Category: Gaming (Page 8 of 10)

The Top Ten Games of 2013

First, because there were too many games to cover here, here’s a supercut I put together of some of the best games of 2013.

I feel that everyone putting together a best of 2013 list that truly cares about gaming only does so after slamming a recently emptied bottle of whiskey down on their desk and sighing deeply.

2013 was one of the most packed years in gaming history. From every available outlet poured titles that are without comparison, even when weighed against the entirety of gaming history. Sure, there was the usual flood of crap and frustration, but it seemed that bi-weekly we were getting one of those games that you just had to play. Of course, that’s because we were.

Even if you don’t take into account the launch of two next-gen systems and all the other major industry occurrences and just focus on the quality of the games themselves, you’d be hard-pressed to name to many other years ahead of 2013.

A lot of hard decisions had to be made when putting together this list, but I feel that this is as comfortable with the honors as I’m ever going to be. Just note that if you don’t see your favorite game, it’s either because I didn’t play it, painfully had to cut it, or just didn’t like it. The curious can ask in the comments below.

Without further ado, here are the best games of 2013.

10. Assassin’s Creed IV: Black Flag

ACIV

Let me get “Assassin’s Creed IV’s” biggest problem out of the way first. It’s still an “Assassin’s Creed” game. Therefore, it carries all of the faults of that series, including a far too simplified combat system, some seriously uneven mission quality and obligatory futuristic plot elements that are getting more and more superfluous.

But, sweet Jesus, this game is just pure fun. A lot of that fun derives from the perfect implementation of its pirate elements. “AC:IV” is the absolute greatest pirate game ever made. It gives you nearly everything you could ever want from the romanticized pirate experience many of us are familiar with, and does it with sheer glee. It certainly doesn’t hurt that this is also one of the best written and best acted games I’ve played in some time.

Were this game developed from the ground up as an entirely new series called “Black Flag,” it may be even higher on this list. As it is, though, there are few games more entertaining than “AC:IV” regardless of your feelings towards the series up until this point, or any specific video gaming turn-ons and peeves you may have.

9. Outlast

Outlast

The age of the true survival horror game seems to be coming to a close as a growing number of developers pussy out and implement more and more action elements into the genre in order to make it more appealing to a larger crowd.

That’s a true shame, as a game like “Outlast” shows the tremendous amount of life left in the traditional horror style. This is quite simply one of the most terrifying games ever released, and at no point does it give a damn if you are enjoying yourself while playing it or whether or not you feel safe. It’s an uncompromising realization of the potential gaming has in terms of conveying pure horror, and you’ll love every minute you hate playing it.

I’m so very thankful the new generation of YouTube players have spread the gossip of “Outlast” and all its terrible wonders and helped let the people know that for all the waves of shitty action games with occasional jump scares that dare label themselves horror, there are still some games that do it right.

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Return To 2D Consoles

ID-10027396 By zirconicusso joystick
Free image courtesy of zirconicusso/FreeDigitalImages.net

As gaming technology becomes more and more advanced, and graphics and gameplay become increasingly more complex, there seems to be a subterranean yearning for simpler times – when two dimensional game platforms were the norm, complete with 16 bit sound effects. As someone who grew up in an era when Mario and Bomberman were the top-of-the-line in terms of available video-games, it’s been a slow and difficult shift for some of us to adapt to the supra-realistic gaming realm of today.

The benefit of two dimensional games was the fact that they were limited by their graphics, which meant that they had to work extra hard to supplement the other facets of a quintessentially good game – namely, plot and character development. I don’t want to sound like a movie critic. But at the same time, video games have always fallen into a similar field of media, and they have been judged and lauded accordingly. Some of the best games out there, which have stood the test of time, are ones that have a deep and interesting story to tell, full of imagination and unexpected twists. Halo quickly revolutionized the FPS genre by combining not only great and unprecedented graphics, but also incorporating a fascinating storyline, which lent itself to subsequent sequels.

