Author: Jeff Morgan (Page 57 of 260)

Yorick Impressions: He needs that buff

Undertaker Yorick.

I saved my Yorick impression post for late in the evening because I figured Riot would have to weigh in on his current status. Most everyone is claiming that he is horribly underpowered, and for the most part I have to agree. His early game is incredibly lacking and he is highly reliant on a strong team comp to maximize his potential. That said, late in the game with the right comp he does pump out some damage. Riot recognizes his relative weakness and has already stated that he’s going to receive a buff, but we all know that won’t stop me from sharing an opinion or three.

One of the biggest problems I’ve had with Yorick is his damage output from level one to eleven. The burst from his ghouls seems just barely too low, mostly because he doesn’t have the damage to improve them for quite some time. They also die fairly quickly, which isn’t a big problem when they don’t deal much damage but becomes a larger issue in the mid game. I think a mana cost reduction would also help a lot here, and I’m glad to see that Riot is considering that sort of adjustment.

The other major issue plaguing (yeah, I did it) Yorick is the design around his ultimate. Pet design that is based around champion clones feels misguided at the very least. The scaling gets really hard to manage late game and can even be overwhelming in the early game. When a jungler comes around for a gank and Yorick also ults, the 4v2 is frustrating. I haven’t felt outplayed by a Yorick yet, just outnumbered (only by his ult, the ghouls die too fast to really matter), which is pretty boring. Getting outplayed is a good thing – it teaches me how to play better. I wish he had something that felt more skill based.

One of the biggest problems facing Yorick, at least for me, is that he’s following Orianna. I’m starting to realize just how perfect a champion release Orianna was. She’s a blast to play, fairly difficult to pick up, and strong with a quality team around her. She takes more than one game to learn and a whole bunch of games to master, both of which are great things for a champion. Her design makes me want to get better with her, while Yorick’s design just makes me wish he was better. Hopefully the upcoming buff will give him a little boost in the early game.

Will Ashe catch the next nerf?

Alternate Ashe Splash.

Today’s patch included some widespread (and pretty severe, in some cases) nerfs for many of the champions we saw used and abused in the Season One Championship at Dreamhack. One champion was not only notably absent from the nerf list, but also notably present and incredibly victorious at the tourney: Ashe. Ashe played in a whopping 17 games at Dreamhack, only bested by Nunu and Janna at 18 a piece. Ashe’s team won 13 of the 17 games in which she appeared, boasting a 76 percent win percentage. I’d like to think we’re beyond the point that we call that luck. Is she overdue for a nerf?

My own opinion is yes. After the nerfs doled out to champions like Miss Fortune and Vayne and the Last Whisper changes that rocked Tristana, Ashe somehow retained an extremely powerful skillset. The majority of her strength is obviously caught up in Enchanted Crystal Arrow. That one skill allows her to contribute incredible utility long before the other ranged carries really start to shine. When you factor in the free CV she gets every 60 seconds, it’s tough to see how she’s escaped the nerf bat.

I actually think she remains unnerfed for the same reason she is so strong – most of her power is in her ult. Change that skill the wrong way and suddenly she’s below Tristana in terms of team utility – no escape mechanism, poor early game damage aside from her level 1 crit, and a fairly mediocre gold multiplier. I do think she could use a bit of a cooldown increase on her ult while they figure out something else to do with it.

In case you missed it, some friendly player made an awesome spreadsheet breaking down all of the Champions, Summoner Spells, players, and raw data from Dreamhack and shared it as a Google Document. Check it out when you have a chance – you might find someone on the list worth checking out.

Champ of the Week: Akali

Alternate Akali Splash.

I thought I might get a little inspiration for the Champ of the Week from last night’s Fearless Gamer League of Legends Monday and it turns out I was right. I had a lot of fun in a game with Akali, a champion I hadn’t spent much time with until burning through something like 18000 IP a couple weeks ago to buy a rune page specifically for her. Since that time I’ve started to really appreciate her playstyle a bit more and to see how much she can contribute to a team. I’m really excited to name Akali my Champ of the Week.

I’ve been screwing around with a few different builds as I’ve played her recently, but I’d really like to spend the week focusing on when a build works and doesn’t work, and how to stay viable if you get wedged into a duo lane. I think the obvious solution to that problem is to not play Akali if you’ll be in a duo lane, but Akali requires a lot of rune specialization. If players want to get serious about her, chances are she’ll be one of very few champions that player can afford for some time. I may spend a game or two playing with a basic mage rune setup, but frankly, I don’t think she fares very well in levels 1-5 without her own build.

Check back later in the week for epic tales of my leaps across Summoner’s Rift. Chances are good that I’ll get caught under a turret more often than anyone reasonably should.

Fnatic wins the all-Euro Season One Championship Final/Patch Notes

Season One officially drew to a close this evening as Fnatic beat Against All Authority to take the Season One Championship. The game was an all-Euro match, thanks to some excellent play by aAa during the loser’s bracket semifinal round. aAa was able to win the match with a bit of an odd comp, thanks to some creative warding and incredible teleporting. It would be enough against Fnatic, though, who scored the final win in the second of the two game series against aAa.

I was a little disappointed to see the North American teams drop early. I’m not a TSM fan, but I though Epik had played really well for most of the tourney. The wheels fell off today, though. I honestly thought they might have been throwing the game with that double-AD, no tank comp. They are certainly a much better team than was shown today.

I haven’t yet had a chance to watch the Fnatic vs. aAa matches as I was in the car when they first aired. I’ve heard they were fantastic, so I’m hoping for some VoD action soon. In the meantime, Phreak and RiotEski put up a patch preview, which I’ve linked above. Lots of changes are on the way – check back tomorrow for a full roundup.

FG LoL Mondays – 9:30PM EST

FG LoL Mondays

By 9:30 this evening the Season One Finals should be complete, so why not get together and play some games. If you’d like to join in with the other readers here, log in to the “Fearless Gamer” (case-sensitive) chatroom in League of Legends or add me at “The Wiggin Boy.” We’ll get a game set up around 9:25PM for those that are interested and get started by 9:30.

Anyone and everyone is welcome to play. If we get a full game or more we can run some in house games, but hitting up the normal queues is always a good time. Hope to see you tonight!

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