Category: Patches (Page 6 of 23)

Patch bumps draft bans to six

For those of you who haven’t played any draft mode today, you’re missing out. The game now offers team captains three bans a piece for a total of six bans per game.

This is something players have been wondering about for a long time, myself included. As the list of champions grows and grows, more bans are only natural. Of course that comes with a few issues. First, time. The ban system was already painfully long at times. It just got 60 seconds longer. That may not seem like much but when 3-4 people dodge in a queue (as happened to me this evening), those extra minutes really start to add up.

Bans might not stop at six, either. Riot continues to add champions to League of Legends, which makes multiple ban options all the more important. The client currently has graphical space for 5 bans per side, a total of 10 per game. I’m hoping we never get to that point.

In the mean time, I’m really digging the six-ban system. Despite its length, it gives us a way to deal with a much larger set of OP champions, and I will never see that as a bad thing.

Mastery posts are inbound tomorrow

I know, I know. Mastery posts were supposed to be posted last night. Unfortunately that power outage and subsequent power supply failure really hamstringed my ability to get into League of Legends for a little comparison and discussion. But fear not! I’ve spent today gathering my thoughts and putting together what was originally a very long post about the masteries and has since turned into three separate posts, one for each tree.

How are you guys liking the new masteries? At first I was overwhelmed, mostly because it seemed like there were so many good options for so many different builds. Granted, masteries don’t do a lot with each individual point, but drop 30 points in those bad boys and they actually make a serious contribution. After my initial shock, I started to find some builds that worked for me, though some were a little limited in scope.

I think the new Summoner spells help a lot. It’s nice to have a couple more viable options to support some different playstyles. I’ve already rocked a game with Teemo using Surge. I’ve also relied on Cleanse while playing Tryndamere. This patch has done more to get me interested in playing LoL than any patch in recent memory.

What do you think so far? I’ll have my full impressions in 3 separate posts tomorrow.

New Masteries coming this patch

If you watched the patch preview or spent some time on the forums this weekend, I’m sure you noticed a serious change set to drop this week: new mastery trees. Yes, the old familiar masteries are getting a massive overhaul, as in nothing in them remains as it was. I’m going to give some quick and dirty overview of the new trees with a more detailed discussion to come later in the day.

I’m excited to see the change, mostly because I have a few champions for which I just don’t like any of the Mastery trees in full. I end up with some strange, cobbled together mix of low level skills. I’m also glad to see some of the high-quality talents moving further up the different trees.

There also seems to be a much greater focus on making each tree viable for each of the conventional classes. AP casters, for instance, have a much more compelling reason to take a full Offense build. The one tree I can see being potentially problematic is the defense tree, but more on that later in the day.

For now, take a look at the new skills and let me know what you think.

Is LoL approaching a ‘balanced’ state?

Shyvana.

This week we’ll see the release of Shyvana, which also means a patch with some balance changes. The change lists on recent patches have been fairly light, which surprises me. For a while there it seemed like we would see significant changes to a wide range of champions. Lately, though, we’ve had tweaks to very few champions at a time. The most obvious reason would be that Riot is settling into what they feel is a balanced state of the game. It could also be that Riot saw that they were adding too many changes to the game along with frequent champion releases and wanted to scale back the effect of each patch. I’m betting on the first, though, at least for the time being.

I’m a little bummed out that the solution to current balance issues is an increase in HP and scaling for the underpowered characters. The health creep in League of Legends is a phenomenon I don’t really understand. It used to be unusual to see characters with 4000 HP but I see that all the time now, often more than once per game. I’m tired of Trinity Force. I’m tired of Warmog’s + Atma’s. I do think we have some hope, though, even if it’s a long shot.

For now, I’m hoping that once all of the melee looks the same, Riot will come through with a nice new kit of items or some serious mechanic change that makes the current bruiser build slightly less attractive. I would also like to see some more viable strategies come forward in the near future. One of the things I first liked about League was that it was less push-oriented than DotA. In DotA a lot of my games would come down to the team with the better push comp. In LoL, at least at this point, push comps don’t really exist. In fact, I haven’t seen a comp other than the standard objective-taking rig in a long time. The game has slowly morphed into a giant farm calculator, which was fun for a while but could really use a tune-up.

Summoner’s Rift needs new life – new strategies, new playstyles, new champions with interesting, game-changing mechanics. Even if the game could be perfectly balanced as it currently is, I would still be writing this post. I didn’t fall in love with MOBAs because they’re perfectly balanced tests of skill. I fell in love with this genre because it was all about adaptability. The game was about using one skillset against another, very different skillset and attempting to be successful, whether that meant pushing or teamfighting or controlling the map. I think LoL has lost some of that magic. Here’s hoping Riot can bring it back.

Shyvana preview includes Shaco buffs, Graves nerfs

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Riot posted the Shyvana patch preview, which includes a preview of the upcoming buffs and nerfs to League of Legends’ champions. The buffs seem to be targeted at bringing some of the melee fighters up to speed with other Tanky DPS and thankfully nerfing Graves.

I’m most excited for the changes to Shaco. I’ve been enjoying my games with Shaco recently and the upcoming buffs can only help that. Jack in the Box is getting a range increase and a decrease to the time before the trap is ‘armed.’ The range increase should allow Shaco players to utilize the crit bonus on Deceive while still making use of JitB for positioning opponents.

Olaf’s ultimate is getting a buff that makes him much more interesting. Now Olaf can use Ragnarok to break out of crowd control skills. This actually makes Olaf a lot more appealing to me. I had somewhat enjoyed him in the past, but his ultimate felt weak unless he was way ahead. Using it early was like putting up a beacon reminding people not to try to CC you, which is actually exactly what you want. You want the enemy to burn a couple CC spells on Olaf. With the buff he can take the spell and immediately break free, forcing the enemy to waste a stun or snare and allowing him to continue dealing damage. I might be giving Olaf a serious look after this patch.

Wukong is getting some usability buffs that are designed to bring him in line with other Tanky DPS. I’m not thrilled about this – good Wukong players are pretty hard to deal with as it is. More importantly, who needs another strong melee DPS? I don’t.

Lastly, we’re going to see some Graves nerfs. I think everyone saw this one coming. I’m a little worried it won’t quite be enough, but at least we’ll someone other than Caitlyn in our games. His passive is getting a slight resistance nerf and the damage on Buckshot’s multiple shell proc is getting reduced as well. I still think an 80% attack speed buff that can have 100% uptime is a little silly, and the fact that Buckshot can hit multiple times seems like overkill, but I’ll wait to pass judgement until the patch.

Are you looking forward to any of the champion changes? Thinking about picking up a new champ or two thanks to this patch? Let me know in the comments.

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