Category: Editorial (Page 4 of 34)

Company of Heroes 2 Has Mightily Upset Its Russian Fans

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Since it emphasized all of the things I like about RTS games, and played down the aspects that keep me away, the original “Company of Heroes” won me over in 2006, and even snagged a few game of the year awards.

However, even though I knew a sequel was due out, I wasn’t exactly waiting with bated breath. That being the case, its release was a pretty quiet one and besides hearing some vague rumblings of it being pretty good, since it didn’t shake the world like the original, that was about the extent of my knowledge regarding the release until recently.

What happened? Well in pursuing Metacritic, I stumbled on “Company of Heroes 2” and couldn’t help but notice that while the critic’s score was a respectable 80, the user review was a not so respectable 2.0

Why the discrepancy? Was it “SimCity” style DRM issues? Was it “Kane and Lynch” critic bribing being revealed? Was the review version completely different or something?

No, actually, it turns out the negative reviews come almost entirely from Russian gamers offended over the portrayal of the Russian army in the game, where they commit a fair number of atrocities including shooting their own men, sending soldiers out with no guns, and in general being kind of evil, moral free bastards with whatever it takes mentalities.

The uncomfortable part of this matter is that many occurrences portrayed are actually based off of historically accurate events. While many of the games detractors acknowledge that, the problem seems to be that the major focus on the army is on those negative occurrences, to the point that playing like a dick becomes an integral gameplay aspect.

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Honestly my first reaction to this was a hearty “lighten up” as it sounded like a case of overly sensitive people trashing a title for virtual slights. Not to mention the whole “soldiers going to battle without guns” thing was done in the original “Call of Duty,” and I don’t remember anyone throwing a hissy fit about it.

Though I suppose that it was portrayed more heroically there, rather than in a manner of considering the mass death of your soldiers to be “tactically sound.”

Actually I think that is the whole point to this protest. Few had a bloodier and more brutal WWII than the Russians, yet in mainstream (especially American) entertainment, their contributions are mostly either ignored, belittled, or reduced to the most horrific tales of war as a plot device where other countries get to be the heroes.

Russian gamers probably saw “COH 2” as a chance for their story to be told in a way that people might actually get to experience. No doubt upon seeing that their army plays like a more hardcore version of the GLA from “Command and Conquers: Generals,” they thought instead that here is another game that fails to focus on anything but the negative, and will probably add to the general, not entirely accurate, perception of the Russians in WWII that too many share.

It likely wasn’t the intention of the “COH 2” developers to offend Russian players so tremendously, but considering that is exactly what happened, it’s probably time they swallowed their own pride and started making heartfelt apologies rather than the “We apologize…but that stuff still totally happened” stance they are taking now.

Why is there a lack of casino games on the PS3?

Since the world of gaming has taken off in such a big way, the amount of adults who are now playing console games has risen to an all time high. But this raises the question, why arnt their any adult games for the Playstation 3? There are plenty of games aimed at just children but how about a casino game for adults. Many games offer an insight into the world of casinos offering the odd moment in the game where a character tries his or her hand at a game of blackjack or poker. However there are currently no games that offer the full casino experience for players. So far many games touch upon gambling yet non offer the full casino experience.

It could well prove to be a popular idea to offer a game on the PS3 that gives the gamer the opportunity to control an onscreen character and walk up and down a casino, order some drinks, play some slots, sit down at a poker table or play roulette. The gamer has the opportunity to build up a reputation as a high roller on the Vegas strip, or they could go one step to far and have to build your their fortune again. All of this would allow the gamer to experience the thrill of a casino without actually betting real money. Perhaps seeing the effects of winning and loosing in a virtual world will provide some with those high and low feelings many high rollers have felt before.

Currently one of the only games available that offers a casino experience is ‘High Stakes’, a game that offers the gamer the chance to play 5 variations of poker, but they’re all hold ’em variations: Billabong, Shanghai, Tahoe, super hold ’em, and Texas hold ’em. The lack of classic games such as black jack, roulette and other casino favourites lets this game down. However until somebody commits to creating a new casino game ‘High Stakes’ may be the best bet. Until that day we will have to make do with the odd casino experience we can gain from games such as Red Dead Redemption or online sites such as GamingClub.co.uk.

Celebrate the 4th of July With Some of the Best Revolution Games Ever

Like many holidays that offer you the ability to shamelessly eat and drink as much as you want while multi-colored explosions fill the sky for your amusement, it can be easy to forget the real meaning of the 4th of July.

It’s a day where Americans celebrate not the attainment of independence, but the declaration of it. Before we could earn it though, we needed a revolution, which meant lives would be lost, heroes made, and ultimately one side being written as the victor.

Revolution is one of the oldest story concepts out there, but for whatever reason it doesn’t find its way into video games often as a central plotline. Fortunately though, the revolution games available offer enough entertainment to compensate for the lack of overall entries.

If you’re looking to celebrate the day Americn declared revolution through games then, do so with some of the best revolution games available.

Freedom Fighters

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The most entertaining revolution game of all time? You could make the argument.

