Category: league of legends (Page 7 of 163)

Dodge rune refunds should be complete

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As 2011 drew to an end, Riot completed the dodge rune refund that began earlier this December. In case you aren’t aware, dodge runes are still available from the store. Riot is planning to remake the champions that rely on dodge (honestly, only Jax comes to mind for me), but until that’s done you will still be able to use dodge runes in game.

I’m definitely curious to see what the Jax remake will look like. Jax has been a hot topic of discussion since his initial remake back in the Twisted Treeline era of League’s development. At the time he was as hyper a carry as a hyper-carry could be. He’s since been toned down, but he will always be one of the champions that has had his day in the sun, while characters like Katarina and Twitch haven’t seen serious play in more than a year.

Personally, I’m not sad to see dodge go. It just doesn’t seem to have a place in League of Legends. My obvious point of comparison is DotA, where evasion can’t be had early in the game. In that game, evasion works well as a late-game mechanic for carries, who can still be shut down by teams with hard CC. In LoL, dodge is only acquired early, and tends to unreliably augment a character’s survivability.

How do you feel about the removal of dodge? Are you looking forward to a Jax remake? What will you be doing with your IP?

Machinima’s “All Your History” series covers the MOBA scene

I was really happy to receive this video from a friend today, particularly because it fits so well with the slight content shift you’re going to see at the site. Both DotA 2 and League of Legends have their roots in a game that was originally developed as a map mod for Blizzard’s Starcraft. While this video from Machinima doesn’t cover the history in full detail, it does give a nice overview of one of the fastest growing segments of the video game industry.

LoL could learn from DotA 2 spectating

If I were at Riot, I would be looking at one of DotA 2’s features above all others: spectator mode. The spectator options in DotA 2 are absolutely incredible, and could serve to reduce the learning curve for getting into the game more than any feature in a modern MOBA. With Riot’s focus on the competitive scene, a robust spectator mode is an absolute necessity, and Riot has taken far too long to release the feature to the general public.

Valve, on the other hand, has an incredible setup, complete with the ability to download and save any of your recent replays. In fact, it’s hard to talk about the DotA 2 spectator mode without mentioning the fluidity of the client. While queued for a match, players can drop in and spectate on any of the public games being played. Yes, any of them. While the list could use a little more organization, the filter system allows a player to find recent games by hero, player, and skill level, among other criteria, as well as watch games that are live and in progress, albeit with a delay.

I have never been one for livestreams. I watch a tournament game here and there, but for the most part I don’t have a lot of interest in watching. Not just watching, anyway. Certainly not watching people I don’t know. With DotA 2, though, I can jump straight in and watch the games my friends are currently playing. It’s incredibly easy, and it opens up all kinds of room for multiple tournament streams. Don’t like the casters at one site? Each game can have up to 64 spectators, so finding a tourney stream from the site you love could be very easy.

As I mentioned above, all of this can be done while in queue for a game of my own. That’s huge. I think it might be one of the features that saves DotA from the inevitable overwhelming burden of knowledge that 100+ heroes can put on a new player. Being able to see a hero played and see some of the builds out there could help new players bridge the knowledge gap they face from the start of their very first game.

Viktor Impressions

Viktor.

What better way to make my return to the MOBA field than with my impressions post for the newest champion in League of Legends? I’ll tell you. DotA 2. Yes, I’m finally in the beta, but more on that later. For now, let’s talk about the man-machine, Viktor.

You may remember Morello announcing that Riot had plans to introduce more complicated heroes and mechanics into League of Legends over the course of 2012. Viktor seems to be the first of that wave, adding a new item-based skill customization along with a somewhat complicated skillset. While I love the idea of adding more complexity to the game, the actual gameplay needs to support mechanically complex heroes. With Viktor, that just isn’t the case. Hopefully we’ll see more playstyle changes to League as a whole. If not, complex heroes will simply be outshined by champions like Annie and Brand, champs that deal huge damage through a simple set of skills.

Personally, I haven’t enjoyed my time with Viktor, pretty much for the reasons stated above. His skills are too complicated to use without enough benefit for using them well. I feel like I have to work twice as hard for kills that would be easier with many other champions. That’s not all bad – champions with a decent skill ceiling are usually enjoyable to play. In most cases, though, high skill ceiling means knowing when and how your skills should be used, not just that it’s difficult to land them. That’s Viktor. His beam can be very difficult to land in a chase situation – it’s certainly easy to avoid – and without augmenting his stun, he can be pretty easy to outrun.

That said, he has some insane burst. When all of his skills land, he hits hard. His ult works essentially like Tibbers, dealing a big burst in the beginning and a damage over time as it “churns.” With an augment on his beam, he’ll one-shot most any carry.

I don’t think Riot’s going to need to change him much unless a streamer unlocks a truly godlike build/playstyle. Viktor does things that a lot of other champions in the game do, it’s just that all of those things – his stun, his big damage, his AoE power – require a lot more effort than similar champions. He’s also just not all that exciting, which is why I think I haven’t seen him picked much. If I compare him to Fizz, I see one champion with an interesting skillset that adds a couple new mechanics and has a high risk/reward threshold, and one champion that plays like most AP casters. I’ll leave you to sort out which is which.

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