Category: league of legends (Page 68 of 163)

Are you excited for tomorrow?

I am. I’m pumped that Lee Sin is indeed real, though I don’t understand making us wait a few extra days. It’s also weird that Riot called the Lee Sin spotlight from March 29th the “April Fool’s Spotlight,” when the actual April Fool’s spotlight is the real deal. It’s just a strange situation, one I don’t really get.

I actually think Phreak might not have been lying when he said they weren’t sure about Lee Sin’s power level, even if he was making a joke about the hazy effect on the first spotlight. Honestly, I kind of hope it’s the truth, otherwise the wait makes no sense.

Lee Sin spotlight is funny but worrisome

I almost hesitated to post this because, as I keep saying over and over, I’m still a little worried about what’s going down with Lee Sin. Still, this spotlight is funny, even if the blur will make your eyes go a little crazy. My personal favorite part was Baron Nashor killing himself.

As the patch notes have it, Lee Sin won’t be out until Friday.

Riot announces new skins, leaves out new bundles – uh oh

Well, I’m nervous. Riot posted its usual “new skins” post, but it’s missing a key component: “…and bundles.” The post that showcases skins in the upcoming patches also shows off the skins for the new champion and the bundles available at release.

Thing is, I don’t understand why Riot would do this. By all accounts, Lee Sin is real, unless Riot is pulling a misguided prank. We already have a splash screen. We already have an in-game model, even though it could just barely be seen through the blurry troll spotlight that just posted.

There are some other skins coming out, though, and they actually look pretty good. I’ve been playing a lot of Warwick lately and I like Firefang Warwick better than just about any other Warwick skin out there. Kennen M.D. isn’t bad, though I wish he looked a little different than Doctor Shen. Workshop Shaco looks solid, too.

Tomorrow could be a very good day or a very rough day for Riot. Right now, I’d imagine most players feel like their alcoholic uncle has been making jokes all week about “not drinking” at Christmas this year. If he shows up drunk, everyone’s pissed. If he shows up sober, everyone’s just waiting for him to get drunk so they can play out the anguish they prepared for all week.

Patch preview: Garen, Galio, and Caitlyn buffs

galio_splash_2

This week’s patch preview is up, giving us a quick peek at what we can expect on Tuesday. It looks like it’s going to be a pretty slim patch. Phreak did mention that the patch is going to be pretty light on champion changes because there are going to be some larger changes in the following patch to address the tanky problem we’re currently facing. Here’s hoping that stuff will be enough.

In the meantime, it looks like Galio, Garen, and Caitlyn will all be getting buffed. I’m surprised when people complain about viability for Galio and Garen. I saw those toons nonstop for like four months. I might actually be sad if they’re back in the regular rotation.

Caitlyn occupies sort of a strange space right now. I have a lot of really good games with her, but the bad ones I have are usually catastrophic failures. I think a big part of that is the slow cast time on her escape skill. That slight delay before she fires backward and the ensuing slow motion reverse dash make her pretty easy to catch up to. Compare that to Corki’s Valkyrie and I think you can see where she’s lacking.

My biggest concern is that the changes will make her even more frustrating to play against. She already ruins a lot of champions in lane. What will it be like with more attack speed and an extra trap for warding or lane control? I’d imagine things will get pretty messy around her.

All the same, I’m glad to see Riot buffing a ranged champion. I miss the days of the ranged carry.

Does Riot underestimate the tanky DPS problem?

malphite_splash_2

I can’t think of another metagame that has been quite as contentious as the current tanky DPS game, and for good reason. Tanky DPS is infuriating to play against, even more so than the old poke/heal or R->win of days gone by. It lengthens games to a ridiculous degree. It encourages tower humping. It slows teamfights to a crawl. And, unfortunately, I think Riot underestimates just how bad it is.

Just check this noncommittal post from Guinsoo. He talks about all sorts of testing that’s going on, but in his final paragraph says that it may or may not pan out, may or may not release, may or may not do any of the things they’re supposed to do. Add to that the fact that Riot seems to be trying anything to shorten games except significantly nerfing the bruisers and it seems that tanky DPS is here to stay, at least in the meantime.

I’m actually fine with the idea of a consistent metagame. It gives players a chance to settle into a routine, which isn’t such a terrible thing, especially for a competitive game. In the case of tanky DPS, though, the metagame makes the game a lot less enjoyable. I’m pretty comfortable saying that my average level of fun has decreased dramatically in League of Legends over the last couple months. Games are so long these days that I’ll get one, maybe two games in before I’m so worn out that I don’t have much interest in playing further. I think that can be mostly attributed to the prevalence of tanky characters. Tower diving doesn’t work. There’s too much health on the board to bother taking risks. It just isn’t fun.

I’m hoping the game takes a serious shift some time soon. Several of the designers have mentioned items that directly counter the tanky meta, but when will we see those? I’m guessing 6-8 weeks. Until those items release, tanky DPS will reign supreme.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