Category: league of legends (Page 58 of 163)

Recipe for a bad Vayne game

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I have been blowing people out of the water with Vayne since her release, pretty much without exception. I have lost a game here and there – I went 26/4 in a game and still lost with her thanks to absolutely rampant feeding by my four teammates but I still had fun trying to win that one – but I haven’t had a truly bad game until tonight, so I thought I’d share my recipe for losing games with Vayne.

Ingredients:
1 teammate (Gangplank or Nunu work best in my experience)
1 open solo lane
1 duo lane
1-2 opponents, depending on taste

Take your 1 teammate and knead until ready for feeding. If he requests a solo lane, knead some more. If he still requests a solo lane, give it to him. Watch that solo lane die to 1 opponent at level 1. Ask him to play more safely. Watch him die 3 more times. If working with the Twitch brand of opponent, prepare to never leave your turret. Surrender at 20 minutes.

Alternatively, knead your teammate until ready for feeding and place him in a bottom lane for storage. When ready, join your teammate bottom lane and sift slowly with last hits. When he starts trying to zone two of the best laners in the game (Blitzcrank and Lux), gently persuade him to not do that so close to tower. When he dies four times in ten minutes, realize you will get zero farm in that lane, cook at 450 degrees for twenty minutes and hit the surrender button.

How much LoL advertising do you see?

I was pretty surprised today when I stumbled across the above advertisement on a Minecraft blog. I spend a lot of my work day perusing gaming sites, which is why I was shocked that this was the first League of Legends advertisement I’ve seen (on a non-LoL related site).

Online video game advertisement has always been a funny thing to me. Maybe it’s that I’m involved in the industry, or maybe I’m just old enough that I didn’t randomly happen upon games – I researched them and waited anxiously for their release – but I just can’t imagine those ads actually persuading me to try a game.

I want to say that League of Legends is different because it’s free, but free game advertising is usually laughably bad. We’ve all seen ads for Evony online. They’re hilarious. I don’t think it’s unfair to say that those games may have ruined online advertising for the free-to-play model, at least for the immediate future.

Then again, I don’t have millions of people playing the game I created.

Champ of the Week: Damn that Kog’maw is slow

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This may have been a bad week to try Kog’Maw as my champ of the week. I’ve actually had some enjoyable games with him but I’ve also been playing Vayne and, as far as anti-tanks go, she obviously has the upper hand. Let’s be honest, though, she’s more of an anti-anything-that-moves than she is anti-tank. Still, I’m forging ahead with the Kog’Maw testing so here are a few thoughts.

I had forgotten just how damn slow Kog’Maw feels. I’m playing with the amazing Monarch Kog’Maw skin, which may contribute to the slow feeling in part. When he’s hopping around flapping his wings he certainly doesn’t feel very fast, but in teamfights I always feel like it takes me longer to get any place than I would like.

The most common Kog’Maw build also lacks the burst that many other ranged carries build for. Since most of his damage is percentage based, he doesn’t feel much different from the point that you finish Madred’s Bloodrazor until the end of the game. It’s a unique mechanic, unlike any other champion currently in the game. It also translates strangely into his gameplay.

In my most successful Kog’Maw matches I regularly have a few fights in which I start out at half health and, at a time I would normally run on other ranged carries, I turn and fight whoever is in my face and often win that fight. The percentage based damage gives him the ability to do this fairly early in the game and continue to do it through the game’s duration. With other ranged carries I simply wouldn’t do that until I have a monster farm, if for no other reason than that so much of your damage comes from critical strikes. With Kog’Maw, though, it is usually a finite and unwavering number of attacks that will kill an individual target, affected only by the target’s purchase of magic resistance or your own build changes. In some ways that makes Kog’Maw very enjoyable to play, but it can be frustrating to think that just one simple crit could have meant a kill on a retreating carry.

My biggest problem with Kog’Maw right now is how much damage high magic resistance targets can absorb. Malady is really his only option for addressing that problem, and it doesn’t reduce MR by very much. The rest of the magic penetration items are AP based, which feels like a waste of money. You could get Sorcerer’s Boots, but Cloak and Dagger isn’t really designed for a champion like Kog’Maw. I’m going to have to try a few games with Cleanse to see if that would be enough.

Ranked Champion Challenge is complete!

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It’s done, folks – I now have wins with 76/76 champions in ranked games, the vast majority of which came in 5v5. In fact, all 11 of the champions I had remaining when I started attempting this achieved victory on Summoner’s Rift. Exciting stuff. You can see my top 10 ranked champions in the image below.

Ryze was the holdout champion, and in all honesty I thought I might be stuck on him for a week. He’s a tough champ to play against tanky teams because after a certain point he just stops scaling all together and you’re stuck with a defensive build against a bunch guys who can soak everything you throw at them. After six attempts, though, I managed to pull a win (went godlike in that game, no less). I think it was really our Eve that pulled us through. She did a great job ganking lanes early and keeping their Vayne down.

This was a really enjoyable challenge. It makes me wish Riot would get serious about getting some achievements into the game. Achievements are a tough thing for a MOBA because it can encourage some unconventional and sloppy play from players who should probably be learning the game, but it could be very cool to tie some kind of IP bonuses to achievements. At the very least it could encourage champion diversity from more players, which I think would be a great thing.

Ranked Champion update

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In between my Vayne testing and the occasional Kog’Maw game, I’ve been keeping up with my quest to get the 76/76 ranked champion wins. There have been some tedious games and I’ve had more than one Ryze win snatched out from under me by leavers or sheer foolishness. After picking up my Karma win this afternoon, I’m up to 74/76 champion wins, with just Ryze and Vayne left on the list.

My hardest won victory has definitely been Jarvan. I know he’s strong but I just couldn’t seem to get him to work with my team comps. I’m not really sure what it was, but since I first made the post about this little challenge I had to try six times before I finally managed a win.

Here’s a look at the champion list I started with. The crossed out names have been accomplished and the number denotes the attempts made, including the victory game.

Alistar: 3
Eve: 1
Jarvan: 6
Karma: 3
Karthus: 1
Lee Sin: 3, but I fed hard in the win game. Totally got carried.
Maokai: 1
Rumble: 1
Ryze: 4
Soraka: 2
Vayne: 1

My one Vayne attempt was nothing short of infuriating. I was up against Soraka and Alistar, with Tryndamere, Kassadin, and Rumble to support them. It was utterly impossible to get a kill. At one point in the game – mind you we surrendered at like 23 minutes so this was early – I think I counted 17 turret hits on Alistar in a row. All the same, this has been a lot of fun, even with its frustrating moments.

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