Author: Matt Byrd (Page 15 of 34)

One Game Developer is Not Letting Video Game Piracy Ruin Their Fun

 

Chris Rock once said on monogamy that a man is “basically as faithful as his options.” In other words, if they have the ability to cheat, they are much more likely.

The same can easily be said when it comes to videogames and piracy. Everyone knows how much of a problem piracy is, yet many still succumb to the allure. After all, it’s easy, it’s free, and you don’t even have to see the victims if you don’t look hard.

However, the victims are very real, and the numbers to support it are staggering. Take for instance the recently released indie game “Game Dev Tycoon,” where you are tasked with running a video game development studio. It’s been announced by the game’s developer that figures seem to show that of the roughly 3300 copies of the game being played so far, a whopping 93.6% are pirated copies. Naturally for a small studio like Greenheart Games, or anyone really, those are crippling.

While cases like this are all too common, this one does have a silver, and very humorous, lining.

See, it turns out that a large part of the reason that the developers have such accurate figures for the pirated copies, is because they released their own pirated version of the game. Besides using it to fish for statistics, they also programmed these games with a very important feature, where a warning message pops up that the fake games your fictional in-game studio develops are being heavily pirated.

The problem becomes so great, that sooner or later you eventually will lose your studio as you usually can’t profit enough to get ahead, making those copies of “Game Dev Tycoon” essentially unwinnable.

While that’s humorous enough as is, the best part of this story has to be the befuddled reactions from the users of these pirated copies, as they just can’t understand why this is happening in their game, and are pleading with other players for a way to resolve the issue. One even remarks that the whole thing is “not fair,” while another asks is DRM can fix the problem.

While the irony there is seemingly only lost on the people affected, the real irony is that the people who pirated the game about running a video game development studio seem to have gotten the most realistic version of that process. Gaming needs an indie scene to challenge the perceptions of the industry and test the waters of what works and what is accepted at large. Piracy kills that creative market, and unfortunately a viable solution on a massive scale has not been presented yet, and quite possibly never will.

Still though, it’s nice to know that pending financial and creative doom hasn’t deterred the better spirits of at least one developer, and it’s hard to not applaud them in their efforts to make a small, but very clear, stand against the matter the best way they know how.

The Painful and Slow Death of E3 is Becoming an Embarrassment to Video Games

I used to love getting a video game magazine in the mail, whether it be Nintendo Power, Expert Gamer, Electronic Gaming Monthly, or Game Informer. It was a once a month mind blow where I got pages of information, galleries of photos, and sweet, sweet reviews regarding my favorite pastime in every issue.

That was once a month. Once a year though, there was an event that was like getting a year’s worth of magazines at one time. They called it E3, and to any gamer who grew up in the 90’s, it was this mythical ceremony beyond comprehension.

However, it’s no exaggeration to say that over the last 10 years or so, the event has been slowly dying. What was a mark your calendar and anticipate sleepless nights in anticipation extravaganza, now resembles more of a begrudging necessity where companies do their best to budget as much flash as possible to blind people to the fact they are mostly seeing the exact titles that they’ve known would be there for months due to leaks, or worse retreads of previously released information to fill time.

Recently the declining event has suffered another traumatic blow when one of the “big three”, Nintendo, announced they would not be putting on a presentation this year, and will resign themselves to a booth. 2K has also stated they will be pulling from the show entirely, while Sony and Microsoft are hosting separate events for their new console reveals, which previously could have only occurred at E3.

The writing is on the wall for the event, and has been for some time. Instead of just bleeding the spectacle though, it is time for E3 to die.

Understand that E3, much like the gaming magazine, was only as big as it once was because video games were not. There was no video game channel, there was no segment on the news concerning them (with few exceptions), and there certainly was no internet in the way there is today. Having a singular large event like E3 that didn’t just acknowledge video games, but glorified them, was not only justified in a different time, it was required.

