Author: Jeff Morgan (Page 53 of 260)

Champ of the Week: Shaco Wrapup

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I’m a little surprised and bit more embarrassed to say that I was glad for the end of Shaco week. It wasn’t good. In fact, it was disturbingly not good. I can’t stand feeling like a non-factor in a game, and for most of Shaco week, that’s exactly how I felt. I’ve also never been in love with the pet controls in League of Legends, and I had more than a few frustrating encounters with my own clone. I’m worried for Shaco’s future, mostly because he has such a great ganking kit. A slight buff in the wrong direction and he could become a big problem.

As one forum-goer mentioned this week, players don’t really have a reason to pick Shaco when Nocturne is on the board. While their kits aren’t exactly the same, they do perform similarly, it’s just that Nocturne is the much stronger of the two. I know some of you have said that Shaco is really designed as a split pusher, but I have to disagree.

In my experience, Shaco requires much more farm to effectively split-push than many of the other characters in the game. For one, he does not clear creeps well, even with a Madred’s. That’s pretty much the bread and butter of any split pushers kit – can they burn down creep waves to amass a little pushing army behind them. Shaco can’t until mid-late game. Master Yi can do it by level seven. Many of the best split pushers also have an attack damage or attack speed modifier to help them push. Again, Yi is a great example, but so is Sivir, Ezreal, Nasus and as mentioned above, Nocturne. All of those characters also have creep clearing ability, which makes them infinitely better than Shaco at the split push. If he has one thing going for him, it’s that he can escape gank attempts better than many of the others, but that doesn’t really make him a good split pusher so much as a safe one.

I think Shaco’s biggest problem is that his Deceive and his Jack in the Box no longer work well together. Some time ago, Shaco was able to drop JitBs from stealth, which made him excellent at ganking. He could deceive in, drop a box behind the unsuspecting enemy, and still get the crit bonus from Deceive. Now, though, he’s forced to decide between that Deceive damage or planting a box. The box is pretty much always the better choice, but it gives away your position and allows the enemy a chance to make an escape.

That said, Deceive can be extremely frustrating to play against, especially if the Shaco gets fed. For every complaint I have about Shaco, I’m certain I could find someone who loathes him the way I loathe Mordekaiser. I get it. Fed Shaco is like fed Eve, but he’s more escapable. Still, I think Shaco is overdue for some love, and from the look of Guinsoo’s Twitter feed he’s about to be getting some, along with some bug fixes.

If I could change one thing about Shaco, I think it would be to remove Jack in the Box and replace it with something else. While I think JitBs are great little gag additions to a jester’s kit, they serve very little purpose beyond Shaco’s early jungle and ganks. They die far too easily to AoE, get accidentally triggered by minions entirely too often, and deal pitiful damage. He needs another skill that gives him a more reliable jungle or more reliable lane. He already has a poison, so my suggestion would be some kind of attack speed or attack damage modifier or possibly another AoE style skill to help him plow through the jungle.

That doesn’t really address his survivability problems, but I think with more consistent damage and more utility out of his W, he could scale much better and be able to purchase a bit more survivability along the way. Shaco was fantastic once, but he hasn’t kept up with the bruisers and he can’t possibly withstand deathcap mages.

Check back soon for this week’s Champ of the Week!

Leona patch included Spectator prep

I haven’t been on the forums much over the weekend, mostly because of the sheer volume of rage threads since the Leona patch, so maybe someone already covered this. I played a ranked game earlier today and couldn’t help but notice that the pick/ban screen had undergone a small change. Bans are now listed under the respective team that chose the banned character. The portraits are also small enough to allow for more than four bans.

I can only think of one reason to make that kind of change – Spectator Mode. The old system was fine. It was easy enough to understand and it certainly wasn’t the sort of function I would expect Riot to bother changing unless it was tied to another feature. The only feature that could possibly tie to would be Spectator Mode.

I hate to make predictions about this, because Riot’s timing is known only to Riot, but it seems like Spectator Mode could be right around the corner. I can’t say I’m dying to get my hands on it – I think the cases are rare that I would want to spectate a game, but it will be great for the competitive scene. It also seems totally reasonable that replays could have been the technical problem that delayed Leona’s release.

Will Leona launch tomorrow?

The Leona patch was a bit of a botch job, as I’m sure everyone is well aware at this point. Not only did she not launch, the patch also brought down the servers, led to Yorick being pulled from live for a bit, and generally made people pretty unhappy. Riot has said that Leona will be going live this week, which could mean as early as tomorrow. I wouldn’t count on it, though.

Apparently Leona’s being held up due to some technical issues, which likely means Riot will need to spend at least a little bit of time assessing her effect on the servers now that the rest of the patch has been rolled out. I doubt that happened over the weekend. Riot will likely take the day tomorrow to do some final testing and we’ll see her on Tuesday.

