Category: Development (Page 14 of 51)

Maokai ability list appears at PC Gamer

Maokai art.

We didn’t get the Maokai ability list through the traditional lines of communication this go round. Instead, he was previewed exclusively on PC Gamer, complete with commentary about his different abilities. This is kind of interesting route for Riot to take, but I support it. I love having commentary from people who have played the character. You’ll see what I mean.

Here’s the text from PC Gamer:

Abilities

Q: Maokai’s arms resemble Hellboy’s: one average sized, one large enough to knock out an elephant. Maokai’s Q makes him slam his trunk-arm into the ground, sending a shockwave rippling through the earth towards the enemy. The shockwave acts as a line nuke, similar to Ezreal’s Essence Flux (W) ability. Originally, the wave resembled Kassadin’s Force Pulse (E) and granted Maokai bonus armor, but the result was a messy spell that just didn’t fit.

W: His bread-and-butter initiating move. Maokai explodes into a multitude of arcane splinters, phasing out of existence for a brief moment in order to reform at the feet of an enemy champon, growing out of the ground underneath them to damage and root them in place for a few seconds. This ability is single-target (imagine if Master Yi’s Alpha Strike (Q) stunned a champion instead of jumping between enemies) and is not channeled, as Maokai ceases to exist during the spell, similar to Alpha Strike.

E: Like the Vulture’s spider mines from Starcraft. Maokai plants an acorn into the ground, which lies in wait for a unfriendly passerby. Once it’s found a target, the acorn will pop out of the ground and run to the enemy champion, exploding for light AoE damage when it gets there. This is great for traps, keeping an eye on enemy movements in the jungle and useful in team fights due to its small AoE damage. It can also be used as a scouting tool, similar to Teemo’s Noxious Trap (R), but Maokai will be much more limited in the number that he can place.

R (ultimate): Maokai’s ultimate ability fits right into the current meta-game, where teamfights often decide who wins or loses a match. Think of it as the defensive version of Anivia’s Ultimate. Maokai creates a placeable AoE that drains mana per second while active. Allied champions standing in the area will receive more and more Magic Resist as the spell absorbs damage. It can be maintained as long as Maokai has enough mana, but it’s costly, so we never had it on for more than 6 or so seconds. When the ability is toggled off, Maokai’s cooldowns will be reduced according to how much damage was absorbed during the spell. If you soak up enough spell damage, you can reach a threshold that will, in essence, allow you to double-cast your other abilities as magic flows back into Maokai.

Passive: Maokai’s passive gives him some decent staying power early on in the laning phase, when champions are casting spells to ensure last-hits and harassment. He gains increased health regeneration when champions near him (enemy or ally) cast spells.

He sounds interesting, though I’m definitely bummed that his traps will be limited. I really enjoy trap champions, and I think it would be cool if Riot developed sub-classes of heroes centered around abilities like this. I’ll hold of on judgement until I see the numbers, though. His ult sounds really boring. I hope it has a pretty massive radius, too, or that it at least stacks up quickly. Few teamfights I’m a part of these days take place in one area.

As for the way this was leaked, it’s great to see someone’s opinion, particularly for skills like his W. Riot’s own skill descriptions can be a bit, ah, cryptic at times. I’d like to think we’ll get to the point that we have numerical values for the abilities roughly a week in advance but I doubt it’s in the cards. As we know from the Renekton release, numbers change practically up to the release date.

Riot loses to the bot squad

Riot defeat to bots.

This afternoon Riot unveiled the new bot AI for the upcoming cooperative mode during a live stream. Interestingly enough, the Riot team lost. I wasn’t paying close attention to the stream, but the few times I did watch, the bots definitely seemed much improved. They were tower diving, backdooring, ganking, baiting, the whole nine. It was actually pretty cool.

Granted, I don’t think this will be much of a challenge for high-tier players. The new AI seems good, but it can’t jungle and doesn’t take dragon, which is a huge gold/xp loss. Still, it will probably be a fun way to spend a low-key evening and it’s definitely an improvement over the old bots.

