Category: Patches (Page 8 of 23)

Skarner Impressions

Earthrune Skarner

I’ve had the chance to play Skarner in a couple games now, enough to give some baseline impressions of his skills and playstyle anyway. I’m going to try to avoid comparisons to Sand King from DotA as much as possible, but I’m going to say this – Sand King had much more flavor. There, I’m done. Let’s talk about Skarner.

I’ve only played Skarner in the jungler, and I think for good reason. His kit is designed around standing on top of his enemies, but he doesn’t have the early durability or sustain to really do that. He is surprisingly fast in the jungle, though, thanks to the constant damage from his Q. It’s fairly easy to pick up both buffs and still have enough health left over for a gank. That can’t be said for every jungler, and it can throw off enemy laners if they aren’t paying attention to your time.

As good as Skarner is in the actual jungle, he’s terrible coming out of it, even at level six. Without any sort of serious dash or ranged CC, Skarner has a pretty tough time getting into position. He’s okay once he has five ranks of his shield and a Trinity Force, but by that point, lane ganks aren’t happening much. His ult also has incredibly short range. It’s fantastic for catching overconfident opponents or when used in conjunction with Flash, but it’s certainly not any sort of reliable initiation or gap-closing skill.

That’s not to say it isn’t strong. There are enough champions that are both position- and cast-dependent that Skarner has plenty of targets to drag around. My personal favorites so far have been Fiddlesticks and Kassadin, though I also snagged a Sona once or twice. I’m glad to see that the duration is pretty short. Also, I’ve heard a couple people say that his ult has too short a cooldown, but 110/100/90 seconds isn’t really anything to laugh at. Granted, he’s got some extra help from the blue buff he’s getting in the jungle, at least at early levels, but I don’t think it really needs nerfed.

If anything surprises me about Skarner it’s that there’s so little chatter about him. We’re only two days past release and already the forums seem fairly devoid of conversation about him. That could mean that people are content with him, but to me it seems as though there aren’t many people that are excited about him. I’ve been able to pick him in most games after 20 seconds or so. So why the low-decibel response?

To put it bluntly, Skarner’s kind of boring. He’s spammy, but his spammy skills don’t do anything that’s all that exciting. He also has a sort of confused set of skills. It doesn’t really make sense that his Q scales off physical damage for the first half but magic damage after. Everything else he does is magic. I haven’t tried out an AP build yet, mostly because Skarner doesn’t seem like he would fair well in lane. That’s next on the test list.

How’s the scorpion been treating you this week?

Champ of the Week: Blitzcrank extension

steamgolem_splash_0

I’m finally back in North Carolina and, armed with a freshly cleaned apartment and a beautiful laptop HP was kind enough to lend me while I was in Ohio, I’m ready to dive back into the happy little world of Valoran. Unfortunately I didn’t have nearly enough time to spend with Blitzcrank this past week, so I’ll be extending his Champ of the Week feature so that the robot gets what he’s due.

In other news, I just attempted to log in, hoping to snag a quick Skarner game before succumbing to the inevitable result of an 11-hour car ride, but alas, a twenty minute queue timer is standing in the way. I think I’m going to let it win, too.

So how has Skarner been? The spotlight looked like a much more accurate representation of a given champion’s skills and abilities. Phreak actually died! OMGOMGOMG! Seriously, though, I don’t consider it a good thing that Skarner is relegated to jungle duty. It seems to me there are much more reliable junglers in the game and Wriggle’s feels like a total waste. Unfortunately, he has no dash, which means he’ll also get outperformed pretty badly in lane without a decent bit of burst damage. This is all conjecture, of course. If you’re finding that his heal allows for excellent lane sustain, let me know in the comments.

Also, how’s the Pantheon buff? I miss the days when I played him, which were basically just after he released. I haven’t messed with him much since.

With that, I’m going to call it a night. Look for me later in the week – I should be around quite a bit.

Wukong patch goes live without Wukong

General Wukong

For the second patch in a row, balance changes have been activated prior to the release of the champion for the given patch. Riot’s giving the same reason for the delay – the company wants to be sure the servers are stable before activating the champion on live. With the numbers report issued by Tryndamere this morning, I understand a bit more clearly why this is such an issue, even if I’m not in love with the practice.

There have been a couple other issues with the patch so far as well. Apparently Kayle’s passive isn’t shredding total armor and magic resist values, but rather just base values. If the target has a Banshee’s Veil, he/she still gets the full MR benefit of the item. If the community was unhappy about the remake in the first place, they certainly aren’t pleased now. Riot has confirmed the bug and is looking for a fix.

That said, I’ve already seen a lot more Kayle and Galio presence in games. We’ll see if the buffs/reworks will be enough to keep people interested over the next week or so. How has your patch day been so far?

Wukong Champion Spotlight is live

Riot posted the Champion Spotlight for Wukong this evening, giving everyone an early look at the League’s latest Tanky DPS champion. I’m not going to bother sugar-coating this in any way; I’m not happy to see another champion join the League whose optimal build is Trinity Force and probably a Wriggles. Yuck.

But that’s me, and who knows, you might be really pumped about him. He definitely looks like he’ll be fun to play, but I’m skeptical about the spotlight for a couple reasons. For starters, his kit looks really strong, like, too strong. His harass combo is just too good when coupled with a stealth ability. He’ll likely be a nightmare to lane against because of it, but I’m willing to bet he’ll also jungle well. Secondly, Phreak was 30-6 in the main spotlight game, so it’s tough to say what the real numbers on his kit are. I think the skills are definitely strong mechanically, but they might have weak numbers.

In either case, Wukong is out tomorrow, so we’ll all have some time to get to know him. I know I promised the Champ of the Week tonight, but it’s going to have to wait. I’ve got some neat ideas that I want to use to unveil him (spoiler!).

What do you think about the Monkey King spotlight?

Kayle remake goes live next patch

Looks like the Kayle remake is finally set to go live with the next patch. Honestly, I’m not sure how I feel. I was a little disappointed at first because they aren’t changing much, but I also think Kayle has a kind of cool kit. She’s an odd champion for sure, and the update doesn’t make her any less odd.

Her passive has been remade into an armor/MR shred, which should be better than her current passive. She’s getting some mana cost buffs and base damage buffs to compensate for some of her scaling, which also should be a good thing. My biggest frustration/misunderstanding with Kayle is why she can build Righteous Fury into an “always up” skill. Just make her ranged and balance her around that. It isn’t interesting in any way that she can only sometimes be ranged from levels 1-9. Give her range and give her some balance around that.

I’m curious to see how the remake will play out, though. Honestly, I think most of the spotlight was education about the way Kayle works. Most people don’t know when to use Intervention, which is a big part of what makes her strong. Now that they know, will we see Kayle in the support lane?

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