Category: Champ of the Week (Page 4 of 13)

Champ of the Week: Brand Wrapup

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This week got cut a bit short thanks to a certain hurricane, but I think I had plenty of time with Brand to assess his power level, play around with his build, and as with any Champ of the Week, lose enough games to see some of the champion’s downfalls. For Brand there are few, but they can make a game with him just as frustrating as any other character.

First, the good things. Really, the OP things. Brand’s lane harass is absolutely filthy – probably the best in the game. The range on his E skill, Conflagration, needs a nerf and has since day one. With the big burst and the passive proc, this skill alone can push an opponent off the lane. It’s also amazing when used with his passive effect. Missed your Pillar of Flame? No problem – just Conflag that caster minion and watch the damage bounce when your opponent gets too close. Brand is one of those characters that is such a huge threat that his presence is enough to push an opponent back. He doesn’t even have to be in position, just there and he’s terrifying.

I did have a little bit of trouble against Malzahar, really only because his Malefic Visions allowed him to keep me pushed, which meant I couldn’t exactly stand in the creeps and force him back. Obviously Brand’s ability to do that to most characters is pretty OP, but so is Malzahar’s ability to farm at my tower from his tower. It’s a mess.

Build
Brand is sort of unique in that his passive doesn’t scale with AP. It does, however, scale with penetration, which poses something of a build problem. If I’m rocking early game I like to pick up a Haunting Guise, just to utterly dominate my opponent. With Guise and Sorc Boots, only the best casters in the game will be able to hold you down. Brand churns through creeps, freeing him up to go and gank other lanes.

Unfortunately, that build doesn’t scale particularly well into the late game if your opponents are building magic resist. Basically, there are two routes as I see it. If my team has plenty of sticking power, I go with a Rod of Ages, Deathcap, and then Rylais or Void Staff or Will of the Ancients. If my team is lacking that sticking power, I’ll opt for a Deathcap to Rylais rush, which usually means stacking a couple Doran’s Rings for early survivability. I’m much more comfortable with the RoA build, and I like the survivability and growth it provides into late game. The other build is still quite strong, though, and definitely worth it if your teamfights will be sprawling affairs.

If I could change one thing…

If I could change one thing with Brand it would be to reduce his cast range on just about everything. Brand is powerful because he can land his spells easily from a distance. He can harass well from a distance and use the massive range on his stun to secure the kill.

If Riot did reduce his range, though, I think they’d have to compensate with a little movespeed. Brand feels woefully slow and vulnerable once an opponent is stuck to you. I know every champion needs a weakness, but because his stun is a directional cast, it’s almost too punishing for someone to get in your face, especially if he got a range reduction.

On the whole, I have a blast playing Brand. He’s one of few champions that feels like he has some variety to his casting rotation, and as with most of my favorite champs, he rewards aggressive play early in the game. If you’re looking to expand your AP carry roster, definitely give Brand a shot.

Champ of the Week: Brand

Apocalypse Brand.

I’ve been trying to get one of my ranked ratings above 1485 for the Silver designation before the end of Season One. For me, that usually means playing an AP carry mid. It’s a position I always enjoy – it’s usually aggressive, which for me is a lot of fun. I’m usually a Malzahar guy, mostly because he’s crazy easy to dominate with, but I’ve been mixing it up lately with Brand and things have been going pretty well.

I feel like I’ve got some decent ideas about his build and his kit, but I want to spend some extra time with him, breaking down the mechanics that…light Brand’s fire. Yeah, I said it.

I’ll be trying out a few different builds this week, focusing on durability for comps that don’t have much peel and raw power for comps that bring plenty of CC. I’ll also be considering his matchups against champions like Orianna, Annie, and Malzahar. If you have any tips or…burning questions, drop them in the comments. Check back later in the week for more impressions of Brand.

Champ of the Week: Gragas Wrapup

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I spent most of my League of Legends time this week with Gragas, everyone’s favorite gigantically fat drunkard (to be fair to other fat drunkards, though, Gragas is our only option). It was a good week; as I mentioned in other posts, Gragas has great flavor, and some very unique tools for disrupting a fight.

It wasn’t all sunshine and flowing rivers of mead, though. Gragas has a very punishing kit compared to other casters in the game, and with so many skillshots, it’s easy to waste a few spells over the course of a game. This is actually where I think my proposed change comes in. I have to cheat a little, too. It’s not one thing, but I’ll call it one thing because, well, that’s what I’m supposed to do for this feature.