Picture 4It was also interesting to see the internal build Riot was using. During the stream, Phreak pointed out the shield notification you can see in the screenshot at right. That white bar gets tacked on to any character with a shield as far as I can tell. In the livestream it was working on Karma, Malphite and I think Shen, including targets that Karma and Shen shielded. I would guess it also works on Sion. That’s a nice feature that’s long overdue.

It’s encouraging to see that the bots are so close to release ready, at least from what I could see tonight. Obviously the proof will be just how soon we see the feature go live. It was only announced a short while back, unlike Magma Chamber, which we’re still waiting to see.

Champion Sneak Peek: Moakai, the Twisted Treant

Moakai, the new Rooftrellen.

It’s time again for another champion sneak peek, this time bringing us artwork of Moakai, the Twisted Treant. Here’s the official blurb:

Sometimes, when you look at the League of Legends champion lineup, it’s easy to feel like you’ve seen it all. You’ve seen light mages, thorn mages, mad scientists, illusionists, ninjas, and warriors with gigantic swords. But there’s something that this next champion has that none of them do: roots. That’s right, while you may have been engaged in epic, pitched battles with trolls, gargoyles, ogres, scarecrows, minotaurs, mummies, and mutant armadillos, I bet you’ve never had to fight a tree before! Introducing Maokai, the Twisted Treant; a groundbreaking new champion in the League of Legends whose bark may or may not be worse than his bite. You decide.

If you’ve been on the forums in the past month or so you probably new that he was coming, along with Jarvan IV, who we should see introduced in a fortnight. Moakai was originally teased in PC Gamer with the image you see above. He was accompanied by the text:

Who: A tree hit with magic that became a hero
He Will: Plant acorn bombs; teleport on top of lightly armored enemies
Release: Feb 15

So far, the article’s right on, though we never really know what skills will make it live. The acorn bomb sounds interesting. Will we have a Teemo rival at last? I can already feel the frustration of another teleporting champion. Shen has been the bane of my existence recently. I don’t know how much more I can take.

Look for Moakai next week.

Magma Chamber and graphical update leaks

I’ve finally had the time to edit down all of these pictures for your perusal. They are a couple weeks old and have been leaked on other sites, but here they are for you. These are shots from Magma Chamber and several pics of the graphical update slated for League of Legends.

As you can see from the initial image, the overall map design looks to be just about done. What we’re likely waiting on are the little tweaks that happened with Twisted Treeline over time. Remember all the brush changes and the mob changes, the gold per creep and gold per minute changes? All of those things affect the balance of a map.

I’ve also included some champions in post-graphical-update form. Personally, I don’t really care about this stuff. I like stylized graphics, and frankly, graphics are rarely the thing about a game that gets me hot. I do think some of the new models look better, but some of them just look like they’re wet.

As I mentioned yesterday, this stuff is long overdue. I hope we get to see it soon.

Slowing feature releases hurt League of Legends

Magma Chamber boss camp.

I think it’s safe to say that the League of Legends community is as restless as it has ever been. It has been more than half a year since the last major feature release, and promised feature updates remain unreleased months after their announcements. Several high profile players have made long forum posts with titles like, “@Riot why I’m losing interest in your game,” and, “Riot’s downward spiral.”

The thing is, I still have a lot of fun with League of Legends. My personal beef with Riot is that a game that once had as active a development cycle as I’ve seen has grown stagnant, relying on bi-weekly champion releases to keep the game fresh. I started playing the game in December of 2009. Just three months later there was a new map, not just in development, but in the matchmaking rotation. Somewhere along the way there was a client revision. Four months after the Twisted Treeline release came Season One, complete with ranked matches and a new client experience.

It has been more than six months since Season One launched. In that time, there has not been one major feature release to the game (sorry, tutorial modes don’t count). Magma Chamber was announced in September, as was an upcoming graphical overhaul. Both features remain unreleased. There is still no team/clan support. We still don’t have normal stats available, despite the fact that they’re being recorded. The achievements pane, which was introduced last July along with the Season One release, remains unused.

In short, it’s time. In fact, it’s past time. A major content update is long overdue for the game. Riot has had a lot of opportunity to expand the game and stay at the forefront of MOBA design. Without a serious release in the near future, I think we can reasonably expect the game to start bleeding players, either to other MOBA franchises or to different games altogether.

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