Author: Jeff Morgan (Page 22 of 260)

Valve continues to increase number of DotA 2 servers

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I’m still not fortunate enough to count myself among the DotA 2 beta community, but it seems my chances are growing day by day. Since the initial batch of beta invites went out, Valve’s DotA 2 server list has grown in leaps and bounds, up to the current 5,000+. That number may seem meaningless, but that number has grown from just over 200 servers in a matter of 10 days.

Still, it seems the number of actual beta participants is relatively low compared to the number of interested parties. This is pure speculation, of course, but a quick scout of some major DotA fansites suggests invites are out to 2-3 percent of the interested population. Those numbers are certainly lower than I expected when Valve said it would be ramping up invites every few days.

I am still excited for DotA 2, but I wonder when we’ll see a full-fledged open beta. Any later this year and we’re dipping into some major multiplayer release territory. SWTOR hits shelves in December and Diablo 3 is looming in 2012. I don’t know about you, but I won’t have time for all 3 games. I might not even have time for 2.

Riot launches the Riot Ambassadors

As part of Riot’s efforts to manage communication with the community, the company launched the Riot Ambassadors this week. It was a…strange launch, something I doubt much of the community was expecting. I mean, Riot Ambassadors? Isn’t that the job of every Riot employee?

It remains unclear exactly what purpose of the Riot Ambassador team will serve. Some speculated that the RAs (yeah, it’s a thing now) would be around to deliver bad news so that the reds behind the posts wouldn’t have to suffer negative press. According to Tamat that’s not the case.

We actually don’t want them to be anonymous, which is why they sign every post they make with their handle. That being said – there are a few reasons that we’ve chosen to have them use central names after a lot of discussion, and we’ll be able to reveal more of them as we make progress on the program.

RAs are signing their posts, so no free forum karma for the bearers of bad news. Wait, there’s no forum karma to begin with? Ah well, you get the point. It looks like anyone posting bad news will be doing so under his/her own forum handle. Joy. The official RA purpose seems to be in here:

League of Legends has grown exponentially in the last year, and it’s not showing any signs of slowing down. This growth makes it easier for questions to slip by unanswered and concerns to go unaddressed. Our goal is to help fill in that gap, and enhance the quality and quantity of information flowing from Riot Games. As Riot Ambassadors we’re here for everybody; no question is too small, no issue too big.

I’ve rarely faulted Riot for the quantity of information or even the quality. My only real problem is that the information isn’t compiled in one easy-to-access location. That’s the issue. More answers in more places won’t be a solution. Also, isn’t it more confusing to have posts made by the Riot Ambassadors and then signed by the person that wrote them? Wouldn’t it be easier to give Ambassadors, if we’re really tied to this idea, a forum badge denoting them as such?

Don’t get me wrong, I hope we see better communication from Riot, but I think they might be missing the point.

Ranked Teams coming to Season Two

Team Wild West.

Among the features League of Legends is missing, the ability to queue with multiple teams has to be up near the top. I’m not a particularly social player in that I don’t find myself queuing with full teams in ranked. I usually go for the 2-3 friends in normal kind of thing. For a lot of players, though, a full premade is the way to go, but with friends at different skill levels the ELO system just doesn’t work.

Enter the new Team system. In Season Two, players will be able to join teams and maintain a separate ELO rating for each team in which they participate. It’s a great system, something used by many RTS franchises. Obviously it has its pitfalls – a high ELO team can just make a new team at any time and stomp through the lower ELOs – but this is definitely a nice step forward for Riot and League of Legends.

I’m wondering if this will also include some new stat tracking features. It would be frustrating if we could participate in teams without any real way to see each team’s individual match history. Hopefully we’ll not only be able to see our own histories but also have the ability to look up teams and see their histories as well. It would be nice to see the types of comps other teams are playing, provided the metagame makes a little shift.

This is a great feature announcement. Good on you, Riot.

Also, I found the awesome header image at the FYLoL Tumblr.

Current Affairs: Can support be engaging?

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When I’ve queued for ranked games recently, I’ve often been one of the last two picks on my team. For me, that has meant being pigeon-holed into playing support, a role that I utterly loathe. What could be less interesting than standing around in lane and occasionally cast Clairvoyance and a heal? Not much. Not for me anyway. I know a lot of players share that sentiment, but there are players that enjoy support. One such player made a post defending the support playstyle (albeit, calling Riot out for not releasing more support champions), and I think RiotStatikk’s response was pretty interesting.

I’ll leave you to read through his post on your own, but his basic points are these. First, bottom lane lacks diversity. This one is sort of inarguable. The subset of champions that play in bottom lane is very small, and that needs to change. Second, supports do not make interesting item choices. As Statikk sees it, “Currently bottom lane Supports function purely off of how powerful the Gold per 10 passives are.” I actually take issue with this one, because we definitely can’t peg this all on the gold-per-10 items. There’s another serious problem that allows the gold-per-10 stack to work.

The reason support players stack the gold-per-10 items is two-fold. First, gold-per-10 gives them the cash to buy wards and elixirs, performing the role they were designed to play. Second, supports can perform their role without any items. This is the big one. The base values on support spells are simply too good. You may remember a while back that the scaling values on heals got dramatically reduced in favor of stronger base stats. I actually think Riot should have done the opposite: reduce the base stats, maybe even by a lot, but allow the spells to scale well with items. Why? Because it incentivizes support players to actually build items. In their current form, support players have no reason to buy items like Deathcap or Rod of Ages. The items don’t provide enough benefit for the cost and they starve the support of ward money.

What if support couldn’t be effective without a moderate farm? What if they needed a few items in order to really support their team? Would we still see ranged AD/support in bot lane? Probably not. Ranged AD characters are typically only successful when they have a big farm. If support takes some of that farm, the Ranged AD becomes much less effective. There are characters that can still function with a moderate farm: the Tanky DPS. That’s right, all those characters that typically hang out top and have cozy little farming competitions with one another can also perform fairly well without a monster farm. They do tend to get a big farm in top lane, but you’ll notice a lot of them also take a gold-per-10 item or two. The reasoning is pretty simple – they can generally farm and avoid dying without the help of powerful items.

I think aggressive support and Tanky DPS could make for some very interesting skirmishes in bottom lane. That combination could also open the door for double-stun combos, high-burst combos, and maybe even some push combinations. Driving ranged AD up to mid or top lanes also makes for more interesting matchups in those locations. Junglers have more susceptible gank targets and the lane matchups can be more varied. Ranged AD doesn’t typically play well against a bruiser, but there are all sorts of counters between the various assassins, ranged AD, and AP carries out there. Those matchups become a lot more interesting if we force the support champions to farm a bit and drive the Tanky DPS out of top lane.

I actually enjoy a number of the support champions in the game, I just really don’t like their playstyles. Sitting in bot lane and watching the enemy jungler run in circles is not interesting gameplay. Aggressive play with a focus on buying interesting items? That’s a playstyle I can totally support.

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