Author: Jeff Morgan (Page 45 of 260)

Skarner Impressions

Earthrune Skarner

I’ve had the chance to play Skarner in a couple games now, enough to give some baseline impressions of his skills and playstyle anyway. I’m going to try to avoid comparisons to Sand King from DotA as much as possible, but I’m going to say this – Sand King had much more flavor. There, I’m done. Let’s talk about Skarner.

I’ve only played Skarner in the jungler, and I think for good reason. His kit is designed around standing on top of his enemies, but he doesn’t have the early durability or sustain to really do that. He is surprisingly fast in the jungle, though, thanks to the constant damage from his Q. It’s fairly easy to pick up both buffs and still have enough health left over for a gank. That can’t be said for every jungler, and it can throw off enemy laners if they aren’t paying attention to your time.

As good as Skarner is in the actual jungle, he’s terrible coming out of it, even at level six. Without any sort of serious dash or ranged CC, Skarner has a pretty tough time getting into position. He’s okay once he has five ranks of his shield and a Trinity Force, but by that point, lane ganks aren’t happening much. His ult also has incredibly short range. It’s fantastic for catching overconfident opponents or when used in conjunction with Flash, but it’s certainly not any sort of reliable initiation or gap-closing skill.

That’s not to say it isn’t strong. There are enough champions that are both position- and cast-dependent that Skarner has plenty of targets to drag around. My personal favorites so far have been Fiddlesticks and Kassadin, though I also snagged a Sona once or twice. I’m glad to see that the duration is pretty short. Also, I’ve heard a couple people say that his ult has too short a cooldown, but 110/100/90 seconds isn’t really anything to laugh at. Granted, he’s got some extra help from the blue buff he’s getting in the jungle, at least at early levels, but I don’t think it really needs nerfed.

If anything surprises me about Skarner it’s that there’s so little chatter about him. We’re only two days past release and already the forums seem fairly devoid of conversation about him. That could mean that people are content with him, but to me it seems as though there aren’t many people that are excited about him. I’ve been able to pick him in most games after 20 seconds or so. So why the low-decibel response?

To put it bluntly, Skarner’s kind of boring. He’s spammy, but his spammy skills don’t do anything that’s all that exciting. He also has a sort of confused set of skills. It doesn’t really make sense that his Q scales off physical damage for the first half but magic damage after. Everything else he does is magic. I haven’t tried out an AP build yet, mostly because Skarner doesn’t seem like he would fair well in lane. That’s next on the test list.

How’s the scorpion been treating you this week?

Champ of the Week: Blitzcrank extension

steamgolem_splash_0

I’m finally back in North Carolina and, armed with a freshly cleaned apartment and a beautiful laptop HP was kind enough to lend me while I was in Ohio, I’m ready to dive back into the happy little world of Valoran. Unfortunately I didn’t have nearly enough time to spend with Blitzcrank this past week, so I’ll be extending his Champ of the Week feature so that the robot gets what he’s due.

In other news, I just attempted to log in, hoping to snag a quick Skarner game before succumbing to the inevitable result of an 11-hour car ride, but alas, a twenty minute queue timer is standing in the way. I think I’m going to let it win, too.

So how has Skarner been? The spotlight looked like a much more accurate representation of a given champion’s skills and abilities. Phreak actually died! OMGOMGOMG! Seriously, though, I don’t consider it a good thing that Skarner is relegated to jungle duty. It seems to me there are much more reliable junglers in the game and Wriggle’s feels like a total waste. Unfortunately, he has no dash, which means he’ll also get outperformed pretty badly in lane without a decent bit of burst damage. This is all conjecture, of course. If you’re finding that his heal allows for excellent lane sustain, let me know in the comments.

Also, how’s the Pantheon buff? I miss the days when I played him, which were basically just after he released. I haven’t messed with him much since.

With that, I’m going to call it a night. Look for me later in the week – I should be around quite a bit.

Skarner official skill list released

Skarner splash.

My schedule has been all out of sorts this weekend, thanks to a wedding, a trip to my beloved Cleveland, and my upcoming return trip south. Rest assured that I’m still keeping pace with the League and will try to get a little content together over the next couple days, despite my travel.

First on that list is the Skarner official skill list release. Without further ado, let’s take a look:

Abilities:

Energize (Passive): Basic attacks lower the cooldowns of Skarner’s abilities by 1 second against champions and 0.5 seconds against non-champions.

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit.

Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.

Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.

Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner’s target will be dealt additional damage.

It’s no secret that Skarner is going to be Tanky DPS, a fact that’s confirmed by his skillset. He has an activated shield with passive damage boost, hybridized damage, and a self-heal. Golly, do you think we’ll see anyone build Trinity Force on him?

Answer: Yes. Crystal Slash is pretty much designed around Sheen – cast it once to proc Sheen, get in an attack or two, hit it againfor the slow and another Sheen proc.

I want to be clear – I’m not knocking his design. As I was writing that last paragraph I was actually thinking that Skarner sounds like a lot of fun. He’ll have great sticking power and strong survivability. The one thing he’s really missing is some mobility.