To pass the time, I’ve been finishing up my Shaco games for the week and thinking about next week’s Champ of the Week. I’m still not sure who that will be – I might contrast him against another melee jungler just for kicks, but I wouldn’t mind getting back to the lane, either.

Patch Day roundup: Leona

I haven’t done one of these in a while, but since I’m not playing (and neither is anyone else) I might as well provide a little reading material for anyone that needs a fix. Today’s patch brings Leona, the Radiant Dawn into the League along with a decent number of balance changes. I’ll be covering Leona in separate posts, but there’s plenty to discuss with the other champion changes.

I’m pretty surprised to see Alistar catch such a nerf. I like the big cow. I like seeing him in games, whether he’s on my team or my opponent’s. He’s just such a pure toon – all CC and bull testosterone stomping down the lane. He’s a great ganker, but I don’t think he really tips the scales into invincibility since his last AP nerf. I’m sure plenty of people will be upset about this one.

The Ashe nerf is overdue and probably not enough, but maybe that’s just me. Personally, I’d like to see her ult go to a flat 90+ second cooldown at all levels. That, or cut the slow/stun duration by a third.

Despite the hate around Guinsoo’s Irelia nerf, she seems unscathed to me. Bladesurge mana cost went up ten at max rank? Yippee. Transcendent Blade got a minor nerf? Again, yippee. Her issue is that she is always at the advantage in a fight. She’s highly durable, incredibly bursty, high sustained damage, resistant to CC, and packing CC of her own. That’s to say nothing of how hard it is to shut down her early farm, which actually got more forgiving thanks to the mana buff on Bladesurge when it really counts – at the lowest ranks.

I’m happy to see Jarvan get continual tweaks. He still does way too much damage with a straight tank build, and likely still will, but it’s a steady step in the right direction. I’m also happy to see some Kog’Maw animation tweaks. He’s slow enough that he really needs those quick response times. Hopefully we’ll see him a bit more often in the carry position.

Both Warwick and Swain caught some sustainability nerfs in the lane, which is a good thing. I’m really surprised Udyr was left off the list, even more surprised than I was when he got the Phoenix buff. I still maintain that the champ is broken, even if it’s somewhat situational. The problem with balancing him lies in the fact that his skillset is totally unique and he can take several different build paths, all of which are pretty different from typical tank or jungle builds. I’ll be curious to see how Riot handles him in the future.

The Yorick buffs seem like they will definitely help him out, but I think his problem is in the pet design, not the numbers. His power level shifts dramatically from game to game, thanks to the percentages on his ghouls, his farm level, and the farm level of his potential revenants. Finding a “just right” point will be very tough – I’m actually not sure it’s possible.

The biggest surprise for me this patch was the lack of a Malzahar nerf. In fact, he got a bit of a buff with the Nether Grasp bug fix. I know he’s on the list of characters slated for some nerfing, so I’m surprised he didn’t get even a little number tweak. The Rabadon nerf will hurt him a little bit, but I would expect to see more Malzahar nerfs in the near future.

That pretty much does it for this patch. Check back tomorrow for some thoughts and impressions on Leona. I’ll probably play a couple games tonight – add me at “The Wiggin Boy” if you feel like playing.

Leona release leads to server downtime

I was more than a little surprised today when I woke up to find a patch preview from sometime yesterday evening. Then boom, servers were down and the game was patching. Leona was in! Then she was not. Then the servers were not in at all. Now we’re waiting out what is expected to be at least a three hour downtime. Bummer.

I’m really shocked Riot decided to release Leona at week’s end. It just doesn’t make a whole lot of sense. As I’ve written before, players are used to the Tuesday patch system. To us, that is the rule. That is when this game is patched (as are many others). Why push for a release today? I know Riot couldn’t have anticipated the amount of downtime, but even assuming something goes wrong, Friday is kind of a bad day for it. Players are ready to dive into some games for the weekend, which for a lot of people won’t happen even hours after the servers come up. Once they’re live again we’ll definitely be looking at login queues, which are bound to scare off quite a few people. Waiting a day certainly isn’t the end of the world, but if I had my choice I’d be playing games without Leona rather than waiting to play games at all.

I think I would understand the decision to patch today if the changes were a little more interesting. Did Yorick need a buff? Definitely. Was Alistar due for a nerf? Yeah, probably. Did they need to happen as soon as possible? No, not really.

At the very least, this has let Riot make use of the forum feature that rolled out a couple weeks ago. The big red bar you see above appeared recently to alert players to current issues. It’s nice to have important information readily available regardless what subforum I’m viewing.

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