But in the 90’s, games had to rely on storyline a lot more if they wanted to have any lasting impact. One of the classic SNES games was Chronotrigger, that for all intents and purposes, pretty much defined the RPG genre up until the present day. It followed the temporal adventures of a kid named Chrono as he passed through various time periods, making friends from each era, and striving to uncover the secrets behind an eventual enemy named Lavos who would destroy the world some time far in the future.

But it was, like most SNES games, two dimensional. Nevertheless, the lack of ‘dimension’ was secondary to the worlds that the creators were able to portray, and the story arcs that developed (Chronotrigger was also one of the first games to introduce alternate endings, based on the decisions of the player).

Today this movement back toward two dimensional games can be seen in a number of independent companies, since they are relatively easy to develop – however, their ease of development doesn’t mean that they are any less compelling. Games like Fez (which is at face value 2D but uses a unique 3D ‘shifting’ ability to solve puzzles) and Reus (in which you take on the role of a world deity), as well as a number of other independent games, utilize the two dimensions to their utmost.

Of course, 2D isn’t restricted primarily to independent gaming companies – Sid Meier’s Civilization series is one of the longest standing world empire games, which a number of incarnations (I believe we’re on 5 already?), and many casinos and online gaming websites also employ two-dimensional interfaces into their games. However, both online casinos, independents, and commercial programmers are aware that the graphics of a game always play second fiddle to how playable and entertaining a game is to the buyer. For nostalgia hunters like me, it’s a way to reconcile some of the more vapid “high graphic” games coming out these days. I’ll take fascinating character development over realism any day.

Nintendo versus other gaming companies like Zynga

The gaming world seems to change faster than most industries these days. Several years ago Nintendo was on fire with the Wii, and now everyone seems down on the company and Wii U. How did things change so fast? Well, it shouldn’t be surprising in a world where cheap apps are flooded onto the scene, offering new options daily for gaming fans, and online gaming options seem to expand exponentially as well, with everything from slot games at Sports Interaction, massive multiplayer games and then games like Minecraft that seem to turn conventional wisdom on its head. The console makers seemed to rule the world just several years ago, and then social gaming companies like Zynga suddenly became powerhouses, but now we’ve seen how quickly things change. Wii also will be facing the PlayStation 4 and Xbox One in coming months, so even in its own console space the competition is fierce.

But many still have faith in Nintendo. Oddworld Inhabitants founder Lorne Lanning recently made the bold statement that Nintendo would be around for another 100 years, while Zynga would not. Casual observers might be startled a bit by this statement, but when you look more closely at the history, the man has an excellent point. Nintendo is a 124-year-old company that was founded in 1889 as a producer of playing cards. The concept of innovation has been ingrained in this company and its financials are very healthy. Nintendo president Satoru Iwata has made it clear he won’t be laying off development staff to deal with short term problems, as that would destroy the company long term. He understands that the key to long term success involves consistently producing great products. He shouldn’t let the short term analysts distort his thinking.

While this culture is ingrained at Nintendo, a young company like Zynga has less to fall back on in tough times. Their games exploded in popularity off of Facebook, but then reality set in when the landscape was changed a bit. Now who knows how they will react to adversity? I wouldn’t make a long-term bet on them.

So when you look at the landscape out there, it’s clear that games will come and go, and so will gaming companies. But I think a company like Nintendo with a tradition of innovation should be able to ride out the highs and lows.

Why is there a lack of casino games on the PS3?

Since the world of gaming has taken off in such a big way, the amount of adults who are now playing console games has risen to an all time high. But this raises the question, why arnt their any adult games for the Playstation 3? There are plenty of games aimed at just children but how about a casino game for adults. Many games offer an insight into the world of casinos offering the odd moment in the game where a character tries his or her hand at a game of blackjack or poker. However there are currently no games that offer the full casino experience for players. So far many games touch upon gambling yet non offer the full casino experience.

It could well prove to be a popular idea to offer a game on the PS3 that gives the gamer the opportunity to control an onscreen character and walk up and down a casino, order some drinks, play some slots, sit down at a poker table or play roulette. The gamer has the opportunity to build up a reputation as a high roller on the Vegas strip, or they could go one step to far and have to build your their fortune again. All of this would allow the gamer to experience the thrill of a casino without actually betting real money. Perhaps seeing the effects of winning and loosing in a virtual world will provide some with those high and low feelings many high rollers have felt before.