I will say this: I’m a little worried about the strength of a moving suppression. The other two suppressors in the game – Malzahar and Warwick – also self-stun when they suppress, which gives the skill some sort of balance. Skarner is going to be able to move about, which will definitely cause quite a few problems when coupled with another stunner on the team. The only thing that remains unclear is whether Skarner can use different attacks while his target is impaled. I have no idea how long his ultimate lasts, but it seems easy enough to assume that his best use will be to take a carry out of the fight and continue dealing damage to the rest of the enemy team. I’m not in love with the mechanic. Imagine if he can use Flash while a target is impaled. Suddenly his ult becomes a tower hook at a huge distance.

We’re bound to find out about his power level tomorrow. I’ll be on the road all day, but I’d love to check your comments and impressions of Skarner at my rest stops along the way. Drop your thoughts in the comments.

Dominion content around the web

One of Riot’s PR managers was kind enough to put together a content roundup from the various sources that got a sneak peek at Dominion earlier this week. There’s some good stuff out there, including the video Berseking put in the comments of a post here (which is now at the top of the post). I figured I’d put up the links so you guys can grab the information that’s out there and get a closer look at the map.

Joystiq
“Dominion certainly turns the genre on its head, in a way that retains the elements that are now standard, and tweaks the gameplay in brand new ways. Riot promised players that it would do something “surprising,” and it wanted to bring something new to the genre, so Dominion seems destined to enable both goals.”

IGN
“Dominion, an entirely new game type for League of Legends, is more exciting than a rollercoaster built on top of a giant rollercoaster car that is actively moving on another rollercoaster. On fire.”

“Dominion is playable at the upcoming Gamescom and Penny Arcade Expo consumer trade shows, and — according to Riot — it goes live shortly thereafter. It’s also freely available to all players from the moment it comes out. Ohhhhhh yeeeeaaaah!”

Eurogamer
“This represents an enormous addition to a game that has been traditional, almost conservative in adhering to its DotA-influenced style of play, and where the focus has almost always been on the development of new characters or new tactics. This Riot has started a revolution, and one that has arrived at just the right time.”

PC Gamer
“From start to finish, each Dominion match felt like it was filled with back-to-back battles, and with the hectic back-and-forth nature of the map, it’s never over til it’s over.”

Gamespot
Video interview with Volibar

Kotaku
“Riot Games describe Dominion as an “accelerated version of the classic League of Legends” with matches lasting about 20 minutes. Gamers will have their first chance to check out the game later this month at Gamescom in Cologne, Germany, and later at PAX Prime in Seattle.”

Destructoid
“Riot Games has addressed this issue by introducing something entirely unheard of in the genre. Enter Dominion, the newest gameplay mode that overhauls the classic system to accommodate a more fast-paced, action-packed gaming experience.”

GamesRadar
“There are tons of great mechanics and features that encourage lots of back-and-forth as both teams battle over control of the map.”

G4 TV
“For League of Legends veterans who’ve been waiting a long time for a new mode, you definitely won’t be disappointed with League of Legends Dominion.”

ZAM
“In a nutshell, Dominion is League of Legends distilled into pure adrenaline.”

The Escapist
“The result is a League of Legends experience that has quick and furious combat right at the get go and sustained throughout the average 20 minutes of play. After my first hands-on I couldn’t help but scrawl 23 minutes of awesome in my notepad.”

Champ of the Week: Rocket grabbed

steamgolem_splash_2

I’ve been spending my time this week with Blitzcrank, a champion I cut my teeth on way back in the day. Blitz was always appealing because of the huge dopamine hit I get whenever I land a hook. It just…feels…so…good. More than that, a good Blitzcrank grab can determine the outcome of a fight, or at least I used to feel like it could. While I’m still having fun with Blitz, I can’t help but feel like he’s a little outclassed by the new crop of Tanky DPS champions.

It used to be that a hook under the tower was a kill on most of the damage dealing characters in the game, unless they could pull off a nice Flash. Thanks to new tower-tanking mechanics and tankier champions, I feel much less confident in my ability to land a kill under the turret on anything but the squishiest of champions. Against the squishy champs, Blitz still feels amazing though. There really is nothing quite like landing a grab in the early game for first blood.

With the increased survivability of several of Blitzcrank’s opponents, it’s really important to have a strong lane mate. In most cases, any stunner will do, but having a character with heavy harass by your side means you become a much greater threat to your opponent. When I hook full-health Jarvan, for instance, he stabs me and smacks me twice and I’m at half hp. When I hook a half-hp Jarvan, though, he immediately thinks about running away. If you’re interested in playing Blitzcrank, make sure you bring a friend with some solid harass.

I’ve also had some trouble convincing my teammates to gank at level one, and I can’t figure out why. When I see a Blitzcrank on the enemy team, I usually run for cover at level. I’ll hang around turrets, hoping my team has a CV and knows how to use it. For whatever reason, though, my teammates have been fleeing the scene when I try to gank in the early game, which is where Blitz really tends to shine. I woul encourage any budding Blitzcrank player to play extra nice in the early game so that your teammates are more likely to lend a hand. It’s tough getting solo kills early in the game, but not so bad if you have a team surrounding you.

Check back this weekend for the Blitzcrank wrapup. I think I have some decent ideas for giving Blitzcrank a little boost without turrning him into the OP champ of the month.

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