Category: News (Page 36 of 108)

Legendary Tryndamere skin is on the way

Hot on the heels of the Tryndamere remake, Riot is teasing what I can only assume will be Tryndamere’s Legendary skin, Demonblade Tryndamere. The teaser comes in the form of a mock movie poster. It’s a neat little bit of marketing, but I’d like to see Riot really differentiate these things if they’re going to cost $15 or more. Players are still waiting on updates to Magnificent Twisted Fate and some even want Red Baron Corki to get a facelift.

I’m happy with the legendary skins that I’ve purchased, but I’m a little bummed out to see so many good options available that have even gone on sale. Cottontail Teemo? That skin is just amazing.

Wukong patch goes live without Wukong

General Wukong

For the second patch in a row, balance changes have been activated prior to the release of the champion for the given patch. Riot’s giving the same reason for the delay – the company wants to be sure the servers are stable before activating the champion on live. With the numbers report issued by Tryndamere this morning, I understand a bit more clearly why this is such an issue, even if I’m not in love with the practice.

There have been a couple other issues with the patch so far as well. Apparently Kayle’s passive isn’t shredding total armor and magic resist values, but rather just base values. If the target has a Banshee’s Veil, he/she still gets the full MR benefit of the item. If the community was unhappy about the remake in the first place, they certainly aren’t pleased now. Riot has confirmed the bug and is looking for a fix.

That said, I’ve already seen a lot more Kayle and Galio presence in games. We’ll see if the buffs/reworks will be enough to keep people interested over the next week or so. How has your patch day been so far?

Wukong Champion Spotlight is live

Riot posted the Champion Spotlight for Wukong this evening, giving everyone an early look at the League’s latest Tanky DPS champion. I’m not going to bother sugar-coating this in any way; I’m not happy to see another champion join the League whose optimal build is Trinity Force and probably a Wriggles. Yuck.

But that’s me, and who knows, you might be really pumped about him. He definitely looks like he’ll be fun to play, but I’m skeptical about the spotlight for a couple reasons. For starters, his kit looks really strong, like, too strong. His harass combo is just too good when coupled with a stealth ability. He’ll likely be a nightmare to lane against because of it, but I’m willing to bet he’ll also jungle well. Secondly, Phreak was 30-6 in the main spotlight game, so it’s tough to say what the real numbers on his kit are. I think the skills are definitely strong mechanically, but they might have weak numbers.

In either case, Wukong is out tomorrow, so we’ll all have some time to get to know him. I know I promised the Champ of the Week tonight, but it’s going to have to wait. I’ve got some neat ideas that I want to use to unveil him (spoiler!).

What do you think about the Monkey King spotlight?

Kayle remake goes live next patch

Looks like the Kayle remake is finally set to go live with the next patch. Honestly, I’m not sure how I feel. I was a little disappointed at first because they aren’t changing much, but I also think Kayle has a kind of cool kit. She’s an odd champion for sure, and the update doesn’t make her any less odd.

Her passive has been remade into an armor/MR shred, which should be better than her current passive. She’s getting some mana cost buffs and base damage buffs to compensate for some of her scaling, which also should be a good thing. My biggest frustration/misunderstanding with Kayle is why she can build Righteous Fury into an “always up” skill. Just make her ranged and balance her around that. It isn’t interesting in any way that she can only sometimes be ranged from levels 1-9. Give her range and give her some balance around that.

I’m curious to see how the remake will play out, though. Honestly, I think most of the spotlight was education about the way Kayle works. Most people don’t know when to use Intervention, which is a big part of what makes her strong. Now that they know, will we see Kayle in the support lane?

Jungle changes on the way

Guinsoo held a Q&A session on the Chinese version of Twitter in which he talked about some upcoming changes to jungling. Jungling has grown into a staple of the meta game, to the point that I almost never see a game without at least one jungler, and most games have two. In some ways, jungling can be blamed for a lot of the passive play in the game. Junglers are the reason pushing is so frowned upon. Junglers push back aggressive play with ganking, and a big part of a successful gank comes from the slow on lizard buff, but that’s about to change.

As Guinsoo has it, red buff will be going from a slow on target to a haste, granting the jungler extra killing power without offering too much utility. I think it’s a great change. I’ve often thought that jungle buffs last entirely too long. I would much rather see a short duration, short respawn time on the buffs than the current long duration, but that’s not really the point here. The point is that jungling is being looked at in some significant ways.

Unfortunately the changes are a long ways off. The forums caught wind of the changes and started up the QQmobile, so Riot has stepped in to reiterate several times that the changes are in very early testing.

I really hope the testing goes well. I would bet that 50 percent of my games go stagnant around the 20 minute mark, the other 50 being the early surrenders. At 20 minutes you’re usually looking at the third full jungle clear, maybe waiting on the second dragon spawn of the game and a couple turrets might be down. At that point it’s still way too dangerous to overextend, so teams just stand around waiting for lanes to push. It’s insanely boring, and something I hope we’ll see change sooner or later.

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