Currently one of the only games available that offers a casino experience is ‘High Stakes’, a game that offers the gamer the chance to play 5 variations of poker, but they’re all hold ’em variations: Billabong, Shanghai, Tahoe, super hold ’em, and Texas hold ’em. The lack of classic games such as black jack, roulette and other casino favourites lets this game down. However until somebody commits to creating a new casino game ‘High Stakes’ may be the best bet. Until that day we will have to make do with the odd casino experience we can gain from games such as Red Dead Redemption or online sites such as GamingClub.co.uk.

The Return Of 2D

With Sony and Microsoft introducing the newest eighth generation consoles – the Xbox One and PlayStation 4, respectively – some of the highest graphic potential games are imminently poised to enter the market. Video game technology is one of the fastest moving industries, and in order to compete studios are consistently testing the confines and boundaries of what that technology is capable of producing.

Some of the hottest games slated for 2014 include Titanfall and Destiny that immerse a player in a hyper-realistic setting with incredibly detailed character and in-game design. The sheer size of some of these virtual environments is amazing. Additionally, the freedom to be able to create entire worlds has allowed developers to take full advantage of the human imagination, inhabiting these other universes with anything from monsters and mech-robots to protolithic deities and cartoon characters.

But sometimes it’s easy to forget about the precursors to these next generation gaming experiences. The beauty of consoles like the Super Nintendo was that the limitations on their technology, what they were able to display, did not hamper the creative process – quite the contrary, it fostered it. Some of the first role-playing games (RPG) to grace the video-game industry like the initial Final Fantasy and the time-shifting Chrono Trigger were (and are) just as expansive and imaginative as games coming out today, both in terms of their innovation in actual gameplay, their focus on story and character development, and their playability even decades after their release.

That seems to be where a lot of modern games lose their steam – press releases for new games tend to emphasize how many hours of gameplay are to be expected, and this notion of setting a quota often makes the games quite interesting to play, but don’t really imprint any lasting effect. Arcade-style and strategy games, like the original RPGs for the SNES, are iconic not only in their capacity to draw us, but also in their tendency to keep us coming back for more.

Some studios have picked up on this latent nostalgia for simpler formatted games which emphasize 2D interfaces, most notably Klei which brought out Mark of the Ninja for Xbox and continues to release updates to its survival game Don’t Starve. But the beauty inherent in coming back to an older format of video game is being able to look at it through a contemporary lens, and develop novel ways of approaching the gameplay.
Independent studios, which often lack the same sort of funding and manpower, are the guiding forces behind this 2D re-emergence, as well as other businesses that are picking up on the accessibility of gaming. Online casinos and developers of applications for mobile phones and devices are consistently using the 2D style to display their applications and services – think of any Online Poker or Slot Game, or the craze that Angry Birds experienced.

It’s proof that advanced and complex graphics don’t necessarily make for a good game (consider all the heat that subsequent installations in the CoD saga have experienced). What makes a good game is a good idea, and the ability to tell a story in a fun, interesting, or controversial way – the release of Reus from Abbey games is an excellent example, where you take on the role of a god by creating entire eco-systems. The dimension-shifting 2D game Fez takes a meta-approach t by allowing the player to shift the environment 180 degrees on its axis.

Although there is something exciting in the course of video-game evolution, and its endeavour to supply an interactive form of entertainment and adventure, it’s important for developers to recognize that technology is a tool, not a crux. A game can be as flashy and loud as an ambulance, but that doesn’t necessarily mean it’s appealing. The rise of independent game developers, by virtue of the resources available to them, are beginning to represent a shift in video game culture as more and more people pick up on the creativity afforded by a simple 8 bit graphics card.

Simon is a writer and content specialist who is addicted to being on the front page of anything. A graduate of Dalhousie University, he specializes in using the em dash too often. Currently, Simon rests his typing hands in Vancouver, Canada. Check out his recent thoughts on online gaming.

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