Category: Patches (Page 23 of 23)

Patch Day 8/24: Urgot is here

Urgot.

Though today is just barely slower than yesterday in terms of work and moving responsibilities, I can’t hold back on my patch impressions any longer. Yesterday’s patch had some sweeping impact on the state of the game. Urgot brings another new skill type to the game with his swap, but maybe more importantly, both Heimerdinger and Shaco caught significant nerfs – nerfs that could drop them off most players’ ban lists.

I’ll put together a complete Urgot review a bit later today, but for now I’ll say that he seems to have been designed as an Ezreal counter. The stun/swap combo means Arcane Shift only takes Ezreal back to the front of the battle, instead of outside harm’s way. He’s also extremely mana efficient as he harasses, so it’s easy to see him taking mid against a lot of the squishier carries.

The Heimerdinger and Shaco nerfs will be getting a dedicated post as well because they are so big. Riot has always said that it would trickle nerf, but in my mind they should have considered both toons for significant remake if they were planning to nerf this hard.

On to the less significant changes. Kog’Maw caught a rework to his Caustic Spittle, which now provides passive attack speed bonus in addition to the armor penetration active. Kennen also got most of the proposed changes. He now gains armor and magic resistance while in Lightning Rush, Maelstrom can hit more people, and Surge got an AP buff. In my mind it makes him highly desirable. Vladimir was only half nerfed – his Transfusion has a slightly smaller range but his Tides of Blood is larger.

Malphite also got some nice changes. He should be more mana efficient, and his Brutal Strikes now also grants bonus armor, synergizing with Ground Slam and providing some nice staying power, especially in the jungle. Lastly, Soraka got a small tweak in that her Infuse provides half mana to the target and half to her (Soraka gets the full amount on self-casts). Mana cost on her heal has also been marginally increased.

The last change that is actually very cool is that elixirs can be purchased when you have six full slots and will auto-activate. No more selling and repurchasing items.

That’s about it for the patch. The other posts I mentioned here will be up in short order (especially now that the servers are set to ‘busy’).

Extra rune pages now for sale

Rune books for sale.One of the biggest parts of this patch is the ability to purchase additional rune pages from the in-game store. In my mind, Riot really should have made at least one more page free of charge. After all, this is nothing more than a convenience charge for people who want to customize for several types of characters.

A single rune page can be purchased for either 6300 IP or 590 RP (hello, IP dump), while a book of pages can only be purchased using RP, at a price of of 2600 RP. I should also point out that once you buy one page, you can no longer get the 7-page bundle, which would still be a reduced price over buying them separately. A little message appears that says, “Purchasing this Bundle will put you over the Rune Page Limit.”

Despite the high cost, this is still a good thing. I’ve been sitting on 25k+ IP for months now, buying the new champs whenever they drop, including the recent 6300 combo of Vladimir and Galio, so it’s nice to have another place to spend my IP. Honestly, though, I don’t see myself buying more than two pages. I’ve picked up one for now and I can’t really think of another option I’d like to have around.

Vladimir patch downloads still haven’t started

Just a quick note for those of you who don’t spend much time on the forums. Patch maintenance has been extended, which is why everything is still down and the downloads haven’t started yet. I am a little concerned about the lack of download, though. I’ve been able to patch as far as four hours in advance, so we could be seeing, uh, extended extended maintenance today.

Patch Day 7/17: An OP champion approaches

Vladimir.

It’s patch day once again folks, this time heralding the release of Vladimir, the League’s first true vampire champion (sorry, Eve, kicking people with spiked high heels makes you ridiculous, not vampiric). This patch is also highly anticipated because of the Xin Zhao nerf.

First things first, let’s talk about Vladimir. I am nervous as hell about his position in the game. Any time you give a toon the ability to increase multiple stats by buying one item, I’m concerned. That was (and to some extent continues to be) the problem with Jax, and it will almost definitely be a problem with Vladimir. If you haven’t seen his Champion Spotlight yet, you should. It’s a little unnerving to see how early he can ignore towers and just how much damage he can deal with literally zero ability power.

The other big news is the Xin Zhao nerf. His attack speed scaling is getting a serious reduction, the AOE on his slow has been significantly reduced as has the magnitude of the effect, and his ult got a 20 percent reduction in percent-based damage and a slight nerf to base damage. He’ll still be disgustingly strong, mostly because his mana costs are so low and the fact that his ult is always up from the Battle Cry synergy.

The rest of the champion changes are either bug fixes or very minor. Kog’Maw, of all champs, got a small range nerf to his Bio-Arcane Barrage and a bit of a buff to Caustic Spittle. Comparing him to someone like Xin Zhao it seems ridiculous that his mana costs are still so high. Heimer got a little grenade nerf and Shaco took a small Deceive CD nerf. I don’t think either change will be enough to bring them off the permaban list, but with Vladimir almost undoubtedly filling one of those spots we might see a little more variety.

Other than that this patch is pretty unremarkable. My guess is Riot wants to wait out Season One a little longer to see which champions need a shift.

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