Category: league of legends (Page 123 of 163)

People really don’t know how to pick

MM is greatA friend and I wanted to play a couple quick games tonight to try to bump our solo 5v5 ELO beyond the levels of absurdity in which we currently wallow. I really wish this post was about our success.

We started out fine, with an easy win because of some feeding on the part of our opponents. For our next game, though, the feeders were on our side. I had first picked Nidalee for a bit of variety. She’s not a strong first pick, but I am a strong player so I figured I’d be okay. The other team picked Shen and Annie, two very strong picks with high CC, a point I was sure to make to my team in no uncertain terms. We would need CC.

Our next two picks were Yi and Karthus. I was right on the verge of losing my mind, but I just tried to even more emphatically express a need for hard CC. Our opponents chose Ashe and Morgana, which is a sealed fate, but I guess we still had two picks. Our teammate picks Katarina and my friend, seeing the comp, says screw it and picks Nasus. They last pick Janna. You can see the results above.

I really thought there would be a serious ELO discrepancy based on the picks. These guys were obviously clueless, right? Well, right, but that doesn’t mean a thing when it comes to ELO. Despite my position at the top of the ELO list, my teammates were right in line with the enemy and fairly close to me. They just don’t know that zero hard CC versus a mix of the best CC in game is almost guaranteed to lose (barring some SERIOUS problems on the other team).

Riot staff should stop trolling

Xin Zhao.

I understand that the crew at Riot is probably a little miffed at all the negative feedback surrounding the launch of Season One. Despite the problems, LoL is still a free game with an impressive feature list, and I’d probably be a bit peeved if people were constantly bitching about this thing I was offering up for free. But trolling isn’t the way to deal with that frustration, and it’s probably going to make things a whole lot worse.

Take this most recent troll post from Zileas, the game’s design director wherein he claims they’ll be making Xin Zhao’s ultimate refresh any time he gets a kill or an assist. It’s a joke, but if you weren’t reading the forums regularly and didn’t know that they were planning to nerf Xin’s ultimate you might easily assume this is real and get fairly pissed off.

Now, some would say it’s the responsibility of the reader to find out what’s real and what’s not – can’t trust everything you read on the internet. I would say, though, that it falls to Riot to keep its forums safe and enjoyable for old and new members alike, and making troll threads just to get a laugh out of the council and the forum regulars doesn’t do any good for the community. If Riot wants new players to get involved in the game and the community on the forums, it has to put an end to this crap.

Level 30 will now be required for ranked play

Player statistic graph.

I am actually astounded it took this long for Riot to make this change, particularly when you consider the kind of data it had available. Granted, these stats were probably taken after the launch of Season One, but it wasn’t exactly uncommon to see players below level 30 matched with those above prior to the Season One launch either.

As Pendragon stated in a post last night, the change was made because players below level 30 tend to leave 4.2 percent of games, versus the 1.1 percent of games from level 30 players. The really interesting stat, though, is that sub-30 players have a staggering 35.2 percent win rate, while those over 30 are seeing an average 52 percent win rate.

Again, I’m shocked it took this long, and the data serves as a pretty embarrassing statement toward Riot’s foresight on this. You should start to see the change today.

Season One hasn’t fixed matchmaking

No excuse for this.

I played a few solo 5v5 ranked games today. That’s been my method of late. A few. Not four. Sometimes not even three. Just one or two in a go, and they rarely last longer than 30 minutes anymore. It’s a strange way to play the game, kinda like taking a step back more than six months to when my ELO was fresh and I was just learning to play.

The one game that stuck out today, though, was a game in which the other team didn’t ban Shaco and I got to have a little fun. It started in their woods when I polished off Warwick at level two. I ganked him again as soon as he respawned and made it out of base, netting him three deaths in the first six or seven minutes of the game. My opponent’s other lanes were struggling as well – one because Sion was incredibly over-confident. I wondered what was going on (why we were winning so easily) until I got to the lobby. That Sion? He had one win. One solitary win, and his ELO was more than 150 points below most of my team.

I will say, most of my games have been with players of similar ELO, with a tolerance of maybe 100 points in the worst case. I can live with that. But when my queues are no longer than 25 seconds, it seems like the MM algorithm should be doing a better job than this. As more games are played, there will be an increasing gap between 1200 ELO players and 1450 ELO players. Why matchmaking would ever put those two together, particularly in solo queue, is completely beyond me.

We need more Season One disclosure

Excited!I was really excited for Season One – maybe too excited – and I think that excitement led to overblown expectations about the changes to the game. I do think my expectations would have been held more in line, though, if Riot had been more transparent about all of the features/changes to the game and client with the advent of the League’s first competitive season.

Consider a recent thread in which a player asked about the required number of champions for Ranked Play. What’s that? Yes, you are required to have 14 champions unlocked in order to play ranked playlists. I was actually thrilled to find out, but why didn’t we know more about it before? It wasn’t in the patch notes as I can remember (and I tend to read those pretty carefully), nor was it in any of the previews.

The ranking system also includes anti-dispersion code so that a high player and low player can’t queue together to bump the high-ELO player’s rating (this still doesn’t explain how the top 5v5 solo player was more than 200 points above the next player, even though they were known to play with each other (this has changed since Saturday)).

All of this would have been great information for the community. I can understand withholding a few things for the element of surprise, but these little, behind-the-scenes mechanics actually disperse a lot of the rage players stir up with uninformed speculation.

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