Author: Jeff Morgan (Page 79 of 260)

Brand, the Burning Vengeance is up next

Brand, the Burning Vengeance.

The champion sneak peek is up for Riot’s next addition to the League. Brand, the Burning Vengeance will be joining the game in the next patch.

Here’s the official blurb:

Here at Riot Games, we’ve been positively burning with anticipation to tell you about this next champion. And that’s not just smoke and mirrors! If you’ve ever come under fire from critics for leaving a candle unattended, forgetting to turn the grill off, or an over-enthusiasm for fireworks displays, he’s sure to spark your interest. Start getting fired up for Brand, the Burning Vengeance. He’s a real spitfire who is sure to attract all you combustion connoisseurs out there like a moth to a flame.

Hey, did we mention that he’s on fire?

His concept art is pretty cool, and, judging by the look of the image, could be his splash screen. I wonder if we’re looking at some sort of fire mage, maybe even Annie’s father? That would be an interesting bit of lore. You gotta feel at least a little bit bad for this guy – Lee Sin’s hype is a hard act to follow.

Lee Sin catches a hotfix buff

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Lee Sin might be real, *sunglasses*, real mediocre. Okay, I don’t think that’s how that joke works but who can resist a little wordplay. In all seriousness, Lee Sin was one underwhelming dude, to the point that Riot saw fit to hotfix buff him. I haven’t really been a fan of this method in the past, and after seeing the numbers, I’m not a fan of it now.

Check it:

Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
Tempest/Cripple AD ratio increased to 1.0 from 0.6
Dragon’s Rage AD ratio increased to 2.0 from 1.5
Flurry’s Energy restoration increased to 15 from 10.

Those are serious buffs. Imagine another character in the game picking up those kind of number boosts. I still don’t think it will address all of his problems. Lee Sin suffers from a lack of real crowd control, even if he is fairly mobile.

It’s also hard for me to see this buff and not think, gee, Nocturne hasn’t been changed, and he has one of the absolute strongest kits in the game. How does a buff like this get pushed through when adjustments to a character like Nocturne aren’t even made the patch after his release? I’m confused, but thankfully Lee Sin isn’t the kind of character that can take these buffs and just murder an entire team. In the right hands, though, I think he’ll be very deadly.

Urfrider Corki is live

Apologies for the content gap, guys. Between my own ISP issues and a problem with our hosting provider it’s been a strange couple days. Enough of that, though. On to the news!

Like Lee Sin, the Urfrider Corki skin is indeed real. It’s also now available for purchase in the store for 975 RP. I am glad to see that Corki wasn’t getting another legendary skin. Of course, almost every Corki skin feels legendary because almost every one is a remodel. Nature of the champ, I guess.

I still love my Red Baron Corki, even if it is a bit simple. If I can catch a sale on this any time soon, you can bet I’ll be buying it.

Lee Sin Impressions

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I’m still reeling a bit from the fact that Lee Sin is real, but that hasn’t stopped me from playing a few games with him. On the whole, I think he’s a much more balanced release than Nocturne, and that makes him feel a little lackluster.

For the most part, I like Lee Sin’s kit. He has a lot of mobility and his W and E are both strong enough skills that he has some build flexibility. If you’re in a heavy harass lane, level the shield before the slow, and vice versa. I do tend to get one rank of each before level six, just for the utility. Dashing to a minion with his shield has saved my ass more than once. In almost all cases, though, it seems best to rank Sonic Wave first.

One of my biggest problems with Lee Sin is his ultimate. The damage scales really well, but with all of the dashes in the game it can be nearly impossible to send the target where you want. One wrong step and suddenly they’re flying out of range. It’s often best used as a finisher, which kind of negates the kick functionality. I would love to see this get some kind of redesign, even if it was just to make a dead player fly through enemies just as a live player would. That would make the kick slightly more tactical.

The energy system is also a source of frustration for Lee Sin, if only because his cooldowns feel pretty short. I never feel like I’m waiting on abilities, just on the energy to use them. Granted, his passive is supposed to help with that, and it does to an extent. Still, it’s frustrating to look down and see 2 abilities grayed out and just wait for more energy.

I will say, I’ve seen a lot of people who feel the opposite about the character. Some players are in love with him, so my malaise could be related to flavor more than balance. As I write that, it feels more true than the balance issue – I do think there are some changes that would make him more fun/interesting, but at the end of the day I think I’ve seen one too many dashy melee characters. More. Flavor. Please.

FG LoL Mondays – 9:30 PM EST

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We are on for tonight, folks. If you’re looking for some games this evening, I’ll be online at 9:30 PM ready to play with any and all takers. If we get enough people we can run some custom games. It’s been a few weeks, so we’ve got plenty to catch up on. I’m looking forward to seeing your Nocturne/Lee Sin skills.

If you’re interested in playing tonight, log in a bit before 9:30 and join the chat channel “Fearless Gamer” (case sensitive). Of course, you can always add me at “The Wiggin Boy.” Hope to see you tonight.

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