Category: Development (Page 31 of 51)

LoL: The state of Flash

Morgana in lane.I realize it seems a bit pointless to talk about Flash at this stage of the game, but I had some bad experiences with it today so I thought it was time to discuss my least favorite mechanic in LoL.

The basic problem with Flash as I see it is that there are no real consequences to taking the skill. As a summoner skill it is simply a bonus, and for characters with high durability, killing power, pushing power, tanking power, whatever, summoner skills usually augment or fill gaps in the champion skill list. As a for instance, I was laned today against a Morgana/Twitch combo as Janna (Bumbleclot was in lane with me as Amumu). It was only my second game with Janna so I was trying to be reasonably cautious, but I also knew we could pull an easy FB on Twitch if we tried. Sure enough, we went for it at level three and had him, I mean nailed him to a wall had him, but just as my last auto attack was about to kill him (from approximately 18 HP), he flashes, breaking the projectile. Morgana lands a snare, Twitch turns around and I die.

Over the course of the game, I saw Flash save either Twitch or Morgana from 5 deaths, and save my opponent’s Ashe from at least one. The range has been nerfed to the point that it rarely bothers me as a positioning tool, but when it breaks attacks and spells that have already been cast I swear I could choke a kitten.

Thankfully, Riot’s taking a look, but they haven’t done much yet. There was the opinion thread asking what should be done with the skill, but it’s long gone from the front page and there isn’t much discussion going on. Personally, I think it just needs removed. There are very few toons that truly need a Flash type skill, and even those toons could probably do just as well with Ghost or some movement speed tweaks. I know there was support for a DotA-style Kelen’s Dagger, which would really be fine. If you really have the 1800g or whatever it is to spend on a statless item, by all means.

My hope is whatever is done with Flash is done soon. It’s one of very few mechanics in the game I still find infuriating.

LoL: Unconfirmed skins on the Test Realm

Red Riding Hood.The most recent Test Realm patch has some interesting content in the champions screen on the client. Several of the champions have skins listed with no graphic content, just some names. Here’s the rundown:

Red Riding Annie
Big Bad Warwick
Warrior Princess Sivir
Scuba Gragas

That’s what I can remember for now. I like the Red Riding Hood theme and I’ve honestly been waiting on it for a while. I could care less about the Sivir skin if only because she’s the most boring, auto-win toon in the game. Scuba Gragas, though, sounds awesome.

On a side note, googling “Red Riding Hood” for images turns up some…interesting…results.

LoL: Garen patch is live on the Test Realm

Garen screen.The patch that introduces Garen has officially gone live on the Test Realm. So far I’ve only had the chance to sneak two games, one of which crashed in epic fashion so I’ll have to hold out on the real feedback. I can give some impressions, though, regarding the newest addition to the League of Legends list of champions.

First, I can’t help but think that Garen is the Tryndamere remake and they’re just going to delete Tryndamere from the game. Obviously I don’t really believe that, but if you look at his skills there are some perplexing similarities. Judgement is like Spinning Slash, but with much greater damage output potential and slow immunity. Courage reduces incoming damage (a bit like Mocking Shout). He has an active skill that deals extra damage and crits and, just for good measure, silences too. His ult is definitely different but for overall “feel” I’d say the two are a close pair.

I’ll try to get another game in tonight but I’ll definitely have some more detailed analysis on the Garen playstyle tomorrow.

LoL: Snowballing on Twisted Treeline

Snowballing on TT.I decided to stay up last night and grab a few solo queues on TT to see how I would fare with Kennen. The first game went pretty well. I was holding my own, not necessarily dominating (they had a Shen/Poppy/Warwick so it was tough to burst a target down) but I wasn’t dying and I was picking up the occasional kill. Our own Shen wasn’t using his ult early enough, though, and we ended up losing a long game after some intense teamfights. Overall it was a lot of fun.

Unfortunately that kind of game isn’t the norm for Treeline. Most games I see are landslides in either direction, even if they take 30-40 minutes to finish. It’s a problem I think will be hard to balance if only because 3v3 is much less forgiving to players prone to making mistakes. In the next game my opponents weren’t nearly careful enough with me early game. Only one had cleanse and the others were short on CC.

You can see the results in the screenshot I posted. Take a look at Fiddle’s farm compared to my own. He was so far behind by the time I had 4 kills that there was just no coming back.

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