Category: league of legends (Page 91 of 163)

Trundle impressions – undetermined impact but he’s damn fun to play

Trundle Splash

I’ve been fortunate enough to nab Trundle in every game I’ve played today except for one, so I’ve been able to test a few different builds and get a little time in the jungle as well as the lane. On the whole, I’d say he’s the best champion release I’ve seen in months. I think Riot really hit the mark with his design and his artwork, which makes for a rewarding play experience.

I tried for a long time to come up with a character with which to compare Trundle, but I’m just not sure who it would be. In the jungle he feels a bit like Warwick – use Q to burst units down, W to buff up your attacks, ignore E and R until you need to gank – but his ganking is very different. Trundle also performs well in lane and I think we can agree Warwick does not. Trundle’s passive is probably among the best in the game, not because it does anything interesting but because it allows him to lane forever. It’s not quite as good in the jungle, but it will keep you plenty healthy when other characters would have to recall. I can make it through the entire jungle with plenty of health to spare long before my small creep camps will respawn.

I was a little shocked at the AoE of his Contaminate, but the skill can be a bit of a double-edged sword. The size is great for chasing and those sprawling teamfights, but it can also give away your position if you aren’t careful. Pillar of Filth is similarly huge, though, you won’t have to worry quite as much about it revealing you. My one complaint about these two skills is that they don’t deal any damage. It’s not really a complaint, though, because both skills provide enough utility that you don’t need the extra damage.

Utility is where Trundle really shines. I have yet to see any “wow” moments with him, but I have seen him used and used him to create highly favorable situations for my teammates. With just a Phage and a maxed out Contaminate buff, Trundle is nearly impossible to get away from, and he hits fast and fairly hard. His Pillar of Filth seems to hit the magic median between feeling good when you land it and bad when you miss. I have already blocked my teammates out of several kills. I even blocked a Fiddlesticks in the enemy base after a particularly nasty Rocket Grab, but I’ve also successfully shackled enemies in my team’s grasp.

Surprisingly, the only skill I found truly underwhelming is his ultimate. It’s a good skill, don’t get me wrong, but it’s not great, and it certainly doesn’t have that “ultimate” quality. Let’s compare it to Mordekaiser’s ult, which I think is closest in function. At rank 3, Kaiser’s Children of the Grave deals 34 percent of the target’s health in damage (17 percent on cast, 17 percent over the duration) and, on target death, gives Kaiser 20 percent of the target’s AP and damage for 30 seconds plus a pet with improved stats for the same duration. Trundle’s Agony deals 250 damage and drains 25 percent of his target’s magic resistance and armor and then that same amount again over an 8 second duration. I’m sure you can see where this is going. While it’s cool that his ult both deals damage and saps resistances, it’s sort of the worst of both worlds. The damage is pretty low, especially at level one (200 damage total, seriously?), and it doesn’t scale well. Conversely, the armor/MR reduction is terrible early and only really works late game against tanks. Granted, it’s very good against them, but you need to be hitting them for it to be good, and that’s not really the skill’s best use. Ideally, you want to be in the mix, stealing armor from the tank for survivability while you beat down the carry. The fact that you’re debuffing the tank is almost moot.

Even with those issues, though, I’ve found Trundle to be a lot of fun. I think he could have a very steep learning curve; expert players may take some time to get proficient with him, but he could very well become a force to reckon with. He deals very solid damage, can survive a bit of burst, and has a nice set of utility spells. All in all, he seems to be one of the most well-rounded characters in the game, while still managing to remain balanced.

Udyr and Singed getting mid-cycle skins

udyr_splash_2

This patch cycle has just two unannounced skins: Surfer Singed and Primal Udyr. Personally, I’m excited for an Udyr skin that makes him look like more than just your average grocery-bag-wearing hobo (though, come to think of it, Hobo Udyr could be cool – rat form, cockroach form, mangy dog form, and pigeon form). I am a little worried that this will be Udyr’s legendary, because it includes some forum references and new models for each of his forms. Anyway, this is what we’re looking at for next week.

chemicalman_splash_3

Trundle patch thoughts and impressions (the nerfs that finally happened)

Junkyard Trundle

I’m ready to call today’s patch the biggest thing that has happened to the game since the release of Season One. Today, Riot finally took some steps the reds have been talking about on the forums for months, making changes that could have a significant impact on the metagame. It won’t change things entirely, but it will almost certainly start to shift things in a new direction.

This is one of the first patches for which we’ve seen Riot give overarching design notes along with the line by line changes. Let’s start with those.

This patch is focused upon the following main issues:

Area of Effect damage and disable spells being too powerful
Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have snuck past this and we’re looking to bring these back to acceptable levels.

Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily
We’re starting with a duration nerf to Morgana’s Black Shield and Janna’s Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll evaluate the need for additional changes in a future patch.

Ranged carries, holistically, are too safe considering their damage output
While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, while beginning to provide more tradeoffs that both give melee a place in the game and differentiate the roles of melee and ranged characters.

I was thrilled when I read these. Continue reading »

Trundle spotlight looks fantastic

The Trundle champion spotlight is officially live and, I gotta say it, I’m really excited. His not only look good, they look fun, and fun without being clearly broken. There was no “Vlad moment” where Phreak explained how the champion was good at every single aspect of the game. It also wasn’t boring, like the Irelia spotlight was.

As an example, I made this YouTube Doubler video. I know that comparisons are somewhat odious, and not every champion has to have huge and glowing skills, but there’s definitely something to be said for producing cool graphics while also producing some solid game mechanics. Irelia doesn’t really have either of those things. When I watch those two videos side-by-side (turn the sound off, by the way, or your brain will explode as it tries to reach Phreak’s level), there’s no question which character I’d rather play.

No LoL patch today

Little Slugger Trundle.

I woke up this morning excited to get a look at the Trundle spotlight and then wait eagerly for servers to come back online. No such luck. It looks like today isn’t going to be patch day after all, and though I haven’t been able to confirm it personally, I’ve heard we won’t see the update until Thursday. UPDATE: Tamat confirmed the patch is coming tomorrow (Wednesday).

I’m pretty bummed out, if only because I think Trundle could be a bit of a return to sanity in the design department. Irelia was underwhelming, both in her skillset and her playstyle. She just doesn’t have the fun factor that makes some of the other reasonably powered champions a blast to play and she isn’t really strong enough to be fun to dominate games with. Trundle, on the other hand, sounds like he’ll be a lot of fun, even if he doesn’t crush, and I’ve been itching for something new to play outside the tanky dps metagame.

At any rate, we’ll be waiting a couple days to see the nifty new character as well as the next round of patch notes. Exercise that patience, folks.

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