Gragas needs a responsiveness tuneup, across two mechanics in particular.

First, his auto attack animation needs to be cleaner and a little bit faster. I missed more than a few champion kills this week because I would Body Slam up to a target and get stunned, killed, or just start walking away before my auto attack animation had finished. That loping overhand swing just takes way too long to complete, and it costs Gragas a lot of damage, thanks to Drunken Rage.

His second tuneup skill is Body Slam. That skill seems to have the strangest hit conditions of any dash in the game. It also seems to suffer from variable speed depending on the distance of the cast, which can be extremely punishing if you miss your target. The animation also needs a cleanup, as it seems to lock you out depending on where the character stops along the animation path. It just feels a little too sloppy. Somewhat sloppy is okay for a drunk champ, but he feels painfully unresponsive at times.

There are some other things that I think could help Gragas out, like faster travel time on his ult, but the responsiveness changes would indirectly address some of his other issues. That feels like a fine fix to me.

If you haven’t played Gragas, I would highly recommend checking him out during a free week. He’s not for everyone, but he can be a lot of fun if you’re willing to spend your game time with an obese Scotsman with a drinking problem.

Champ of the Week: Fat Man Slam

So far the Champ of the Week has been going well. I’ve always enjoyed Gragas, mostly because of his flavor. His skills just feel very…drunk, or something. Really, there’s something about his Fat Man Slam and then throwing a bunch of barrels and causing utter chaos that just seems to fit with the sloppy drunk.

He can be as frustrating as he is fun, though. Gragas really does tend to cause chaos, and he deals big enough damage that people will do all sorts of things to avoid you. Flash hurts Gragas Especially badly because his three damage dealing skills are all skillshots. Miss them and you’re stuck waiting on cooldowns. As Kad mentioned to me part of the way through the week, smartcasting helps Gragas a lot. He feels much more responsive than with the click-to-cast alternative. It makes me wish there was a checkbox or a hotkey to toggle smartcasting for individual characters. It would make things much easier than the current menu rebind you have to do.

Build
I promised I’d write up my build this week, so here goes. I start with a Sapphire Crystal and two potions for a little extra sustain. I try to stay in lane until I can afford a Catalyst and my base boots, but going back at Catalyst never hurts. I then move on to Rod of Ages, my ranked boots, and then Deathcap. If I’m really hurting for defense or playing a heavy harass team I’ll grab a Glacial Shroud or Abyssal before Rabadon’s. After Deathcap it’s pretty much your prerogative. I tend to prefer heavy AP builds, with an Archangel’s or Zhonya’s to really pump his damage, but that requires a solid farm. Lichbane could definitely work on Gragas, and I could actually see Deathfire as a solid item. He’s very versatile.

The basics, though, are Rod of Ages, Deathcap, and some sort of defensive item, be that Abyssal, Glacial shroud, or even Banshee’s. From there, it’s up to you.

Check back later this weekend for the wrapup. I’m pretty sure I know what my one change would be already, but we’ll see if something else comes up later in the week.

Champ of the Week: Gragas

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I’ve been sneaking some Gragas games in with the final Blitzcrank wrapup, so it only seems fair to make him this week’s Champ of the Week. As anyone who watched Dreamhack can attest, Gragas has the potential to be one of the most disruptive characters in the game. And who could refuse the love of a gigantically fat, barrel-wielding drunk guy? I couldn’t.

I used to play a good bit of Gragas way back when. I wasn’t very impressed with him when he first came out, but shortly thereafter I started taking him mid and playing him…as tanky DPS. I know, for shame, but it was before tanky DPS was a thing, I swear! Actually, this was back when Trinity Force was rarely purchased, but I absolutely loved that build.

Now, though, I’m really enjoying AP Gragas. I used to think AP Gragas could only be viable with a solo lane, but I just rocked a game with a Skarner lanemate (who also rocked and may have had a couple kills stolen). Gragas plays like a much tankier version of, well, I’m not really sure who. Gragas is sort of unique in the game, which is part of his appeal.

So this week, I’ll be giving the fat man his due. If you have build suggestions or questions you’d like answered, drop them in the comments. As always, you can catch a game with me by adding me at “The Wiggin Boy.”

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