Author: Jeff Morgan (Page 17 of 260)

Jungle changes went live yesterday

wolfman_splash_4

The proposed jungle adjustments have finally made it through testing and are now live. Here’s a peek:

Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.

Increased base Damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as Warwick or Fiddlesticks, fill their specific niche again.

Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.

Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.

Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp. This is a specific change to increase the viability of counter-jungling. Stealing big monsters will be more impactful.

Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.

More thoughts after the weekend when I have a little more time to play.

Hyena Warwick on the way

Hyena Warwick.

I have to give credit where credit is due. Bloodybunny, who reads here and plays with us on Monday nights, scoped this story a few days before it hit the forums. He sent me a message the other day saying he expected a legendary Warwick skin, based on the remakes to Warwick’s animations. Wouldn’t you know, we’re now looking at a teaser for Hyena Warwick. Good call, Bunny.

It looks like Hyena Warwick is in the works. I know I say this every time we see a legendary release, but I still have trouble understanding why Riot continues to release legendary skins. I guess people are still buying them. The only problem I have with it is that Riot willfully devalues legendary skins by releasing skins of equal or higher quality for half the RP. Those skins eventually go on sale, cutting the price in half again. It gets pretty tough to justify spending the 1820 RP with that scenario.

Notch passes Minecraft development to his #2

Notch and Jeb.

Big news in the game world today is that Notch has passed development of Minecraft to his number two at Mojang, Jens Bergensten. I was surprised at first but it makes a lot of sense. Jens, who goes by the moniker “Jeb,” has become the personable face of Minecraft over the past six months, guiding the community through the glut of development that led to Minecraft’s official release.

In the meantime, Notch has created his fair-share of public snafus. His involvement in social platforms is admirable, especially considering the size of the Minecraft community, but Notch has used his massive fanbase to air more than a little bit of dirty laundry off the cuff. It’s an ugly way to do business, particularly when you consider how much of Minecraft’s development has been a community effort at this point.

That’s only going to increase. Jeb’s primary focus at this point is implementing an API to make modding more accessible. We probably won’t see anything until March, but this is the next big step for Minecraft’s open world.

It’s funny how hot-and-cold I feel about Minecraft at different times. I’m in a cold spell now. We had a huge dearth of content for a while, then a massive boom. Unfortunately that boom required new worlds on a nearly bi-weekly basis, and I just burned out. With API modding I’m sure I’ll get interested again. I like the promise of easy mod access, especially for community run servers.

I realize I’m rambling a bit, but that’s how Minecraft goes for me. It’s a game that slips in and out of my consciousness but something I’m sure I’ll be coming back to for some time. I’m glad to know the game is still in good hands.

Jungle update should be happening tomorrow

Nunu in the jungle

The jungle hotfix slated for earlier in the week has been pushed back until tomorrow. Morello’s given us a look at the changes. Here’s a quick preview:

We’re working with a “banking” system that has the big mobs in jungle camps build XP and gold rewards over time after being there for a bit (currently, one minute). This caps out after a certain amount of time as well, and while farming heavily is greater than waiting for the bank to build, the bank lessens the need to constantly farm to keep up.

Why this system?

* It rewards ganks and is a bit less punishing on gank attempts that don’t result in kills for the jungler. After a gank attempt, the jungler can clear the jungle which has scaled a little bit while they were ganking.

* Smart counter-junglers can watch enemy gank patterns, then kill the big monster to steal the bank that’s built and reset it. This adds additional value to counter-jungling in the new jungle on the efficiency side. This will encourage more jungler conflict as well as add tons of opportunities for great counter-junglers to pull ahead.

* It allows junglers to farm and catch up a little better if they fall behind early (Of course, enemies can continue to disrupt this and push the advantage as needed), but the option is there, which creates new strategic options for coming back.

Check back tomorrow for more thoughts.

Morello offers up design direction

Orianna.

A couple days ago, Morello took the time to write out some thoughts on design direction for the future of LoL. It sounds to me like Riot has some good ideas, but there are a few issues built into the design direction that I find important.

Here’s the most relevant part of Morello’s post:

So while a player’s first few games with a new champion should make sense and they can get to “I didn’t completely -suck-” in these few games, we want the “do well/own” portion to come in with more practice, mastery, and understanding the champion’s little idiosyncratic deatils that makes you a great player compared to an average player.

Love it. Absolutely love it. This is why I really liked Orianna on release. She was fun, but challenging – a whole new way of thinking about the game. Since her release there haven’t been any similar champions, but I’m glad to know there may be more coming down the pike.

Morello calls this kind of design “optimized nuance.” It’s great for the game, but it needs to have a place, and nuance isn’t really what League is about right now, at least not at my ELO. Right now the game is about safety. That’s what the massive health pools and the support lanes are all about. Safety.

The good news is, if Morello really wants to introduce optimized nuance, he’ll have to also change up the metagame, and that’s a very desirable design direction.

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