Category: league of legends (Page 73 of 163)

Patch day 3/1: precious little to report

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It’s patch day once again, bringing us Jarvan, the latest tanky “DPS” toon (yes, the quotes imply that he doesn’t deal much damage) to join the League. We’ve also got a list of changes, though none of them are terrible game changing. Let’s do the rundown, shall we?

Anivia got her nerf from last patch partially reverted. Mana cost on Glacial Storm is somewhere in between her original and nerfed numbers, which seems fine. I haven’t seen her in a couple weeks.

Caitlyn’s ult got a range, cast time, and projectile speed buff, all of which were necessary. I still don’t think she’ll be particularly effective in highly competitive matches, but at least her ult will feel less like a liability in the games that I do play her.

Ezreal got a buff to his ultimate – it now scales off his bonus attack damage. Before you freak out, remember that a lot of Ezreal players start with a Sheen/Trinity these days. That’s not a lot of attack damage. Also the fact that it’s bonus damage, not flat attack damage, means you’ll see 10-20 percent damage boost on the high end but that’s really it. I wouldn’t worry about it too much.

Garen caught a small buff, Karma got some buffs across the board, Leblanc caught a tweak, Kaiser got a small buff, Singed got a twe…..oh, forget it. The changes made this patch are miniscule, so I’m going to let you read them for yourself. The really interesting stuff is the changes made to game pacing. Let’s look at those.

-Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
-Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
-Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
-After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
-Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
-Fixed a tooltip bug “This unit receive…” with cannon minions and super minions
-Minions now deal about 50% more damage to turrets

While these changes look good on paper, I’m curious to see if they’ll actually affect the game. So far, my games have still been pretty long. The biggest thing I’ve noticed is that creeps don’t get blown up by attrition during teamfights quite as much. In fact, fights at towers when minions are present have been utter carnage in my experience so far. Another basic issue is that it now takes longer to push to a turret if you don’t have minions with you. In a way, these changes could actually slow the game. Teamfights these days tend to be sprawling, often stretching down a lane, outside the reach of minion fire. If a team has to then backtrack down lane in order to push, I’d hope they can push those minions quickly. That’s won’t be the case with the new minions, which actually surprised me with their durability.

There’s also the new death timers, which now range from 12 seconds to 50 versus the 25-50 of days gone by. Dead players are back to lane very quickly, which might not be a great thing. Yes, it sucks to sit around doing nothing while you’re dead, but that’s part of the penalty. It encourages players to not die. That penalty is now much less harsh, giving early victims the chance to get back to lane quickly to hopefully farm up and recover.

While Riot continues to work toward balance, I think there are still some major issues that need to be addressed. Jungling is still too necessary in my mind, which creates problematic matchups in the top lane. Some champions, like Renekton or Xin Zhao, seem to be designed to take that second solo and completely abuse their opponents. Will those things be addressed in the near future? I certainly hope so. The patch notes have been spartan affairs, lately.

Jarvan spotlight impressions

The Jarvan spotlight went live last night, giving us the first look at Jarvan’s skills in action. He does indeed look a lot like Xin Zhao – Riot even used Xin’s in-game badges as stand-ins for Jarvan’s own. I’m not thrilled to see yet another tanky DPS added to the game – the playstyle for those individual champions is usually fun, but I don’t really like what it does to the metagame.

There are a few interesting moments in the spotlight that I think are worth pointing out, just so you can get a sense of what to expect from Jarvan today. Take a look at the 2:12 mark, where Phreak goes after Morgana solo. Morgana ults with plenty of mana to land a Binding/Soil combo when her stun goes off but…her stun doesn’t go off. Phreak casts Cataclysm just as Soul Shackle should stun him and he negates the stun, picking up a kill. I can’t say whether or not this is intended, but it seems Cataclysm takes you out of targetable space for a moment, and that’s not a good thing.

Phreak showcases another frustrating Jarvan encounter roughly 30 seconds later as Warwick, Singed, and Morgana attempt to gank him. He uses the Demacian Standard/Dragon Strike combo to break Warwick’s ultimate. Granted, I think it was mostly luck here. There’s no way he could have known the moment Warwick would ult to properly time Dragon Strike, especially considering how close Warwick got before ulting, but it is interesting that the knockup can be used in that way.

Also, let’s consider for a second the types of skills Jarvan has at his disposal. He’s got a dash (non-targeted, which means it can be used for initiation and escape), a knockup, a passive armor/attack speed buff, an active armor/attack speed buff, a shield, an AOE slow, and a second dash combined with an AOE cage. None of those skills has a particularly long cooldown, either. Honestly, I think he has way too many mechanics at his disposal.

Servers are up – get to playing and let me know what you think.

Jarvan skins and bundles announced

Jarvan’s out today, and with him comes four new skins for purchase in the League of Legends store. For the Jarvan lovers among you, you can pick between Commando Jarvan and Dragon Slayer Jarvan.

For the rest of us, this patch gives us a chance to play as Loch Ness Cho’gath and Hextech Anivia. I love both of these skins. The splash work for each is fantastic and frankly, if they look that good in game I’ll be hard pressed not to buy them.

Why do you play ranked?

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I tend to go through bursts in League of Legends wherein I’ll play Ranked Solo for a while, tire of it, and go back to Normal for an extended period of time. I’ve been spending a lot of time in Ranked lately, mostly because I really don’t like blind pick, but I feel like I must be missing something. When I play ranked, I play to win above all else. When I enter that matchmaking queue, I put aside my desire to AP Trist or jungle TF or any of that nonsense and focus on doing what it takes to win the game. From what I’ve seen lately, not everyone plays ranked with winning in mind.

In the past two days, I’ve had teammates who refuse to jungle despite the fact that they’re the only viable jungler on the team, teammates who don’t know how to effectively build champions like Irelia or Ashe, and teammates who actively refuse to buy wards (seriously, I’ve asked people to help me ward and they’ve said no). If you’re going to rush Giant’s Belt on Ashe (yes, I’ve seen it done at 2200 ELO but that’s not what I’m talking about), why are you playing ranked?

I’ve heard the usual excuses – I don’t care about my rating, I’m trolling, I’m trying out a new champion, etc – but aside from the trolling excuse, it just doesn’t make sense. There’s a queue where all of that other stuff is perfectly acceptable. I try to be understanding when people in normal queue tell me they’re playing a champion for the first time. I had a Malzahar a couple weeks back take mid and feed his ass off, only to tell me he’s never played Malzahar. My response: Cool, say something next time and we won’t send you mid. I love trying silly builds and weird junglers in normal queue just as much as the next guy, but I keep it to normal. Call me crazy, but I think entering yourself in the ranked queue means you’re committing to the four other people on your team that you will try your damnedest to win the game, even if it means sacrificing a bit of fun.

What about you? Do you play ranked for the wins or do you just like to watch people squirm when you play AP Caitlyn?

No FG LoL Mondays tonight

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I hate to do it but I’m gonna have to cancel tonight. I’ve got some things to take care of and I’m not sure if I’ll be able to make it back for games. If I do, I’d still love to play with anyone who reads here. You can always get me in game at “The Wiggin Boy.”

Also, now might be a good time to reassess whether Mondays are the best night for it. I know my own schedule has been a bit erratic of late. If another night works, let me know. If not, we’ll stick with Mondays.

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