Freedom Fighters” is the story of a plumber swept up into a revolution against the Russian empire that, in this timeline, has been growing in strength since the end of WWII. The gunplay, squad mechanics, and varied objectives are all great, but where “Freedom Fighters” really made its name was its presentation and environment. This is basically “Red Dawn” the video game, and little touches like Russian broadcasts that portray your actions as terrorist activities really sell the world being created.

“Freedom Fighters” didn’t get a fair chance on the market when it was released, and considering how hard to find it is now, is likely to remain cimrinally underrated. Should you ever get the chance though, be sure to experience it.

The Saboteur

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Continuing our underrated theme (which is oddly true of many games about revolution) “The Saboteur” didn’t make a huge impact upon release, but has since become appreciated as a hidden gem.

This is due in large part to the game’s graphics (black and white with splashes of color) and plotline that sees you look for revenge as a member of the resistance in Nazi occupied France. Certain elements like the stealth sections are underdeveloped, and overall the gameplay is leagues behind “Freedom Fighters” or many other titles, but “Saboteur” has style to spare, and provides a memorable experience because of it.

The Just Cause Series

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“Just Cause” is one of the few games to really develop an equally entertaining franchise based on a revolution plot, and as such both games get mentioned here.

Whether you’re being dropped into the fictional island of San Esperito or Panau, both games provide a similar objectives, as you play Rico Rodriguez, a man tasked with starting a revolution against oppressive warlords. To do so, you undertake tasks for various groups that could all play a part in the coup to come, and also engage in some good old fashioned anarchy of your own accord.

Similar to the “GTA” games in structure, “Just Cause” made its name by having absolutely huge worlds with loads of crazy stuff to do. It’s the perfect set up, and is executed with bravado.

 Jagged Alliance 2

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As rare as revolution games are, we unfortunately got even less squad based strategy games based around revolution, which is a real shame considering how well the idea fits. Fortunately “Jagged Alliance 2” may have perfected the idea before it went dormant.

Featuring action similar to the old “XCOM” games, “Jagged Alliance 2” is a complex and incredibly deep title that sees you take the role of a hired gun for the exiled leader of a former Monarch empire, as he tries to take down his betraying wife, and reclaim what was his. Along the way you’ll gather mercenaries, train them, and take on odd jobs between main objectives to finance everything.

“Jagged Alliance 2” hasn’t aged a day and is just as large and rewarding as ever. Grab it on sale at Good Old Games, or anytime at all.

Republic: The Revolution

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Republic”, the most ambitious revolution game ever made, generated some serious hype before it was released, only to be met with some deserved criticism for its gameplay shortcomings, particularly when it came to control issues and its steep learning curve.

However there is no game before or since like “Republic,” as it offers the chance to start a revolution from the ground floor, and focuses more on the political and strategy side rather than action. As you might imagine, it takes a lot of effort and planning to truly execute a successful revolution, and you’ll have to devote hours navigating menus to even make progress towards that objective.

“Republic” isn’t a perfect game, or even a great one, but for strategy hounds, its one of a kind.

The Return Of 2D

With Sony and Microsoft introducing the newest eighth generation consoles – the Xbox One and PlayStation 4, respectively – some of the highest graphic potential games are imminently poised to enter the market. Video game technology is one of the fastest moving industries, and in order to compete studios are consistently testing the confines and boundaries of what that technology is capable of producing.

Some of the hottest games slated for 2014 include Titanfall and Destiny that immerse a player in a hyper-realistic setting with incredibly detailed character and in-game design. The sheer size of some of these virtual environments is amazing. Additionally, the freedom to be able to create entire worlds has allowed developers to take full advantage of the human imagination, inhabiting these other universes with anything from monsters and mech-robots to protolithic deities and cartoon characters.

But sometimes it’s easy to forget about the precursors to these next generation gaming experiences. The beauty of consoles like the Super Nintendo was that the limitations on their technology, what they were able to display, did not hamper the creative process – quite the contrary, it fostered it. Some of the first role-playing games (RPG) to grace the video-game industry like the initial Final Fantasy and the time-shifting Chrono Trigger were (and are) just as expansive and imaginative as games coming out today, both in terms of their innovation in actual gameplay, their focus on story and character development, and their playability even decades after their release.

That seems to be where a lot of modern games lose their steam – press releases for new games tend to emphasize how many hours of gameplay are to be expected, and this notion of setting a quota often makes the games quite interesting to play, but don’t really imprint any lasting effect. Arcade-style and strategy games, like the original RPGs for the SNES, are iconic not only in their capacity to draw us, but also in their tendency to keep us coming back for more.

Some studios have picked up on this latent nostalgia for simpler formatted games which emphasize 2D interfaces, most notably Klei which brought out Mark of the Ninja for Xbox and continues to release updates to its survival game Don’t Starve. But the beauty inherent in coming back to an older format of video game is being able to look at it through a contemporary lens, and develop novel ways of approaching the gameplay.
Independent studios, which often lack the same sort of funding and manpower, are the guiding forces behind this 2D re-emergence, as well as other businesses that are picking up on the accessibility of gaming. Online casinos and developers of applications for mobile phones and devices are consistently using the 2D style to display their applications and services – think of any Online Poker or Slot Game, or the craze that Angry Birds experienced.