That of course isn’t the case anymore. Instead E3 is an unfortunate lingering relic of a different time that is being unnecessarily worshiped due to the misguided value placed in nostalgia, and is dragging down the potential growth of the entire industry. The larger companies don’t need it, yet they still feel obligated to put on a big spectacle, and completely drown out the noise that smaller companies could use the time for in the process. Meanwhile the growing numbers of embarrassing presentations have their ridicule magnified much larger than necessary by the inherit spectacle E3 still carries, and the rare previously unannounced great game that can emerge (say like “Watch Dogs”) then spends the next few weeks making rounds on every facet of the internet watering down the initial moment until it might as well have not existed at all.

It’s time for gaming companies to take the cue from Nintendo and 2K and move on. Whether that means companies hold their own shows, or provide more services like Nintendo Direct that allow them a forum for their own exclusive major announcements, it doesn’t matter so long as they are no longer dependent on a few days in Los Angeles to define the course of their next year.

It was as long ago as 2008 when representatives from EA, Ubisoft, and others, were quoted lamenting that E3 wasn’t the profitable gala spectacle it once was, and were contemplating ways to bring it back to prominence. The truth is that if the day ever did exist when that resurgence was still possible, it has now passed. If the gaming industry is still truly fiscally dependent on E3, then it has only itself to blame for not making use of the considerable resources available to forge a new path to greener pastures.

Nintendo has been criticized for living in the past, and being behind the times, but in this move they are truly ahead of the game. It’s hard to say goodbye to something that still manages to entertain, but there has never been a case where relying on the glory days was a benefit to anyone, and it certainly isn’t the case with E3.

“Beyond Two Souls” May be Video Gaming’s Trojan Horse

“Beyond Two Souls” recently sent a gift to some journalists and industry types, and an unusual one at that.

It was 1,999 blank pages bound by two yellow covers, one of which beared the game’s box art and title. The one page that wasn’t blank was the initial one notifying the recipient that what they held was a replica of the 2,000 page script that “Beyond Two Souls” is built upon, as well as a friendly reminder that the game was accepted into the Tribeca Film Festival.

Besides a joyous bearing of free printer paper, the other intent, and message, of the script was a simple one. It was to make everyone take notice that “Beyond Two Souls” will be different.

No…not different.

Unique.

It was the late Roger Ebert who famously raised the question if gaming could ever truly become art. Mind you he didn’t say it wasn’t art, and he didn’t say it couldn’t be art as is popularly cited, but rather it was more of a challenge to the medium to silence the doubters, himself included.

Now any gamer knows that storytelling in games is impressively unique and blazes its own path to create a quality that only the medium is capable of. To summarize the idea, think of “Bioshock.”

What gaming has lacked up until now though is a title that makes people who neither care about or respect video games (but very much do care about and respect films) to pause for a moment and consider the same growth that gamers have been seeing for decades now. Of course for that to truly work, the game must not just impact film lovers in that way, but gamers as well.

“L.A. Noire” came close, as did “Beyond Two Souls” predecessor “Heavy Rain.” Before that, “Grand Theft Auto IV” and as host of others.

However, “Beyond Two Souls” may be the first title that truly needs to be that game. It doesn’t want to be that game because it can, and it doesn’t dream about being that game because it may, but rather it needs to be that game to be considered a success by all parties involved.

And what a coup that would be if it was. While gaming doesn’t necessarily need that game to continue to exist, just imagine the world that would be left in its wake. Just imagine what the world of video games would be like if a game was released that would both satisfy the creative desires of the fans, the financial needs of the industry (like “Heavy Rain” did in a big way), and make people who couldn’t give a damn about either suddenly take notice, and be forced to really look at a video game with artistic respect.

It would be gaming’s Trojan horse. A rebel to even games themselves, under the guise of an expected appeal to the so considered higher authorities.

Then again, it may not be. It’s entirely possible that “Beyond Two Souls” will be a flop, or worse nothing at all. Even if it isn’t the game that shifts the perspective of video gaming though, it is a harbinger that a day is coming where even the most resolute of gamers must question their expectations regarding the capabilities of the medium. A day you could argue hasn’t been experienced sine “Grand Theft Auto III.”

Of course, much like that 2,000 page script, that day may come as soon as “Beyond Two Soul’s” October 18th release date when that very game will be delivered, to the amazement of all, right at the doorstep.

