved. In accordance with the verdict, the reported player will receive either a pardon or be subject to disciplinary action.

So why should you take part in Tribunal? Well, for starters, you will have the opportunity to help clean up the League of Legends community by ensuring that reports of player harassment are handled in a quick and timely manner. But if civic virtue isn’t incentive enough, we’re going to throw in an IP reward for each case in which you’re part of the majority vote.

This is a strange system, though I’m not quite ready to pass judgement. This is definitely the most direct way I’ve seen a company deal with the complaints about disciplinary panels. Has anyone played another game with this type of system?

There are a couple potential problems. First, by rewarding IP for the majority vote, it doesn’t necessarily encourage people to act fairly, just to act in groups. Granted, the easiest way to do that would be to vote on the evidence, but it wouldn’t exactly be difficult to organize large groups of voters to farm up IP. If the reward is large enough, I could easily see people doing just that.

Then there’s the simple fact that you can grief players you don’t like. I’m hoping there’s some sort of pseudonym system, whereby reported players are given an alias for the review. Without that, it seems like your’e really asking for people to abuse the system.

Those problems aside, though, it might be a decent way to get things done. The ban process is notoriously long and seems a bit useless when the bans don’t happen for several weeks or even months. This could make a things much quicker, which means players feel the penalty for poor behavior close enough to the behavior that, hopefully, they’ll wise up.

Renekton ability list announced alongside the ‘Fury’ resource system

Renekton.

It’s been a busy week, and I’m sad to say it has set me a little bit behind on my forum reading. I did get a little bit of time after dinner today to check out the recently announced ability list for Renekton, including his new resource system. Let’s dive in, shall we?

You can’t talk about Renekton without talking about the new resource system. Renekton uses ‘fury,’ which, from the sound of things, should work like most any warrior in any RPG you’d be familiar with. You hit stuff, you get fury. You use fury, you hit stuff harder. It’s a bit of an odd system for League of Legends, because you really need to be able to cast, even when you haven’t hit anything in a while. Riot deals with that by (as far as I can tell) making Renekton’s abilities free to use. By using them while he has enough fury, Renekton augments his abilities in some way. It seems a little confusing, but I’m sure it will make sense once I can play it.

I’ve interspersed my commentary with the ability list because there’s a lot to cover. My comments are in italics. Here’s the list:

Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Heal amount is tripled against champions up to a hard cap.

When Renekton has more than 50 Fury he heals for a large portion of damage dealt. Consumes 50 Fury.

Few skills in LoL scream ‘jungler’ quite as loudly as this. With auto attacks generating fury along with that cleave he should be healing very quickly. The only way this isn’t a jungle skill is if it has a massive cooldown, but I doubt that. I know it is possible to jungle on Nasus (I do it myself here and there), but this skill will serve you much better in the early game than Siphon Strike.

Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for a short time. Applies on-hit effects.

When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for an increased duration. Consumes 50 Fury.

This is where Renekton gets the sticking power Nasus so badly needs (don’t you dare say ‘what about Wither’ – that skill is almost completely countered by Merc Treads). When coupled with the dash skill below and a Phage/Trinity Force/Frozen Mallet, Renekton will be attached to you like a facesucker on anything not named Sigourney Weaver. To me, this is basically a delayed auto attack reset, likely for slightly reduced damage. A reasonable combo would probably be Slice/Dice and if you’re over 50 fury, hit Ruthless Predator, if not, use his cleave/auto attacks to break 50, hit RP and finish your target.

Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. .
Dice: Renekton dashes, dealing physical damage along the way.

When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.

This is an interesting skill because it is probably the first hard counter to Flash in the game. If you Slice to a target and they Flash, you Dice to them again. Even Kassadin would have a hard time getting away if Renekton takes Flash. This skill is also your setup for everything else. Depending on the cooldown, I would guess you’ll take one rank of Slice/Dice and max the other two.

Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates bonus Fury every second.

Here we have the thematic tie to Nasus, as well as a defensive skill to add a little survivability. It’s strange that he deals bonus magic damage in this form. I’ve never liked it when Riot hybridizes a champion’s damage; it makes that champion very difficult to build against in an otherwise balanced team. Again, I wonder about the cooldown. I personally think Nasus’ ult CD should be half as long as it is, but maybe that’s just me. This guy has enough other high-impact skills that this one doesn’t have to be incredible (as an aside, it sucks to write that – this is his ult and as such it should be epic).

Reign of Anger (Passive): Renekton gains 10 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.

When Renekton is below 40% life, he generates 50% more Fury.

Again, this is a case for Renekton as a jungler. Melee does not do well in lane as it is. The quick Fury decay means he needs to be auto attacking fairly often to keep enough available for use on champions. In a way, it’s sort of a beautiful system for a jungler. In the early game he’ll probably struggle to get to that 50 Fury during a gank. The Fury will decay while he’s positioning in the brush and he’ll need 4-5 auto attacks plus an ability or two to get to the 50-point stun from Ruthless Predator. With Slice/Dice and a mobility summoner spell, though, I could see him sticking to targets in the early game with or without Fury. We’ll see.

On the whole, I’m really interested to see how this guy turns out. It’s strange that Riot is releasing what appears to be a very strong jungler after it’s been mentioned several times by several people that they want to reduce the importance of jungling. That could mean jungling nerfs are getting close, but it could also be that pure melee toons thrive in the jungle because they get crippled in lane and there’s no easy way to fix it. Let’s hope it’s the former.

Champion Sneak Peek: Renekton, the Eater of Souls

Renekton, the Eater of Souls

Nasus has a brother, and he’s not a dog! Amazing stuff, no? Riot’s just released the Champion Sneak Peek for next week’s champion, Renekton, the Eater of Souls. Here’s the official blurb:

Lately, we’ve seen quite a few sibling duos enter the League of Legends. While Garen and Lux may have been the first to make membership in the League a familial affair, since then Cassiopeia and Katarina have been making a point of highlighting the importance of good genes. Of course, not all families get along, and if we’re going to broach the subject of sibling rivalry there’s probably no better place to start than with Nasus’ brother Renekton, the Eater of Souls. We’re personally not sure that we’ve ever seen a fraternal relationship with more animosity (no pun intended).

You want to know why Nasus and Renekton don’t get along? They have different dads, and Nasus knows it. I’ll be curious to see where Riot goes with this pairing. While Garen and Lux didn’t necessarily have similar skills, their skills worked well together and they had similar art design. I’m not sure what similarities exist between Katarina and Cassiopeia. Their ults do work well together, it’s just that Cassiopeia’s skill ceiling is somewhere in the stratosphere.

I’d love to see Renekton and Nasus share thematic similarities, but their fraternal bonds will probably only extend to the art design. Let’s face it, Nasus has one of the least cooperative playstyles in the game. He’s basically a solo farmer who, if he shows up for teammates, you can’t really remember what he did. He’s great at pushing, and his ult looks awesome, but I never walk away from a Nasus game thinking, wow, we could never have done that without a giant, bipedal dog on the team.

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