It’s proof that advanced and complex graphics don’t necessarily make for a good game (consider all the heat that subsequent installations in the CoD saga have experienced). What makes a good game is a good idea, and the ability to tell a story in a fun, interesting, or controversial way – the release of Reus from Abbey games is an excellent example, where you take on the role of a god by creating entire eco-systems. The dimension-shifting 2D game Fez takes a meta-approach t by allowing the player to shift the environment 180 degrees on its axis.

Although there is something exciting in the course of video-game evolution, and its endeavour to supply an interactive form of entertainment and adventure, it’s important for developers to recognize that technology is a tool, not a crux. A game can be as flashy and loud as an ambulance, but that doesn’t necessarily mean it’s appealing. The rise of independent game developers, by virtue of the resources available to them, are beginning to represent a shift in video game culture as more and more people pick up on the creativity afforded by a simple 8 bit graphics card.

Simon is a writer and content specialist who is addicted to being on the front page of anything. A graduate of Dalhousie University, he specializes in using the em dash too often. Currently, Simon rests his typing hands in Vancouver, Canada. Check out his recent thoughts on online gaming.

The Top Five Things I Want to See in WWE 2K14

As an old school fan of pro wrestling, I’ve always found a guilty pleasure in the WWE video games.

Sure they’re great multiplayer titles that offer enough freedom and modes for anyone to lose hours to, but in the end they are games meant for the fans.

To that end though, there have always been some nagging problems and missing features that have kept the games from being the ultimate fan service to the faithful of that most bizarre sports entertainment hybrid. While there are a few larger issues that could definitely be improved (*cough* for the love of God better A.I. *cough*), these are five smaller things I’d love to see in the recently announced WWE 2K14 and beyond.

5. Create-a-Submission

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The best thing about the WWE games is their ability to allow you to customize just about anything to an absolutely insane amount of detail. Want a 500 lb woman with a mullet to come out to “Freebird” while wearing a custom championship belt to defend at your own custom PPV? You can do that.

However one aspect of the game, submission moves, have always gotten the shaft. Sure, it’d be great if they were more dynamic and destructive than they are now, but realistically I’d just love the option to create my own maneuvers, much like you can create finishers. It would require a little more “outside the box” programing considering you’d have to play around with ragdoll physics to make it work, but it’s the lack of those kind of dynamic options that have made these games feel stale recently.

Submissions may not be a huge part of wrestling, but they are there and the next WWE game would do well to cater more towards fans of them.

4. Smoother Chain Moves

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Chain wrestling is a term used in pro-wrestling to specify wrestlers who are able to flow from one maneuver to another without really much pause between them. While popular amongst high-fliers, more and more wrestlers have incorporated this exciting style into their matches.

The WWE games have always been lacking in this department however. It used to be excusable as the technology of the time only permitted for the “Grapple, do a move. Grapple, do a move” system, but we’re well beyond that tech now, and are still subject to the same plodding style. It would be great if there was more situation awareness to the controls, so you wouldn’t have to experience superfluous, and often janky, animations when stringing together simple moves.

It would admittedly take a complete overhaul to fix this entirely, but it would be nice if there was more of an element of this in the next title.

3.  Better Commentary

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For years, wrestling games had no audio commentary, so when the feature was finally incorporated, most were so grateful they excused the repetitive and dull nature of it.

Yet, much like animation, here we are years later and still subject to the same repetitive and dull commentary. It’s bad enough when you hear the same lines over and over, but when you play the new games annually, you rarely hear any lines not used in previous installments. There is a level of that in all sports games, but I’ve never heard one as bad as the WWE games, and it really takes you out of the environment, or forces you to turn the commentary off entirely.

While dynamic commentary and more realistic banter would be great, really all anyone is asking here is for some fresh dialogue in each new installment, and some less mechanical “one take” readings.

2. A More Historic Roster

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Along with its heavy customization options, the thing fans have appreciated most about the WWE games are the comprehensive rosters, which feature not just a host of modern day superstars, but legends of the past as well.

One thing that’s always bugged me though is that the legends rarely go beyond WWE stars of the past, and even then don’t often go past the Hulk Hogan era.

Granted this may be a licensing issue, but considering the WWE basically owns the rights to the majority of wrestling history, its time the roster reflects lesser celebrated stars of times gone past from other organizations. Sure, not all fans may jump for joy at the chance to play as, say, Buddy Rodgers, but no one will complain about more wrestlers on the roster, and the old-school fans would love it.

1. WAR GAMES!!!!!

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The War Games match sees two rings joined surrounded by a large cage. Two teams of 4-5 enter one at a time at set intervals until all men are in the ring. From there, the first man to make another from the opposing team quit or submit wins it for his team.

It’s the most unique and incredible match type ever devised for pro wrestling, and has, to my knowledge, never been in a video game. While a WCW creation, considering that WWE owns their rights now, and even have a War Games DVD on the way this year, now would be the perfect time for the most wanted of all match types to finally make its debut.

Someone please…make this happen.

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