Category: News (Page 49 of 108)

Magma Chamber is still months away

water_caverns

Over the past month or two I’ve held out hope against hope that we would get some news of Magma Chamber on patch day. For a while there I thought it might even be released to custom games until the Shiny update was ready to go. That’s not going to be the case, not anytime soon, anyway. Unfortunately, it looks like the Shiny update and, by association Magma Chamber, is at least several months away.

A player made a forum post asking about Shiny and received the following response from Tamat:

We’ve actually made some crazy advancements with this since the last time we released screenshots. We’re probably going to be releasing some new assets to give you a glimpse of where it’s at in the next month or two.

If you remember, Riot said the Shiny update and Magma Chamber would be coming at the same time. Reading into Tamat’s post, it seems that time is pretty far off. “Glimpse,” doesn’t exactly imply a load of content, probably just some more screen shots and maybe a video of a developer build. “The next month or two” is also a shaky enough timeframe to make me think there’s still a serious amount of work to be done before it’s even ready to show off.

I hope everyone’s ready for several more months of champion releases before we see a feature update.

Live at the GT Academy finals

gtacademy_sleds

Nissan was kind enough to bring me down to Orlando for the US GT Academy finals. Until this year, GT Academy had only run in Europe, giving virtual racers a shot at competing for a spot on Nissan’s GT4 racing team. I’ve had a chance to run around with Lucas Ordonez, the winner from the first season of GT Academy and even been behind the wheel of a 2012 Black Edition Nissan GTR, a Nismo 370Z and, just for kicks, the Nissan Juke.

It’s a strange experience to be among a group of aspiring racers whose experiences have been solely virtual to this point. They are definitely excited, but there’s also an intense level of focus. I’m not a Gran Turismo player by any stretch of the imagination, so listening to these guys talk about their races, picking apart switchbacks and hairpins and straightaway strategies, is like listening in on a discussion of chaos theory from a physics professor.

I’ll be watching the finals play out over the next several hours. This last round consists of several 4-man races that will narrow the field down from 24 racers 16. Those 16 will then undergo a series of tests to prepare them for a trip to the UK where they will begin the physical competition to determine the winner of GT Academy 3.

Riot adds “Unskilled Player” to reportable offenses

You Suck.

I’m sure you’ve been in plenty of games with players saying things like, “report this Shaco for sucking,” or “report Eve for being a moron.” Of course you wouldn’t report them. After all, isn’t matchmaking supposed to weed out the unskilled, matching them against similarly unskilled players? Well, Riot wants you to give matchmaking a hand by reporting the unskilled just like you report the trolls.

I’m going to put this in italics because I don’t want anyone to miss it: The “unskilled player” offense is NOT bannable. No one will be catching a ban because they aren’t as good at this game as someone else. In fact, Tamat said the expected impact is small at best but “worth implementing all the same.” My question is, how?

I’m trying to think of the ways that Riot can pull valuable data from this metric and I’m coming up short. For starters, the kinds of players that typically want to be able to report unskilled players tend to be unskilled themselves, just searching for external reasons a game is going poorly. As an example, I recently played a game with an Udyr who was calling for reports on his team’s Shaco, who ended the game something like 4-12. Thing is, Udyr himself was 4-13, picking up his kills late in the game. To top things off, their team actually beat us (they had a solid Amumu/Kat/Corki and we had no tank). I know that examples don’t prove anything, but this is exactly the situation I see skill based reports being asked for most. Even if decent players are using this feature, there’s going to be a LOT of unreliable data, and that’s not good for anything.

Isn’t the real issue here that matchmaking and ELO simply don’t work well for assessing a team game. Solo queue is a nightmare to balance simply by its nature. There’s not a reliable statistical method for evaluating player performance as it relates to game outcome when you’re matching 10 random players. There just isn’t. The best we’ll get is an approximation. Throwing a set of unreliable data at the problem won’t do us any good.

Wolf/Dog mob is taking shape in Minecraft

Minecraft dogs.

Mojang’s Jens Bergenstetn has been tweeting today about the wolf/dog mob Notch leaked a few weeks ago. Apparently it’s moving along pretty well, well enough for working models anyway. Jens, who tweets under the pseudonym @jeb_, posted the picture you see above.

I’ll be interested to see how the pet system is implemented. My mind is still a little blown by the possibilities of large scale Minecraft PvP, but I’m open to Mojang adding new features, too.

Official Nocturne spotlight released

The official Nocturne Champion Spotlight went live some time last night, giving us a quick look at Nocturne’s abilities. Most of the gameplay footage was taken from the PAX preview over on IGN, but it was nice to see Phreak describe how each ability works in detail.

More thoughts on him later today – about to get a game in with Sorith, who I just found out is a reader here. As always, you guys can catch me online as “The Wiggin Boy.”

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