New Videos Show that Virtual Reality Suddenly isn’t so Far Away

If you haven’t been following, the oculus rift is an amazing new virtual reality device that will allow the gamer to achieve a sort of free look effect while playing a game. It’s not quite the vision of virtual reality that we pictured from sci-fi, but it does represent the most realistic step towards that vision that video gaming has ever seen.

Now that early units have begun shipping to early kickstarter backers, we’re starting to get some pretty interesting footage of the device showing everyone exactly why that is.

The first comes to us from a gamer playing the free running “Mirror’s Edge.”

“Mirror’s Edge” is the exact type of game that people dreamed about when they heard of the oculus rift, and also the type they worried if the device was capable of handling. From that video, I’m going to say that concern has been addressed triumphantly

In fact, I pretty much just have to say “wow.”  While we don’t know how much time was invested in learning to play the game, it doesn’t appear that the user in that video misses much of a step with the rift, and instead the only times he seems disoriented are when he’s in a particularly narrow movement space, admiring the rift’s ability to put a new perspective on the game, or when participating in an awe inspiring free fall which serves as the definitive climax to the video.

While it’s difficult to gain the same sensation that the rift supposedly inspires just by watching a video, it doesn’t take much imagination when viewing that video to see that it has potential to lend a truly unprecedented interactive experience to select titles. Of course when you’re talking creative and imaginative experiences, nothing tops the next video.

In what has to be the most incredible demonstration of interactive gaming ever filmed, the person in that video is using an omni-directional treadmill, which can read and feed your movements to a video game character, and pairs it with the oculus rift to play “Team Fortress 2” in a manner more in line with the virtual reality experience we’ve all dreamed of, albeit in a much more exhausting manner than previously considered.

The other thing that video shows is that there is a possible future for VR gaming, which is an idea that has never really been given an honest attempt or chance. Whether or not the oculus rift is the device we all look back to when identifying the true turning point of the concept, even the earliest and roughest footage shows a VR device that does something no other has truly managed to do yet.

Impress.

Nintendo is Once Again Showing That Nothing Can be Old if it is Timeless

Between the hype, and controversy, around “Bioshock: Infinite”, big upcoming titles like “Grand Theft Auto V” and “The Last of Us,” and Sony and Microsoft’s next gen consoles drawing their initial buzz, there hasn’t been much press from Nintendo, especially considering the somewhat disappointing sales for the Wii U, and how badly they could use some good publicity right now.

However recently Nintendo has unleashed a plethora of news via their Nintendo direct service, that reveals that things have in fact been very busy at the mushroom kingdom.

Among quite a few announcements are a new “Yoshi’s Island,” a re-released “Donkey Kong Country,” a new “Mario Party,” a new “Mario and Luigi” RPG title, a new “Mario Golf,” a sequel to “A Link to the Past,” and, by far the biggest news at all, the long, long, long awaited US and European re-release of the cult classic “Earthbound,” which is now automatically the best game on the Wii U.

I’d say that’s quite a lot of new titles in a short span, but that’s not exactly true is it? Most of the big announcements are sequels, remakes, or re-releases, with nary a strictly new property in sight. For most companies this would be seen as lazy at the least, but Nintendo isn’t exactly most companies are they?

Instead this is not only a satisfying announcement for fans, but a smart one for Nintendo as well. It’s not a stretch to say that the Wii U and 3DS aren’t exactly setting the world on fire, so Nintendo is doing what they always do in times past when they need to spark a system sale or two, and that’s go to the franchise well. Sure they’re drawing deeper from the well than usual (an “Earthbound” re-release pretty much scrapes the bottom), but they’ve proven before that they have the ability to use these franchises to not only boost figures, but show other developers new and exciting ways to creatively explore their hardware (though the Wii U could still use some more Nintendo love).

Whether or not that ends up being case here, if you’re a Nintendo loyalist, you’re about to get a wave of highly anticipated titles that, if history stands true, will be of equally high quality. For everyone else, it’s a reminder that even at this point in the game, Nintendo’s big guns change the focus of any war.

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