Category: Patches (Page 2 of 23)

Lee Sin finally catching a nerf

They say a watched pot never boils. I say a watched developer never makes overdue changes. Stop watching, people, and Riot just might make a few changes. It looks like Lee Sin is finally going to get a decent nerf in the upcoming patch. It isn’t huge. It’s isn’t tiny. It is a moderately-sized nerf that could actually slow down his jungling and hurt his damage a little bit. I know, I can hardly think of anything to say.

In the patch preview, Morello categorized the Lee Sin nerfs thusly: “We want Lee Sin players to build damage to get damage.” A revolutionary concept. I’m just happy to see one of the longest-standing top-tier junglers finally get a light tap to the genitals. He’ll still be strong, but he won’t be quite so easy.

For the rest of the patch, Jax is getting some new survivability on Counter Strike and Riot is changing the critical chance mastery into attack damage per level. I’m actually really happy about that second change. I’ve had several games in which an opponent — sometimes even an AP carry — gets an early two crits in a row and just screws me out of lane. Nice to see that kind of stuff disappearing.

Sejuani Champion Spotlight is live

Riot posted the Sejuani Spotlight late last night, giving us the first look at the League’s first mounted champion. I wasn’t all that excited about Sejuani until I saw the way her mount moved around. I have to say, I’m a little sad it took Riot this long to make a mounted champion. Sejuani looks awesome. Yes, I said awesome. I’m not talking about her skills, just the way she actually looks running around. I would really like to see more champions like this – the animations are just very, very cool.

As for her actual abilities, it’s tough to say. I only had one game with her today. I was surprised to find that her Shyvana-style AoE scaled with her health. In the single game I played I laned top against a Lee Sin and actually held my own. He definitely underestimated my tankiness and control, which allowed me to rocket ahead fairly early in the game. Unfortunately, my team’s comp wasn’t great and our Wukong disconnected somewhat late in the game. We ended with a surrender.

I will probably try to get a few more games in with her over the course of the week, so keep an eye out for an impressions post. Though I did enjoy my playtime with her, I would like to see her get a little more Leona-style tankiness rather than the big health, medium damage she currently has. I could see a damage-dealing, Trinity Force build doing fairly well on her, as unfortunate as that is to say. We’ll see.

Sejuani ability list announced

Sejuani.

As expected, Riot announced Sejuani’s official ability list this weekend. It looks like the Tanky DPS rumors were partially true. Her kit sounds like she’s meant to be a pure tank. Let’s have a look at this boar-riding beast of a champion.

Frost (Passive) – Sejuani’s basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.

Arctic AssaultSejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.

Northern Winds – Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.

Permafrost – Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.

Glacial Prison (Ultimate) – Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

On the whole I think Sejuani has a decent kit, though there is the usual ambiguity with regard to how some of her skills work. For instance, can she cast Permafrost if nearby enemies don’t have the Frost debuff? I would hope so. Forcing her to rely on hitting targets to use her primary nuke would really hurt. I could also see her ultimate being incredibly frustrating to land properly. I’m also curious about its range.

If anything, I think Sejuani’s strength will depend on the usability of her charge. Her abilities sound like they synergize fairly well, but none of them matter if she can’t get close enough for a Frost debuff.

Keep an eye out for her this week. I’ll be giving my impressions as soon as I have a chance to play her.

Riven finally catching a nerf

It’s nice to get a little affirmation that you were right every now and again. I make a lot of predictions about LoL (and occasionally other games) on this blog, and though sometimes I get it right I often get it wrong. At least, I often get it relatively wrong. I think certain champions are OP that others think are weak and vice versa. With Riven, though, I was sure I was right. I was even sure I was right before they fixed her animations and gave her some small buffs. I just knew Riven’s kit — particularly since it scaled with AD — was too good from the start.

She’s finally getting a nerf, or at least what seems to be a nerf. According to the patch preview, she’s getting a nerf to her regen alongside a change to her shield that should make her less durable in lane. The change moves some of the damage from her shield to her Broken Wings skill, which should incentivize leveling the skill as more than just a movespeed buff.

That said, I think the combination of Broken Wings and her shield/stun may still be a bit too strong in lane, particularly if she’s getting a damage boost on Broken Wings. That skill gives her an easy way to proc her passive. It’s not a ton of damage on its own, but with a buff to Broken Wings I could see her still dishing out some serious pain.

Jax remake retains some of the dodge flavor

armsmaster_splash_3

With the removal of the dodge stat, Riot inevitably had to remake Jax in some capacity. I was really curious what it would mean for the Grandmaster at Arms, but it looks like he won’t be changing much. In place of the old Counter-Strike, which trigged an active stun ability when Jax dodged an auto attack, Jax now “charges” the ability, allowing him to dodge all incoming attacks for a short duration, followed by an AoE stun and damage effect. Think of it like Sion’s shield, just on a much shorter fuse.

Obviously this has some pretty serious implications for the late game. A 100 percent physical damage mitigation, even for a couple seconds, is a pretty big deal. You will notice that Counter-Strike is now on a pretty long cooldown – more than 20 seconds at rank one – though it does scale down as rank improves.

Jax also lost his old passive, presumably to account for the increased survivability granted by his new skill. In its place, Jax now has the stacking bonus attack speed component of his ultimate on a passive. This allows him to jungle easily from level one, which I think is the scarier part of his remake. If you watch the Champion Spotlight Phreak posted, he takes down dragon at level 7 without losing much health at all.

If you hated Jax prior to this remake, I’d imagine you will learn to hate him all over again. The changes will be going live with the next champion patch.

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